Thank you all for the responses.
No, but I might use it for a "cartoonish" humor based campaign later.
It's more this style, the main set of villains are either High Tech Military or have NND attacks that make rolling damage irrelevant against civilians.
This one is not, it's about not giving up your freedoms. It's more Runaways/Black Lightning than Avengers/Justice League. Low accidental death is campaign choice, with being captured and government control chipped being the main result of failed combat.
My main goals are to make killing always a choice made by the killer, and minimize the what players track in combat. Since Body damage only matters at -2xBOD and never matters otherwise I think this will be the easiest way to simplify combat. The villains are more about control and psychological damage than murder out right.