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migo2154

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Everything posted by migo2154

  1. Mmm i get it... There is multiple ways that i could make it without the need of separate int. But, it's really more easy for players to understand: Buy Int with a limitation of "Only for Int rolls" or "Only for per rolls", rather than: you can buy PER, or INT?... I was thinking that it's more easy to understand the later, But i can understand what you're saying. So maybe it's better to simply play without that change, and see if it's really necessary. The mayor problem i was thinking about is that i'm trying to make background skills for crafting and researching, because my campaign is heroic and survival-based, so a player could buy skills for make items(using materials), or repair them... And if that player could research, craft-repair items, use int skills, use per skills, and use magic, all with the very same CHAR, he could be very strong... But, maybe i should make research, craft, repair as non-CHAR based skills?, i mean, you get a 11-roll for 3 point cost, and the only way to raise that skill is buying +1 rolls for 2 points. Yes, you're right, it's better to simply don't touch DEX hehehe xD
  2. Oh, yes, this helps me a lot!. Thank you very much!
  3. As enhanced perception?, i read in the powers section that you can buy enhanced perception rolls to increase it without buy INT, and i can make it that way, but my problem is when a player want buy high INT, because they will have high perception skills, high INT skills rolls (in my campaign exists crafting skills, INT-based), and there exist int-based magic. So, any player that can have high INT, also can have high perception skills, high craft skills, int skills, and high magic rolls if they want, and i don't want to arbitrary prohibite my players to do what they want, so my idea was to balance the importance of INT CHAR Without making it a 2 point cost Char, instead, i was trying to split INT into 2 separate chars, and divide all skills between them. Ahmm... idk hahaha... I supose i can make it by buying with limitation?
  4. Hello everyone!. I'm making a fantasy heroic-based campaign, and i want to make 2 extra characteristics: Reaction and Perception. These are my reasons: - First: i want to make dexterity to cost 1 character point each, and determine de reaction speed of characters with a brand new stat: Reaction (REA) (1 character point each). This stats will be used to determine turn orders, and to make reaction rolls, wich determines who make actions first in roleplay situations, or determines how fast a character respond to surprise events. - Second i want to make the Perception (PER) as a separate Characteristic, because i want to make perception-based characters (Werebeast, for example), that aren´t very intelligent, but more instinctive-sensory kind of characters. Another reason i have is that there are 2 magic systems: Mentalism (Int-based) and spiritism (Ego-based), and i'm feeling that Inteligence Char has become a high important characteristic, but i don't want to make it a 2 points Char, instead, i want to separate it into 2 stats: INT (Mental - Logic) and PER (Instinct - Sensory), and let the players to decide what kind of skills they want to pick without make them buy a 2cp stat when they only want some of their functions. So, i would ask you 2 things: 1 - This really is a good solution to accomplish my balance and gameplay goals?. 2- What skills can i introduce in perception, if i go that way?, I'm thinking on lipreading, navigation and analyze, and i'm making some talents like danger sense to make PER rolls, but i don't know what else could do I'm using characteristic maxima (Characteristics above 20, skills rolls above 13 and ocv,dcv above 6 have their costs doubled, 30 active cost maxima for powers). PD: My english is not so good (im spanish), so i hope i could explained myself well enough. i'm sorry
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