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Jaanjiro

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  1. ​Well, if I end up deciding on the tech aspect, I'd have ARGENT hire a group of mercenaries to get a key element for a research, leaving breadcrumbs for the players to follow, reaching a lab or warehouse, where they will discover where to go next. I will try to keep it simple until we get used to the system. I found some templates for a Viper agent and a general one in the books I have, I will take it from there, thanks! I also agree :3 I will try to make each organization to stand out on their own, without overlaping them. I'm thinking on making them hire some group to steal what they need, that way they keep their hands "clean", and get to research and sell new tech, I may change this, still not sure Thanks!
  2. Well, the detective would be working for the police if it was a robbery or a case of missing person, the cyborg would be interested of Argent movements, and the third PC is the rebelious daughter of a crime family that rejects that legacy, I can link her from there.
  3. I believe I saw stats for Argent related things somewhere, if not I think I can put something together. Or use Viper, yeah I like the name list and formula ideas, I will mix them for the overarching story. Missing scientists for the detective to investigate, and formula stealing to involve the cyborg :3 Or something like that.
  4. I thought about using ARGENT, as one of the PC is kind of a cyborg. And I like the idea of a bankrobbery scenario :3 a real classic indeed. Thanks! We will playing with 6th edition. As for the books, so far I have Champions Complete, Champions Powers, Champions Universe and Champions 6ed. What can I say, I really liked the setting xD and powers have proven to be useful for ideas for newbies like us :3 Planning on getting Martial Arts next, is it worth it? Any must have? Besides Strike Force recommended above
  5. That's a lot of players I only have 3 regulars, and at most there are 5 players. The last time I was in an 8 player group was in a WoD campaign, the GM decided to split the group; vampires and changellings played one day; wereeolves and mages in another day. Worked quite well. I'm still open for advice and suggestions on running a Supers campaign We should have the first session next weekend. Thanks in advance!
  6. And I'm grateful to you for giving it. I asked for help and advice, and you all have been awesome :3
  7. Thank you for the suggestion! I really appreciate it :3 But if I'm honest with you, I don't think I will follow it. I get the point, but one of the main reasons for changing systems is that I'm pretty tired of archetypes and predefined character traits and concepts I just love that my players' first characters are kinda unusual. Also, in terms of gaming, I strongly believe in learning by screwing up Thanks for the input! I will take things slowly so my players and I will he able to familiarize with the game, but as I stated above, I believe in learning by screwing up, so full power is the path I want. Besides, it's been ages since I'm craving for a supers campaign If my players are having problems with their characters, I will let them modify their build or make a new one, helping the best I can (and asking you guys for help when having troubles ) And I'm glad your group is enjoying the process
  8. That seems to be a terrible thing to do to players, that's for sure. I only make NPC more powerful than PCs when they are ment to be, like a warrior king that gives PCs their quests because he is too busy conquering his enemies' lands. Or something along those lines It sounds like a lot of fun! And reminds me of J. Jonah Jameson and his fixation with Spider-Man. I have tried to adhere to those tips in my GM career, specially points 2 and 4. I have met and played with GMs who disregard them, it doesn't end well :/ Thanks! I will check it out :3
  9. I will, thanks for the warning. I actually like that this player is building a character like this, it has served as a way to learn more of the system (the other two PCs are more straightforward, so building them was less challenging), and I can see in the first sessions how it works and how to balance similar concepts in the future :3 I will keep this in mind, thanks a lot! Yeah, I can relate to that, in a campaing where I was a player, the GM had my character captured 3 times, and tortured in two of those times, it really sucks not being able to do anythig except waiting to be captured (escaping wasn't an option, really) So yeah, I won't do that That is an idea way too awesome not to copy, I will follow your lead ;3 And thank you for the templates! I get what you are saying about NPCs, I will also follow your lead in that regard, it will make things more interesting as well as easier. You people have really been helpful
  10. Wow, so many answers and advices, thank you all! Thank you for sharing Palindromedary Wisdom, this is really helpful! I will use this. And the points you make on the complications helps too! I explained them how they work and the idea behind them, they liked it, so I don't think it will be an issue. Thanks for the input! I like that, that way I have more time and options for regular villains. And you give me some interesting ideas, thanks! Thats's awesome! I will use this too, many thanks! And the lessons involving vomit are lessons for life, amirite? That's a good point, thanks! I will talk with the psionic detective's player, I'm sure the input will be apreciated :3
  11. Thanks for the welcome! I really apreciate it! Why, indeed I am. I have played with many systems (the latest being Fate) and GM'd a few of them, but I'm most familiar with D&D and Pathfinder, that's for sure Many thanks for the advise! I will consider implementing such limits. Well, it's actually both, the singing to manipulate emotions is active, yes. What I meant by passive is that the PC also has an effect on people wich he interacts with, something like a permanent psionic aura. Thanks for the building tips! It helps a lot and give me some ideas. I was thinking along those lines, it will be fun to watch the PCs reactions too, and all that could lead to the founding of an organization like PRIMUS or UNTIL, or even lead to a Civil War like scenario. Fun times, i hope :3 On a side note, how do you manage your villains? I suppose that making them too recurring would make it kinda boring in the long run, is alternating between a few recurring villains and making most of them a one-shot kind of deal better? Don't worry about it, thanks for trying! I will talk with my players about the ID aspect of their chatacters. It would be interesting to see different points of view among the PCs. Any tip on managing the civilian lives of the PCs in the narrative? Thanks for all the help! I'm open for more suggestions on how to build this first campaing, for reference one of the other PCs is the daughter of some criminal family with chaos/entropy/luck based powers, the other one is kind of a cyborg I believe (this PC is the least fleshed out)
  12. Hi everyone! I'm happy to be here on the forums. As that means I finally changed system. A brief introduction: I have been GMing for some years, and just recently decided to try Champions/Hero System (as I fell in love with it while searching for a new system), and I have been preparing the setting and my players, we shall start playing soon. Although I have been playing and GMing different systems, and one of my players is experienced in RPGs, i would like to ask you for advice and guidance, as none or us have played a game like this before, nor played in the superhero genre, and I as the GM sure could use your help. For the setting I was thinking that the PCs will be among the first supers to arise in the world, this way it serves as a tutorial-like campaing, and will help me with world building as I introduce more elements from the Champions lore. For the tone I was considering Bronze Age, with a touch of Silver and maybe a hint of Modern or "Cinematic". Wich comicbook tropes and conventions do you recomend me to implement and wich to abandon? Also, how do you balance public identity and super identity roleplaying? I really like this system, and I wish my players enjoy playing in it Speaking of wich, could you help me with one? One PC is ready, it was made by the experienced player; another one I can figure how to build it and help its player; but the last one is proving to be more challenging to make: It's a detective with psionic powers, who focuses them through song. It's player want to influence emotions on single and multiple targets (I think I can modify something from Champions Powers) with songs, and to make people have a better predisposition towards him (like a passive power). Any advice to build it?
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