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migo2154

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Posts posted by migo2154

  1. On 12/11/2021 at 2:14 PM, unclevlad said:

    Yep.  Lightning Reflexes does that separation for you quite nicely.  

     

    For the INT, another option would be to buy Skill Levels with all INT skills.  That doesn't boost PER.  By RAW it's not quite the same, as doing this doesn't help with INT-based background skills (which is all knowledge and science skills).  Under the circumstances, tho, I'd waive that limitation.  Other options...negative levels with PER.  +1 with all sense groups is 3.  Note that I'd only allow this to a point.  

     

    I don't think you need to touch INT, tho, for that...you can give the sharp-senses type the bonus to PER and be done with it.  Note that EGO is only 1 point, and it has a significant defensive role...it's the threshold basis for several fairly important mental powers.  

     

     

    On 12/12/2021 at 10:13 AM, Hugh Neilson said:

    OK, first off, I do not perceive a compelling NEED for change. I also believe the DEX, INT and PRE are comparable in providing multiple benefits, such that all three likely should be 2 point stats.  The only reason not to break them into 2 1 point stats is that the stat block is already huge, so if that is not an issue for your group, I'd say go for it.

     

    INT does two major things - enhances INT skills and INT rolls, and provides better PER rolls.  We know that +1 enhanced PER costs 3 points and +1 with any one INT skill at a time costs 3 points.  6 points to get some of the impact of +5 INT?  That's why I feel INT should be 2 points - and for a -1 limitation, it can either be limited to PER or exclude PER. If you agree, the easy answer is to spin PER out of INT retaining 2 characteristics costing 1 point each.  Alternatively, make them cost 1/2 point each and the price of INT does not change.

     

    [ASIDE:  Under my model, 5 points buys +5 INT with no impact on PER rolls.  That means +1 with all INT rolls, and +1 with all PER rolls, costs 5 points.  Limit from there for enhanced PER, and for more modest skill roll changes. 

    +1 with only one roll based on that stat at a time should be reduced to 3 points.  +1 with only one roll (including +1 to a single skill) drops to 1 point.  You can have +1 to all rolls in a tight group for 4 points, and +1 to any one roll at a time in a tight group for 2 points.  +1 with only one roll based on INT (not a PER roll) at a time should be reduced to 3 points.  +1 with only one roll (including +1 to a single skill) drops to 1 point.  You can have +1 to all rolls in a tight group for 4 points, and +1 to any one roll at a time in a tight group for 2 points.

     

    ]

     

     

    Mmm i get it... There is multiple ways that i could make it without the need of separate int.

    But, it's really more easy for players to understand: Buy Int with a limitation of  "Only for Int rolls" or "Only for per rolls", rather than: you can buy PER, or INT?... I was thinking that it's more easy to understand the later, But i can understand what you're saying. So maybe it's better to simply play without that change, and see if it's really necessary.

     

    The mayor problem i was thinking about is that i'm trying to make background skills for crafting and researching, because my campaign is heroic and survival-based, so a player could buy skills for make items(using materials), or repair them... And if that player could research, craft-repair items, use int skills, use per skills, and use magic, all with the very same CHAR, he could be very strong... But, maybe i should make research, craft, repair as non-CHAR based skills?, i mean, you get a 11-roll for 3 point cost, and the only way to raise that skill is buying +1 rolls for 2 points.


     

    On 12/11/2021 at 9:03 PM, Duke Bushido said:

     

     

    What Scott said.  While SPD does mean "how many times you can act in 12 seconds," that serves as a fine indicator of your reaction speed.  Anything else you can tweak with Fast Draw or some custom talent build.

     

     


    Yes, you're right, it's better to simply don't touch DEX hehehe xD

  2. 1 hour ago, Scott Ruggels said:

     

    So this would be a situation of a Nobel laureate researcher with a 27 INT score, but with just a normal human perception, (PER 10), versus the nervous Belgian Malinoise at his feet with an INT of 5-6, but a PER of 25, and can tell the difference between the neighbor kids stealing apples from his back yard, from the armed adults trying to get into the house to steal the research notes. I could see the separation of the two. 
     

    As for the separation of DEX and REA, I do not.  Hero already does this if you want to be faster than your indicated DEX, with “ Lighting Reflexes”, often called “Quikfraw”, from its origins in Western Hero. Having less reaction time than your indicated DEX just means to drop your speed.  The old village watch maker may have a DEX of 20, but a SPD of 1, so people get frustrated walking beside him.  Hope this helps.  


    Oh, yes, this helps me a lot!. Thank you very much! :)

  3. 17 hours ago, Greywind said:

    You can buy up Perception without increasing INT already.

    As enhanced perception?, i read in the powers section that you can buy enhanced perception rolls to increase it without buy INT, and i can make it that way, but my problem is when a player want buy high INT, because they will have high perception skills, high INT skills rolls (in my campaign exists crafting skills, INT-based), and there exist int-based magic. So, any player that can have high INT, also can have high perception skills, high craft skills, int skills, and high magic rolls if they want, and i don't want to arbitrary prohibite my players to do what they want, so my idea was to balance the importance of INT CHAR Without making it a 2 point cost Char, instead, i was trying to split INT into 2 separate chars, and divide all skills between them.
     

     

    13 hours ago, Duke Bushido said:

    Does 6e let you sell down PER if you have a high INT?

     

    (Asking because I really,dont remember)

    Ahmm... idk hahaha...

    I supose i can make it by buying with limitation?

  4. Hello everyone!.

    I'm making a fantasy heroic-based campaign, and i want to make 2 extra characteristics: Reaction and Perception. These are my reasons:

    - First: i want to make dexterity to cost 1 character point each, and determine de reaction speed of characters with a brand new stat: Reaction (REA) (1 character point each). This stats will be used to determine turn orders, and to make reaction rolls, wich determines who make actions first in roleplay situations, or determines how fast a character respond to surprise events.

    - Second i want to make the Perception (PER) as a separate Characteristic, because i want to make perception-based characters (Werebeast, for example), that aren´t very intelligent, but more instinctive-sensory kind of characters. Another reason i have is that there are 2 magic systems: Mentalism (Int-based) and spiritism (Ego-based), and i'm feeling that Inteligence Char has become a high important characteristic, but i don't want to make it a 2 points Char, instead, i want to separate it into 2 stats: INT (Mental - Logic) and PER (Instinct - Sensory), and let the players to decide what kind of skills they want to pick without make them buy a 2cp stat when they only want some of their functions.

    So, i would ask you 2 things:

    1 - This really is a good solution to accomplish my balance and gameplay goals?.
    2- What skills can i introduce in perception, if i go that way?, I'm thinking on lipreading, navigation and analyze, and i'm making some talents like danger sense to make PER rolls, but i don't know what else could do :mellow:

     

    I'm using characteristic maxima (Characteristics above 20, skills rolls above 13 and ocv,dcv above 6 have their costs doubled, 30 active cost maxima for powers).

     

    PD: My english is not so good (im spanish), so i hope i could explained myself well enough.  i'm sorry :(

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