Jump to content

Fraterns

HERO Member
  • Posts

    5
  • Joined

  • Last visited

Fraterns's Achievements

  1. Re: Power Suit examples Bluefire, WOW. Thank you. What you had as the idea for the character is right down the line over here with the gadgeteer concept. For me it is supposed to represent him constantly tinkering with it, making changes in relation to what has happened in the campaign. I started looking at multiform, and then backed out, with my head spinning. Lets see if I can figure out how to post what my first swipe at it looks like. Background: Tristan Bogdanov was born in Denver, Colorado. He was the youngest son of Nick and Elisabeth Bogdanov. His older brother Anthony was three years his senior. Tristan was always interested in computers and robotics. When he went to college there was really only one place he considered, M.I.T. There he double majored in Electronic and Mechanical Engineering with minors in Computer Science and Robotics. Upon graduation Tristan was immediately hired by the Dominion Corporation and put on a contract for the Department of Defense: the project that would produce the Iron Guard armor, Project Anvil. At twenty-three Tristan was employed in his dream job, had a beautiful girlfriend and was wealthy beyond his wildest dreams. It was at this point that his life changed forever. Late one night he snuck his girlfriend Dana into the Research and Lab facilities where he worked. He told Dana that he was performing some testing of the battle armor (showing off for his girlfriend Dana, all part of building up to ask her to marry him) when things went horribly wrong. The armor's systems went haywire, the neural feedback sent Tristan into a seizure. When he awoke he was in a private hospital room within the Dominion facilities. He was told that 1) He did an incredible amount of damage to the facility. 2) He was now permanently paralyzed from the waist down. 3) There may have been some brain damage 4) He had killed Dana. About a week into his treatment and after the shock of what had happened had subsided somewhat, he was visited by Mark Ballie, the then CEO of Dominion. Mark was blunt: as far as the world was concerned, it needed to be as if nothing had happened. They had already staged things to make Dana's death seem like a car accident. Tristian was to be given a rather large amount of money, and given a new life elsewhere, on the condition that he never mention his involvement with the Dominion Corporation, and completely forgot about Project Anvil. (Dominion already knew about the issues with the neural systems but the entire contract would be lost if the DOD knew about issues this late in the project.) When Tristan got out of the hospital he was confined to a wheelchair, he was moved to Boston and was now working for Rangodyne Industries along the same lines as his work with Dominion. Even as he was just starting to be able to come to terms with what had happened to him and had begun getting settled, he received news that his brother Anthony was dead. It was revealed that Anthony had been the superhero Starburst and had died in combat. This additional shock started bringing forward the other effects of his accident. His intelligence and memory, as well as his ability to understand systems and patterns had been enhanced, but this also caused issues as he started seeing patterns everywhere. This led him to start investigating various conspiracy theories and to start to believe strongly that vast networks of power did exist in society. This of course started to isolate him from his coworkers. He was embarrassed by the way people pitied him, and before long decided to put his knowledge to work making a better version of the battle armor, so that he might avenge his brother and be able to walk again and possibly do something about the hidden groups that played with humanity. It took over two years and much of his amassed fortune to complete the armor. When it was done he quit Rangodyne and began fighting crime as Monolith. The Mark I Monolith armor was a simple proof of concept prototype which Tristan still uses for mobility within his personal labs. Mark II was the first that he used for crime fighting. This was the armor used while Tristan was with the Sentinals. Durring a charity event a a childrens hospital, the inheriant flaw in the neural systems manifested