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JK7

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Posts posted by JK7

  1. 9 hours ago, ScottishFox said:

    You can pay an extra +1/4 advantage for a second condition on a power with a Trigger to have a 2nd condition that will activate it.

     

    Duplicate could set the 2nd trigger option to something like when I say Poof or when I snap my fingers.

     

    That way they preserve their own ability to teleport and have something that will allow for your instant swap with the Real character.

     

    That makes sense thanks.

     

    8 hours ago, massey said:

    Of course there’s a cheaper way to do it!  There’s always a cheaper way to do it. :)

     

    How is the duplication built?  What is the basic description of the character’s power?  How would you explain it without using game terms?

     

    The duplication is one of two projections from the main body. It's sort of a yinyang type of thematic. Most of the main character's skills(except for duplication, cross duplication telepathy, and ki blasts and HTH) are turned off while the duplicates are out. The duplicates are supposed to be perfectly controlled so this power was supposed to be a strategic counter move/ defensive maneuver. 

  2. Hi, I just got into this system, and I was wondering how I would make a power that would let me swap places with a duplicate. 

    This is what I had so far:
    Teleportation
    50m: 50 CP
    Safe for Aquatic: +5 CP

    Armor Piercing: +1/4
    Safe Blind Travel: +1/4
    Trigger: 1 condition, no time, full phase reset: +1/4
    Locations only: -1

    Linked: Must use lesser, must use both: -1/2
    Real Cost: 38

    Linked to:
    Teleportation
    50m: 50 CP

    Safe for Aquatic: +5 CP

    Armor Piercing: +1/4
    Safe Blind Travel: +1/4

    Usable as Attack: +1
    Locations Only: -1

    Real Cost: 68


    As you can see, the total cost for what I have drawn up costs 106 CP, and is by far my most expensive power. I was wondering if there were any cheaper alternative.

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