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MSAbaddon

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  1. A big thanks to you guys for all the feedback, that really helped me alot
  2. Ok, so basically I wanted to create a bard that uses songs to boost his allies or hinder his enemies. If I add lockout (other songs) to all songs the bard has it limits his powers to only one being active at any time. With this limitation added using boost and suppress without END should be ok?
  3. Thanks for all the infos, that really helped me a lot. I think I'll use the encumbrance rules and ignore END for the heroic campaign. One more question regaring Boost and Suppress. If I ignore END, can I still use those variants of Aid and Drain?
  4. Hi, First things first: I'm a totally new player, I bought the Basic Rulebook just a couple weeks ago. While reading the rules quite a few questions came up concerning armor, weapons, combat maneuvers and powers. Part 1: Armor, Weapons, Combat Maneuvers and Damage In a heroic campaign I just can buy a Full Plate and have 8 rPD and rED without any further costs, disadvantages or the need of buying some kind of "armor familiarity"? As far as I understand it costs no END to use a weapon if I don't use STR to add damage or do I have to pay the END for the STR minimum? If I add damage using STR I can choose how much STR I want to use to a maximum of doubling the weapons DC? If I have 25 STR and add 15 STR to a weapon with STR minimum 10 - do I have to pay END only for the 15 STR that exceed the STR minimum or do I have to pay END for the whole 25 STR? I can use combat maneuvers that add DCs with weapons (e.g. Haymaker) without extra costs? Do the extra DCs of a combat maneuver also have a limitation to a maximum of doubling the weapons DC? If there is a limitation, is this a separate one or does it add to the STR limitation? What about extra DCs bought? E.g. I use a Short Sword (1D6 killing damage), bought two additional DCs for martial maneuvers, have 25 STR and use the maneuver Offensive Strike. What damage does the attack do and how much END does it cost? Part 2: Powers As far as I understood a weapon is nothing more than a pregenerated Killing Attack power? If I can use a weapon with a combat maneuver, does this mean I can also use other powers that require an attack roll with combat maneuvers, e.g. aid or drain? Or is this use limited to attack powers? If it is possible to use aid with a combat maneuver that increases DC, does this increase the effect of the power instead or does it only give benefits to OCV/DCV? The effect of Adjustment Powers that apply to Defense is halved. I don't quite understand the reason for this rule. Basically it means instead of AoE draining the enemy's DCV I instead just AoE aid the OCV of my allies with a much higher effect and less cost? Part 3: Creating a power I just want to make sure that I did the Power creation correct. I want to build a bard's song that boosts the Speed of my allies in a 16m radius sticking to me.Aid 4D6 Speed: Base cost 24 AdvantagesArea of Effect (16m radius): +0,75 Selective: +0,5 Reduced END (halved): +0,25 Active cost: 24 * (1+1,5) = 60 LimitationsBoost: -0,5 No Range: -0,5 OAF (Flute): -1 Lockout (Other Songs): -0,5 Real cost: 60 / (1+2,5) = 17 END to activate/maintain power: 3 Hopefully someone can help me out. Greetings
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