again although the effect was limited this time due to safeguards that he had put into place. The Sentinals asked Tristan to leave due to the press around the incident. Tristan redesigned the neural systems from scratch, identifing and correcting the flaw once for all. This was the creation of the Mark III armor, which was later replaced with the Mark IV with several generations of optimization based off of in feild observations. The Mark II was salvaged for parts. The Mark III is still active but stored. It didn't take Dominion long to figure out where this armor had come from. However, rather than curtail this new superhero’s activities, they instead decided to watch him and save the knowledge of his origin as possible leverage in the future. Personality: Tristan is a quiet and thoughtful man, oftentimes can seem to be in his own little world. Tristan is handsome and often does quite well with the women, but cannot abide pity. He will ignore any woman who treats him like a cripple. Monolith is brash and vocal in combat, and often takes dangerous risks. Because the Monolith armor allows him to walk, Tristan uses any excuse to don the armor and become Monolith. Tristan is motivated to make up for the mistakes in his life, and seeks more than anything to avenge his brother's death. Tristan is a normal without his Mark IV Monolith armor. Without the armor he is unable to walk and can only move with the aid of a wheelchair, or by pulling himself along the floor with his upper body strength. His armor gives him great defense, moderate attack capability, enhanced senses and the ability to walk and fly. Monolith Val Char Cost 11/24 STR 1 16/20 DEX 18 18/23 CON 16 11 BODY 2 23 INT 16 11 EGO 2 10/21 PRE 0 16 COM 3 4/37 PD 2 4/37 ED 0 2/7 SPD 0 6 REC 0 36 END 0 31 STUN 5 11" RUN -10 1" SWIM -1 0"/22 1/2" LEAP -2 Characteristics Cost: 52 Power Armor, all slots OIF (-1/2) 32 1) Power Armor: Armor (16 PD/16 ED) (48 Active Points); OIF (-1/2) 33 2) Battle Computer: +5 SPD (50 Active Points); OIF (-1/2) 12 3) Fusion Pack: Endurance Reserve (85 END, 10 REC) (18 Active Points); OIF (-1/2) 7 4) I'm More Impressive and Confident: +11 PRE (11 Active Points); OIF (-1/2) 4 5) Life Support: Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum) (9 Active Points); Gradual Effect (1 Minute; -1/2), OIF (-1/2) 3 6) Superior Engineering: Lack Of Weakness (-5) for Physical Defense (5 Active Points); OIF (-1/2) 6 7) Neural Interface: +4 DEX (12 Active Points); No Figured Characteristics (-1/2), OIF (-1/2) 6 8) Power Servos: +13 STR (13 Active Points); No Figured Characteristics (-1/2), OIF (-1/2) 5 9) Adrenal Injections: +5 CON (10 Active Points); No Figured Characteristics (-1/2), OIF (-1/2) 8 Helmet Sensor Array: Multipower, 12-point reserve, (12 Active Points); all slots OIF (-1/2) 1u 1) Polarized Lenses: Sight Group Flash Defense (12 points) (12 Active Points); OIF (-1/2) 1u 2) Audio Filters: Hearing Group Flash Defense (12 points) (12 Active Points); OIF (-1/2) 1u 3) Nightvision: Nightvision, +7 to PER Roll (12 Active Points); OIF (-1/2) 1u 4) Thermal Vision: Infrared Perception (Sight Group), +7 to PER Roll (12 Active Points); OIF (-1/2) 1u 5) UV Lenses: Ultraviolet Perception (Sight Group), +7 to PER Roll (12 Active Points); OIF (-1/2) 1m 6) Telescopic Lenses: +7 versus Range Modifier for Sight Group (11 Active Points); OIF (-1/2) 1u 7) High Range Radio Perception: High Range Radio Perception (Radio Group) (12 Active Points); OIF (-1/2) 23 Force Projection System: Multipower, 35-point reserve, (35 Active Points); all slots OIF (-1/2) 2u 1) Structual Support Field: Force Field (17 PD/17 ED) (34 Active Points); OIF (-1/2) 2u 2) Force Barrier Projection: Force Wall (7 PD/7 ED) (35 Active Points); OIF (-1/2) 35 Weapons Systems: Multipower, 52-point reserve, (52 Active Points); all slots OIF (-1/2) 3u 1) Crowd Control Foam: Entangle 3d6, 4 DEF, Area Of Effect (One Hex; +1/2) (52 Active Points); OIF (-1/2) 3u 2) +52 STR (52 Active Points); No Figured Characteristics (-1/2), OIF (-1/2) 3u 3) Repulsers: Energy Blast 6d6, Double Knockback (+3/4) (52 Active Points); OIF (-1/2) 3u 4) Plasma Blast: Energy Blast 7d6, Area Of Effect (One Hex; +1/2) (52 Active Points); OIF (-1/2) 3u 5) Chest Laser: Killing Attack - Ranged 2d6, Armor Piercing (+1/2) (45 Active Points); OIF (-1/2) 3u 6) Forarm Laser: Killing Attack - Ranged 2d6, Autofire (5 shots; +1/2) (45 Active Points); OIF (-1/2) 3u 7) Chestplate Flash: Sight Group Flash 5d6, Area Of Effect (6" Cone; +1) (50 Active Points); OIF (-1/2), Limited Range (-1/4) 3u 8) Suit Electification: Killing Attack - Hand-To-Hand 3d6 (3 1/2d6 / 4d6+1 w/STR) (45 Active Points); OIF (-1/2) 3u 9) Micromissles: Energy Blast 6d6, Indirect (Same origin, always fired away from attacker; +1/4), Explosion (+1/2) (52 Active Points); OIF (-1/2), 12 Charges (-1/4) 13 Motivation Systems: Multipower, 20-point reserve, (20 Active Points); all slots OIF (-1/2) 1u 1) Boot Jets: Flight 10" (20 Active Points); OIF (-1/2) 1u 2) Power Servos: Running +10" (6" total) (20 Active Points); OIF (-1/2) 1u 3) Escape Velocity: Flight 8", MegaScale (1" = 1 km; +1/4) (20 Active Points); OIF (-1/2) 1u 4) Swimming System: Flight 8", Usable Underwater (+1/4) (20 Active Points); OIF (-1/2) 1u 5) Regenerative Leap:: Leaping +20" (0"/22 1/2" forward, 0"/11" upward) (20 Active Points); OIF (-1/2) Powers Cost: 230 Cost Skill 3 Breakfall 12- (13-) 16 +2 with All Combat 10 Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers, Mainframes and Supercomputers, Military Computers) 14- 3 Deduction 14- 10 Defense Maneuver I-IV 3 Electronics 14- 3 Mechanics 14- 3 7) SS: Electronics Miniaturization 12- 3 Security Systems 14- 8 Systems Operation (Communications Systems, Environmental Systems, Air/Space Traffic Control Systems, Radar, Sensor Jamming Equipment, Sonar) 14- 3 Tactics 14- Skills Cost: 65 Cost Perk 6 Money: Wealthy 1 Custom Perk Perks Cost: 7 Cost Talent 5 Eidetic Memory Talents Cost: 5 Total Character Cost: 359 Pts. Disadvantage 20 Normal Characteristic Maxima 20 Physical Limitation: Paralyzed from waist down (Frequently, Fully Impairing) 15 Psychological Limitation: Conspiracy Theorist / Paranoid (Common, Strong) 15 Psychological Limitation: Scientific Curiosity (Common, Strong) 15 Psychological Limitation: Reluctant to Kil (Common, Strong) 15 Social Limitation: Secret Identity (Frequently, Major) Disadvantage Points: 100 Base Points: 250 Experience Required: 9 Total Experience Available: 5 Experience Unspent: 0 Ok, well I only partially botched that, sorry for the side scrolling desription.
  2. Re: Power Suit examples OctoberRaven, thank you, I had went with the no figured characteristics, but the GM hinted that wasn't the best idea for my build, I'm not sure if I understood. Check my reply to Bluefire.
  3. Re: Power Suit examples ghost-angel, thank you so much. I do have access to those, in fact, quite a bit more that the GM generously lent me, but I am suffering from a excess of information and a paucity of time. Thank you for narrowing it down..
  4. Re: Power Suit examples Ok, possibly a limitation in my ability to search the forums , but I was trying power armor and power suit, and what I would get was messages that had the word power and the word armor, but not as a unit (which is quite a bit), but quoting it "power armor" would not force the words together. I will try your search terms and thank you for the information. I would still ask that anyone willing to post or point in the proper direction further examples, I would greatly appreciate it.
  5. I've been RPG'ing for a while, but mostly D&D, 1st, 2nd, 3rd, various D20, etc. Champions is rather new to me and being older (and having 3 kids of my own now) doesn't leave me the time to really absorb the system. I am in a casual game where I am playing a character who's powers are all in his power suit. Basic Iron Man. But I have been trying to personalize/make unique, mainly around the area of that the concept behind the majority of his armor/powers stem from some form of force manipulation (gravity,magnetism,whatever, haven't picked yet). Point is most of his ed/pd is force field, etc and his weapons systems will be created through this force. I had set it up using a Multipower pool, but my GM has been suggesting that a VPP would be a better path. When we both have time, he will help me work on it, but in the mean time, could people post or point me to examples of power suit characters. I have googled intensively, and been searching this forum, but there seems to be a lack of example power suit configurations. Can you guys help? The more examples I can see of the implementations, the better/faster I can see the possibilities. Thanks in advance.
×
×
  • Create New...