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redwayno

HERO Member
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About redwayno

  • Birthday 05/10/1966

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  1. VG, I like your thought process. You're right on target about 'like ablative but fixed more quickly'. The hard part, as with most things in this system, is making the sometimes arbitrary determination of the value of a limitation. Also common with Hero is the fact that there are many ways to do the same thing depending on how strictly you want to adhere to 'official' guidelines and what specific game mechanics you're really looking for. As an example, I know of a mentalist NPC that the GM bought the Armor power for, with the justification that due to his mental abilities 'people just don't like to hurt him'. In my mind that's a bit of a stretch based on the description of Armor. I might have tried something much more mechanically complicated like Uncontrolled, triggered suppress that affects attack powers when attacked. That could be extremely expensive much like the healing in your analysis. Anyway, I'm inclined to agree after further thought that the healing idea is too expensive. I think the limitation I'm looking for is not worth as much as ablative because it can be restored more quickly, but not too much less than ablative because restoring it causes damage. I guess that leaves me welcoming any other ideas people can throw out. Thanks!
  2. After rereading the FRED writeup on Healing, I've decided Lord Liaden has the best solution. Healing heals pts of powers or characteristics "lost for any reason". With this in mind, I think I can convince my GM this is the way to go. Likewise, the FRED has a sidebar example "Empathic Healing" that describes Healing with a damage side effect (damage equal to amount healed -1 limitation). This is perfect. Thanks everyone for the generous contributions!
  3. Thanks for all the replies so far! I like ablative except for that pesky "only replaceable between adventures". Though, I suspect my GM may allow the condition on replacement to be some form of damage since it could have dire consequences. Thanks, Karma, for the reminder of that little 'feature' of 5th Ed. ablative! Kudos to Vanderbilt_Grad for the most creatively different idea so far! I'm looking into the variable limitation idea further. Question, can you use Transfer against yourself? If so, I could have a Transfer BODY to Armor with a limitation 'Usable only on self' to restore to full strength.
  4. Hi everyone! I'm an infrequent lurker looking for advice. Please forgive me if my idea has already been discussed and I missed it. Without being too lengthy, the idea is this: I want my character to have a crystalline outer coating the source of which is his blood. Due to the nature of the crystals, it should chip off as it gets damaged and provide less protection. However, at any time the character can expend blood (take BODY maybe?) to replenish his armor shell back up to its maximum value. I considered the ABLATIVE limitation, but that doesn't provide an obvious method to restore back to full value. Any creative suggestions (or even not so creative ones ) would be welcomed. Thanks, - redwayno
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