Hi everyone!
I'm happy to be here on the forums. As that means I finally changed system.
A brief introduction:
I have been GMing for some years, and just recently decided to try Champions/Hero System (as I fell in love with it while searching for a new system), and I have been preparing the setting and my players, we shall start playing soon.
Although I have been playing and GMing different systems, and one of my players is experienced in RPGs, i would like to ask you for advice and guidance, as none or us have played a game like this before, nor played in the superhero genre, and I as the GM sure could use your help.
For the setting I was thinking that the PCs will be among the first supers to arise in the world, this way it serves as a tutorial-like campaing, and will help me with world building as I introduce more elements from the Champions lore.
For the tone I was considering Bronze Age, with a touch of Silver and maybe a hint of Modern or "Cinematic".
Wich comicbook tropes and conventions do you recomend me to implement and wich to abandon?
Also, how do you balance public identity and super identity roleplaying?
I really like this system, and I wish my players enjoy playing in it
Speaking of wich, could you help me with one?
One PC is ready, it was made by the experienced player; another one I can figure how to build it and help its player; but the last one is proving to be more challenging to make:
It's a detective with psionic powers, who focuses them through song. It's player want to influence emotions on single and multiple targets (I think I can modify something from Champions Powers) with songs, and to make people have a better predisposition towards him (like a passive power).
Any advice to build it?