AntonioTodd
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Posts posted by AntonioTodd
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On 1/12/2022 at 5:26 AM, Lord Liaden said:
For Champions there isn't as much need for an official setting in which adventures are based, because most gamers' supers campaigns are set in some variation of the familiar real world. There are quite a few professionally-done adventures in that genre, particularly for 6E:
https://www.herogames.com/store/product/94-king-of-the-mountain-pdf/
https://www.herogames.com/store/product/506-evilution-unchained-pdf/https://www.herogames.com/store/product/87-imaginary-friends-pdf/
https://www.herogames.com/store/product/94-king-of-the-mountain-pdf/
https://www.herogames.com/store/product/107-pretty-hate-machines-pdf/
https://www.herogames.com/store/product/53-the-crossroads-blues/
https://www.herogames.com/store/product/28-unkindness-pdf/
https://www.herogames.com/store/product/23-war-of-worldcraft-pdf/
For fantasy and sci-fi the adventure list is far shorter, and more could be done with them. However, DOJ would have to choose one of the four official fantasy settings, and two official sci-fi ones, that Hero Games has published to set them in, or else design a completely new one (which strikes me as an unnecessary expenditure of energy, given what's already extant).
fair enough
Create a Hero Theme Team!
in Champions
Posted
It's fascinating to explore the evolution of comic book villains and their gimmicks over time. The Silver Age indeed brought about some creative and often quirky solutions to keep heroes challenged and readers engaged. The use of themed gadgets and one-off inventions by characters like Captain Cold, Heatwave, and Mirror Master reflects the creative ingenuity of writers during that era.
Your observation about the potential challenges of applying such a trope to a hero with a speedster power set, like the Flash, raises an interesting point. The need for versatility in a hero's abilities to retain reader interest is certainly a crucial aspect. However, the Flash's wide range of applications for his super-speed does open up possibilities for unique and imaginative storylines.
The comparison to heroes like Grodd, who showcase a broader array of abilities, emphasizes the variety that can exist within a rogues' gallery. The mention of Simian Samaritan adds a touch of humor and highlights the potential for diversity in character concepts.
Lastly, the acknowledgment that Cameraman isn't holiday-themed injects a sense of relief, showing an appreciation for the variety in villain themes beyond the more common tropes. It's always intriguing to see how writers play with these elements to keep comic book stories fresh and engaging.