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Spence last won the day on December 28 2019

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    : Marysville, WA

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  1. Now I am bit out of date here, but in broad strokes this is fast overview of how things work. In Basic training every sailor receives a very basic introduction to the overall Navy. This includes basic structure as well as an intro to shipboard life and very basic critical skills such as general shipboard firefighting and damage control. From basic most sailors will then go on to their Rating’s A School. Ratings are how the Navy defines a person’s job. The list of ratings has changed over time as technology has changed. Some Ratings have been retired and some are “ne
  2. No problem, feel free. I would change the term "metal working" to "Structures". It's a little more accurate since they do more than just the metal parts and are responsible for the entire structure.
  3. It's really a shocker when discussing supers. But I employ the trope in any genre as appropriate. By appropriate I mean when it follows the story and serves a purpose in the story. It's hard for heroes to stage a dramatic rescue or equally dramatic escape if the concept of capture is off the table.
  4. I never have gotten to actually play Ace & Eights but it has some neat ideas. I really liked the concept of the shot clock and the determining where a shot hits. But I have no real idea of how the game actually plays.
  5. I use the Marines in their traditional roles as specialized shipboard and amphibious (but from space) combat troops. Since firing normal weapons can be as deadly to themselves as the enemy, they are also proficient with blades suitable for confined spaces (Cutlass, Short Sword, etc.) and non-penetrating weapons such as shotguns and other firearms with frangible rounds.
  6. Well I blame it on general lack of reading (and reading comprehension) plus the overwhelming contamination of RPG’s by computer gaming’s so called CRPG’s and their “cheat codes” and “walk throughs”. Game’dom is rife with “discussions” of how the purpose of a GM/DM is simply player fulfillment and to basically let them run wild with lots of don’ts. As a DM/GM you can NEVER have the PC’s face capture or defeat. You should never actually have a storyline or even imagine that the players stick to the game they agreed to play. Basically GM/DMs are servant drudges for the munchkins
  7. Just realized no one answered this. KS does have a process and generally you can get your money back. You do not pay in until they project actually funds, and then you automatically get it back if the project does not actually get the pledged funds. You would be surprised (or maybe not) how many people pledge and then do not actually pay. But once the KS is funded and underway many of them run long, especially if it is someones first time KS project. There is more to creating and fulfilling a project than most people realize. I have seen projects delayed months for vete
  8. Yes, it is pretty much laid out in the rules "If the character takes damage from or is adversely affected by any power that requires an Attack Roll or ECV Attack Roll while he’s Gesturing, the power doesn’t activate or immediately turns off ." Now at a suitably dramatic time in the game I may allow a Hero to try and push through and get the spell off. But if they do they run the risk of not just the spell failing but having it misfire or backlash. It was always the players choice to try, but nothing is free
  9. I have years ago and we had a great time. We had all read the books such as Howard Pyle's Men of Iron and Mary Stewart’s trilogy (The Crystal Cave, The Hollow Hills and The Last Enchantment) as well as the classics about King Arthur and the Round Table. And most importantly we saw the movies like MGM’s 1952 Ivanhoe, Universals 1952 The Black Shield of Falworth and the Warner Brothers 1938 The Adventures of Robin Hood. They may not have been “realistic” and portrayed a cinematic Hollywood adventure take on it, but they were a lot of fun clicked right into roleplaying adventure.
  10. Hey there. As an American and retired Navy man I can say that is not true. I have been all over the world and can swear to the truth that we could successfully order beer and booze in every country we made port. So there
  11. OK, so I have lost many hours of my life to a remarkable conclusion. Apparently the only thing a "RPG" podcast DOES NOT discuss is RPG's. Oh, they talk around them, but in the end you will have exactly zero information on the actual game they are "discussing". I have heard a lot of unexplained opinions such as "It was hard!" or "I might have had more fun playing Star Trek if I had ever seen the show". Oh and the never ending compliment fest of the participants perfectly framed glowing descriptions of peoples cats and even recipes. Woo Hoo! Not to menti
  12. For the Navy the ships security force gets the "combat" training as well as station security. I also tried to stay RPG generic instead of too much detail. Broad strokes for playing the game. Spec Ops types like the SEALs are their own category and should, IMO not be lumped into the conventional templates. I really don't know how much the various team skill sets blur together these days, SEALs, Raiders, Rangers etc. Or if they even use the same names for the Army and Marines. Out of my wheelhouse you could say.
  13. I spent a tour in the Army as an 11B and then went Navy where I retired as an ATC. I would suggest renaming the Basic Military Template to Basic Army/Marine Template. Then create two new templates called Basic Navy Template and Basic Airforce Template. For the Basic Navy Template I’d suggest something like 3 Climbing 3 Paramedic 2 Survival 3 Electronics/Mechanics/Navigation/Systems Operation (pick one) 2 KS: Enemy Forces 8- 2 KS: Theater Operations 11- 2 KS: Military Procedure 11- 2 PS: Damage Control 11- 2
  14. And another great episode. I'm just a guy that has listened to Explain This on my commute and not any kind of expert, but I'd say it is on pretty solid ground. I love to see what you could do with a series abut various RPG's. I can easily imagine an informative show about various companies and their histories in developing RPG's. But what I'd really like to see is a show that is actually about the various games. I just got done suffering through yet another "RPG Podcast" that supposedly discussed one of the newer RPG's out. All I was able to glean from 47 minutes o
  15. There is no good or evil There is only pie.
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