Thanks for all of the input. I really appreciate the help the hero boards contributers are willing to give to new GM's.
I've taken a stab at building the character using a VPP and building some weapons. Let me know what you think.
The Spirit of '76
Val
Char
Cost
18
STR
8
20
DEX
30
18
CON
16
15
BODY
10
13
INT
3
10
EGO
0
20
PRE
10
11
COM
1
8/17
PD
4
8/17
ED
4
4
SPD
10
10
REC
4
40
END
2
36
STUN
3
6" RUN02" SWIM03 1/2" LEAP0Characteristics Cost: 105
Cost
Power
END
22
Protective Uniform: Armor (9 PD/9 ED) (27 Active Points); Only In Heroic Identity (-1/4) (added to Secondary Value)
5
Immortality: Life Support (Longevity: Immortal)
11
Immortal: Healing 2d6 (max. Healed Points: 12) (Can Heal Limbs) (25 Active Points); Resurrection Only (-1/2), Self Only (-1/2), Conditional Power (Body must be somewhat intact; -1/4)
2
89
Weapon Cache: Variable Power Pool (Gadget Pool), 67 base + 22 control cost (101 Active Points); Weapons Can Be Changed when The Spirit returns to base (-1/2)
0
1) Pistol: Killing Attack - Ranged 2d6 +1 (vs. PD), 16 Clips of 8 Charges (+0), +1 STUN Multiplier (+1/4) (44 Active Points); OAF (-1) Real Cost: 22
0
2) Blunderbuss: Energy Blast 6d6 (vs. PD), Double Knockback (2x KB; +3/4) (52 Active Points); OAF (-1), 2 Clips of 6 Charges (-1/2) Real Cost: 21
0
3) Sword: Killing Attack - Hand-To-Hand 3d6 (plus STR) (vs. PD), Reduced Endurance (1/2 END; +1/4) (56 Active Points); OAF (-1) Real Cost: 28
2
0
4) Staff: Hand-To-Hand Attack +3d6 (15 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2) Real Cost: 6
1
0
5) Grappler Grenades: Entangle 3d6, 3 DEF (30 Active Points); 1 Charges (-2), OIF (-1/2) Real Cost: 8
0
6) Flash Grenades: Flash 3d6 (Sight Group) (15 Active Points); 1 Charges (-2), OIF (-1/2) Real Cost: 4
Powers Cost: 127
Cost
Martial Arts Maneuver
4
Punch: 1/2 Phase, +0 OCV, +2 DCV, STR +3d6 Strike
5
Kick: 1/2 Phase, -2 OCV, +1 DCV, STR +5d6 Strike
3
Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +1d6 +v/5, Target Falls
4
Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4
+1 HTH Damage Class(es)
Martial Arts Cost: 20
Cost
Skill
10
+2 with Ranged Combat
3
+1 with Martial Attacks
3
Acrobatics 13-
3
Breakfall 13-
3
Climbing 13-
3
Deduction 12-
5
Interrogation 14-
4
KS: Farming 13-
4
KS: History 13-
4
KS: Theology 13-
3
Shadowing 12-
6
Survival (Mountain, Temperate/Subtropical Forests, Temperate/Subtropical Plains) 13-
3
Linguist
2
1) Language: Cantonese (fluent conversation; literate) (3 Active Points)
2
2) Language: French (fluent conversation; literate) (3 Active Points)
2
3) Language: German (fluent conversation; literate) (3 Active Points)
2
4) Language: Italian (fluent conversation; literate) (3 Active Points)
2
5) Language: Japanese (fluent conversation; literate) (3 Active Points)
2
6) Language: Korean (fluent conversation; literate) (3 Active Points)
2
7) Language: Latin (fluent conversation; literate) (3 Active Points)
2
8) Language: Mandarin (fluent conversation; literate) (3 Active Points)
2
9) Language: Navajo (fluent conversation; literate) (3 Active Points)
2
10) Language: Russian (fluent conversation; literate) (3 Active Points)
2
11) Language: Vietnamese (fluent conversation; literate) (3 Active Points)
Skills Cost: 76
Cost
Perk
7
Military: Contact (Contact has access to major institutions, Contact has significant Contacts of his own, Very Good relationship with Contact) 12-
Perks Cost: 7
Cost
Talent
15
Combat Sense 12-
Talents Cost: 15
Total Character Cost: 350
Val
Disadvantages
15
Reputation: Timeless Hero Frequently (11-), Extreme
25
Psychological Limitation: Superpatriot Very Common, Total
20
Psychological Limitation: Code of conduct Common, Total
20
Psychological Limitation: Honorable Common, Total
20
Psychological Limitation: Prude Common, Total
10
Psychological Limitation: Anachronistic Behavior Common, Moderate
5
Hunted: US Government 8- (Occasionally), More Powerful, Watching
15
Hunted: Eurostar 8- (Occasionally), More Powerful, Harshly Punish
0
Rivalry: Any Patriotic Hero Professional (; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Unaware of Rivalry)
20
Social Limitation: Secret Identity: Jeremiah Smith Frequently (11-), Severe
Disadvantage Points: 150
Base Points: 200
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0