I got a problem with my GM... he's a singular one... i always liked mage characters... but noone but me play mages with him... now i know why... he's so damn tedious with the mage character... they are horribly difficult to make with him...
"you got to build a magic school with logic!"
"does not exist war magic... cause in the battles have no sense... everyone got dispel if u fight in battle with magic!" (i LOVE the battlemages... )
"a good example of magic school it's one build to help farmers raising vegetables" (really useful if u think that ALL of us got combat skills one way or another)
well then i'm giving up... if i can't give him a damn magic school with 7 spells i'll change character (some good fighter)
i already gave up in some way... because now i'm a magic doctor... a doctor who uses magic to heal...
now... these are my spells. if one of u got a good idea for the other 4, i'll be very grateful... but remember: they have to be of the "medical-magic school"
Cost Power
8 sh: Elemental Control, 52-point powers, (26 Active Points); all slots OAF Expendable (Easy to obtain new Focus; -1), Gestures (Requires both hands; -1/2), Requires A Skill Roll (-1/2), Incantations (-1/4)
8 1) Healing BODY 6d6 (60 Active Points); OAF Expendable (Easy to obtain new Focus; -1), Extra Time (Extra Segment, -1/2), Gestures (Requires both hands; -1/2), Requires A Skill Roll (-1/2), Visible (-1/4), Incantations (-1/4)
8 2) Life Support (Immunity: All terrestrial diseases and biowarfare agents; Immunity: All terrestrial poisons and chemical warfare agents), Area Of Effect Nonselective (16" Radius; +1 1/2), Conforming (+1/2) (60 Active Points); OAF Expendable (Easy to obtain new Focus; -1), Costs Endurance (-1/2), Gestures (Requires both hands; -1/2), Requires A Skill Roll (-1/2), Nonpersistent (-1/4), Extra Time (Delayed Phase, -1/4), Incantations (-1/4)
8 3) armor : (Total: 50 Active Cost, 15 Real Cost) Endurance Reserve (40 END, 1 REC) Reserve: (5 Active Points); OAF Expendable (Easy to obtain new Focus; -1), Gestures (Requires both hands; -1/2), Requires A Skill Roll (-1/2), Incantations (-1/4) (Real Cost: 2) plus Force Field (4 PD/4 ED) (Protect Carried Items), Hardened (x2; +1/2), Usable Simultaneously (up to 8 people at once; +1) (45 Active Points); OAF Expendable (Easy to obtain new Focus; -1), Gestures (Requires both hands; -1/2), Requires A Skill Roll (-1/2), Incantations (-1/4) (Real Cost: 14)
Powers Cost: 32
Thanks in advance