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JK7

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  1. That makes sense thanks. The duplication is one of two projections from the main body. It's sort of a yinyang type of thematic. Most of the main character's skills(except for duplication, cross duplication telepathy, and ki blasts and HTH) are turned off while the duplicates are out. The duplicates are supposed to be perfectly controlled so this power was supposed to be a strategic counter move/ defensive maneuver.
  2. I was thinking about that but I thought there would be a timing issue. That definitely sounds like the best option though. Thanks. I have a question though if I do this: If I apply the trigger advantage onto a power, can I still use it manually?
  3. Yes it needs to be a duplicate. The plan was for it to be only the duplicate, but I dont know if that gets me a bigger discount than the fixed location limitation
  4. Hi, I just got into this system, and I was wondering how I would make a power that would let me swap places with a duplicate. This is what I had so far: Teleportation 50m: 50 CP Safe for Aquatic: +5 CP Armor Piercing: +1/4 Safe Blind Travel: +1/4 Trigger: 1 condition, no time, full phase reset: +1/4 Locations only: -1 Linked: Must use lesser, must use both: -1/2 Real Cost: 38 Linked to: Teleportation 50m: 50 CP Safe for Aquatic: +5 CP Armor Piercing: +1/4 Safe Blind Travel: +1/4 Usable as Attack: +1 Locations Only: -1 Real Cost: 68 As you can see, the total cost for what I have drawn up costs 106 CP, and is by far my most expensive power. I was wondering if there were any cheaper alternative.
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