Re: Storn's Art & Characters thread.
And here's what he's become in a campaign run off and on since that time. The GM has moved and returned several times and seems to enjoy picking up where he left off.
Running Wolf
Val Char Cost Roll Notes
75 STR 65 24- 800 ton; 15d6
26 DEX 48 14- OCV: 9; DCV: 9
40 CON 60 17-
20 BODY 20 13-
18 INT 8 13- PER Roll 13-
14 EGO 8 12- ECV: 5
25 PRE 15 14- PRE Attack 5d6
16 COM 3 12-
25 PD 10 Total PD/rPD: 25/25
25 ED 17 Total ED/rED: 25/25
5 SPD 14 Phases: 3, 5, 8, 10, 12
28 REC 10
90 END 5
80 STUN 2
Run: 6", Swim: 2", Jump: 15", Lift: 800 ton
Cost Powers END/Roll
86 27" Flight (NC: 432"); Non-Combat Multiplier: ×16, +15; Non-Combat (MPH): 804; Reduced END: Half, +1/4 3
12 Modified Characteristic: PD; Hardened: ×2, 1/2
12 Modified Characteristic: ED; Hardened: ×2, 1/2
37 Damage Resistance (25 PD/25 ED); Hardened: ×2, 1/2
30 Damage Reduction (Physical, 50% Resistant)
30 Damage Reduction (Energy, 50% Resistant)
24 Knockback Resistance (-12")
40 Regeneration (4 BODY/Turn); Regenerate: Standard, +0
22 Life Support
10 Need Not Breathe
3 Life Support: High Pressure/Vacuum
3 Life Support: High Radiation
3 Life Support: Intense Heat/Cold
3 Immune to Disease
18 Power Defense (18 pts)
4 Radio Listen and Transmit; Special Effect: Radio; IIF: -1/4
5 Flash Defense (Sight, 5 pts); Special Effect: Sunglasses; IIF: -1/4; Hardened: ×1, 1/4
Cost Skills, Talents, Perks Roll
3 Acrobatics 14-
3 Breakfall 14-
3 Concealment 13-
3 Criminology 13-
3 Deduction 13-
3 Forensic Medicine 13-
3 Interrogation 14-
3 Security Systems 13-
7 Shadowing 13-
3 Stealth 14-
3 Streetwise 14-
20 +2 level w/Overall Level
24 +3 level w/All Combat
3 Scholar
4 Knowledge Skill: Police Proceedure 15-
4 Knowledge Skill: Criminal Law 15-
3 Knowledge Skill: Criminal Organizations 14-
5 Area Knowledge: Campaign City 15-
4 Professional Skill: Police Officer 14-
2 Favor: Licenced Police Opp
2 Favor: State Wide Enforcement
2 Favor: Perm to use powers on job
3 Well-Connected
3 Contact: Commanding Officer; Usefulness: Normal, +0 13-
2 Contact: F.B.I.; Usefulness: Normal, +0 12-
2 Contact: D.E.A.; Usefulness: Normal, +0 12-
3 Contact: N.C.I.C.; Usefulness: Normal, +0 13-
4 Contact: Street Snitch; Usefulness: Normal, +0 14-
100+ Disadvantages
10 Other: Subject to Orders
10 Watched: By Police Dept (11-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Only Watching, ×1/2; Punishment: Mild, -5
10 Public Identity: Alex Running Wolf
15 Psych. Lim.: Hatred of Drug Dealers (Common, Strong)
20 Hunted: Local Posses (11-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
15 Reputation: Super Powered Police Officer (11-, Extreme)
20 Psych. Lim.: Oath to Protect and Serve (Common, Total)
20 Psych. Lim.: Absolute fearlessness (Common, Total)
15 Hunted: Unknown (8-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
25 Hunted: Unknown (11-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
10 Vulnerability: Sonics (11/2× STUN); Attack: Common, +10
5 Vulnerability: Sonics (11/2× BODY); Attack: Uncommon, +5
13 Berserk: Innocents Hurt or Killed (14-, 11-, Enraged Only); Circumstances: Common, +10
5 Psych. Lim.: Flamboyant (Uncommon, Moderate)
10 Other: Hunting Drug Dealers
Costs:
Char.: 285 Disad.: 203
Powers: + 447 Base: + 100
Exp.: + 429
Total: = 732 Total: = 732