Re: New to HERO
Wow... thanks for the quick responses... I am amazed!
As usually happens, your answers have created more questions for me:
1 - It was stated that attack rolls normally do not include armor. I thought most attack rolls went against the targets Defense which includes armor, combat adjustments, etc. Is this incorrect?
If it is correct... I am confused about the wizard / fighter characters. In HERO how does a wizard (who has spent points on spells) ever fight against a fighter who can just buy a lot of armor in order to defend against hits and spells... while at the same time, spending a ton of points in combat skills with their weaponry... it seems that this would puts the balance greatly in favor of the fighter, rather than the wizard... since the Wizard would have to buy spells (powers) while also building a high enough combat to bypass the fighters armor. A wizard, in my mind, may not be able to use a sword well... but could be very powerful with spells... but how is this possible since without a high offensive combat level, the attack rolls would never succeed.
2 - Could someone explain, in story-telling terms, why armor would protect against spells? It would help me explain why this to my players. They are used to magic being compeltely uneffected by armor... so this is a huge paradym shift for them.
Thanks again,
Tomasina