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Neomonk21

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  1. Re: No Time Power activation? Ok, I think I am going to derail my own post. The write-up for the power Regeneration has been bothering me. It is based off of the power Healing, which costs 10 points for 1d6 of healing. In the book it says you buy Healing with the Advantages Reduced Endurance (+1/2) and Persistent (+1/2) and the Limitations Self Only (-1/2) and Extra Time (-1 1/4). When I calculate it out, the cost should be 10*(1+.5+.5)/(1+.5+1.25) = 7. Why do they keep it at 10? Also, shouldn't it be 1d6 of healing every turn and not just 1? They don't mention what reduces it to a flat 1 instead of the 1d6. (Sorry for being a pain.)
  2. Re: No Time Power activation? Ah ha! That makes perfect sense. I didn't read the part about Abort Actions yet. I think that is exactly what I will be doing. I will have to abort my next action to be able to Desolidify to avoid the attack. Thank you both for answering my questions, you were very helpful!
  3. Is there a way to make a Power an action that takes no time? Currently I only have the Hero System Sidekick available to me and do not know if this is covered in another book. I ask because I want to mimic the "powers" of the white twins from the 2nd Matrix movie. They can desolidify at will and doing so makes them unaffected by physical attacks and they can regenerate in that form. They also cannot interact with any physical object in that form. I guess this turned into a two part post. 1. Is there a way to make a Power an action that takes no time? 2. How would I create their power? Right now I have the Regeneration power linked with the Desolidification power. Regeneration happens at the end of the phase but only if in the non-solid form. Thanks for the help!
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