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MikeAnthony

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    MikeAnthony reacted to Spence in Re-entering the hardbound, store-centric model   
    To be fair, pretty much all the successful and popular games do the same.  D&D5th, Modiphius has 5 or 6 RPG's, Savage World and Chaosium is on the way back though without the miniatures.  And there are many others.
     
    But you actually left out one of the key factors on why their games are exploding in popularity.   The ability for anyone to create an adventure or supplement without need of a specific contract.  All the currently successful games have some version of an OGL or a "here are the guidelines and you can sell your creation as long as you meet them".   D&D 5th has their "DM Guild" for example. 
     
    They also realize that the concept of "GM's only like to run their own settings adventures and will not buy pre-built settings and adventures" is utterly false.
     
    The true statement is "GM's really prefer to run their own settings adventures but usually wind up using pre-built settings and adventures, except a lucky few."
     
    D&D 5th and Pathfinder adventure books are constantly selling.  And not just those from WotC or Paizo, but the 3rd party adventures are also in demand.  The D&D 5th adventure books sell out every week, and I don't mean just the new one, but my FLGS finds it hard to any of them in stock.
     
    I personally like home-brews far more than bought adventures, but due to little pesky things like real life I have run and played far more bought material in the last ten years than anything created by me or a friend.
     
    While I fully acknowledge I am not privy to company details, in a general sense this is what I would do.
     
    1) Release a Quickstart.  Basic rules, pregenerated PC's and a small adventure.  Notice there is no mention of character generation.  This is the biggest mental block/blindspot of Hero and Hero fandom.  Character creation rules are not playing the game.  Yes they are a great part of the Hero system.  But they are NOT playing the game.  A Champions Quickstart, a Fantasy Quickstart and so on.  Something that will showcase the game for people that have never played and walk a "I have never GM'd before" GM through the scenario for the "I have never played an RPG before" players.  The D&D 5th and the PF both have starter boxes that show polished versions. 
     
    2) Release a setting book around a city.  Hero already has them, but they need to be paired down from the "super information overload" versions that Hero became famous for.  The existing books are WAY over detailed.  Also, you must have a map.  An actual usable city map that you can see and read the names of the streets.  For modern settings like Champions the Hudson City color map is perfect and always gets compliments.  I would love to use Vibora Bay, but never had time to build the map that does not exist.  For Fantasy just look at WotC/Paizo and their cities for inspiration.
     
    3) Start with one well written multi-scenario adventure per supported line a year (similar to Adventure Paths, Plot Points, etc.) with a minimum of 6 parts.  More and bigger as time goes on.
     
    4) Unleash the fandom with a version of OGL or similar that allows them to create and sell PDF adventures.  Looking at WotC D&D 5th OGL and DM Guild differences are a perfect set up.  Reserve larger and hard-copy products for traditional licenses.  But an RPG gets popular when people PLAY it and have fun.  Get the game out there.  
     
    5) Reformat the product to appear like it was published after the 1800's.  The rules are good.  There is no need for yet another tweak.  But there is absolutely nothing that will make it leap off the shelf.  The cover was OK, but the old school black and white textbook look prompts 99% of current gamers to put it back on the shelf. 
     
    In the end the target audience is not the people on this forum, it is the gamer that is not a Hero player.  The Herophile that is on the "I only play my original material and all the current fantasy settings are lame" program is not going to do anything for Hero, once they buy the one rulebook and they are done. 
    It is time to attract the mainstream tabletop gamer that routinely plays pre-generated adventures because they have pesky things like jobs or families and such with the associated lack of spare time. 
     
    Simple adventures such as a series of robberies by a small group of super-thieves.  Simple, teaches the system and can be literally dropped into any kind of campaign or game.  Ensure the villains are also "generic" enough to fit into any game.  Leave the "cool" and "unique" weirdness to the GM's out there that are inspired.   
     
    A simple fantasy adventure where the PC track down goblins that have been raiding local villages.
     
    In the end the target audience is not the majority of the people on this forum.  That majority have already bought the rulebook and have pontificated for years about how they will never buy anything again.  After all they do not buy pre-built "insert product of choice" because real GM's don't buy pre-built products.  So once they have the rulebook, what is left?
     
    So they are a wash.
     
    Time to get the players and GM's that are constantly buying those same evil pre-built adventures week in and week out. 
     
    It is time to realize that it is 2019 and that the conclusions reached in the late 90's early 2000's are 20 years out of date.
     
    For proof?  WotC, Paizo, Pelgrane, Chaosium, Modiphius, Troll Lord and Evil Hat just to scratch the surface. 
    Settings and Adventures. 
    Settings and Adventures.
     
     
  2. Like
    MikeAnthony reacted to foolishvictor in Fantasy & Champions Complete   
    Maybe I'm a bit nuts but I like the examples in the margins.  It is not the cleanest look but the examples illustrate what is being described in the rules.  Clearly everyone has different preferences.
     
     
    I agree completely.  My only problem with it is the "Complete" in "Champions Complete."  If it was "complete" there would be less of need for examples imho.  just my 2 cents...
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