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RJB

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Everything posted by RJB

  1. RJB

    Blastolene B-702

    Re: Blastolene B-702 FYI: In 1935 Malcom Cambell held the land speed record at Bonneville with his car "Bluebird". It's speed was 301.12mph or 803"/turn. So the Blastolene was possible back then.
  2. For those of you who need a really big base: The Empire State Building rises to 381 m (1,250 feet) at the 102nd floor, and including the 203 foot pinnacle its full height reaches 443 m (1,453 ft and 8 9/16th in). The building has 85 stories of commercial and office space (200,465 m²/ 2,158,000 sq. ft.) and an indoor and outdoor observation deck on the 86th floor. The remaining 16 stories represent the art deco tower, which is capped by a 102nd floor observatory. Atop the tower is the 203 foot pinnacle, much of which is covered by broadcast antennas, with a lightning rod at the very top. The Empire State Building is the first building to have more than 100 floors. It also has over 100 bathrooms (lavatories). The Empire State Building has 6,500 windows and 73 elevators. There are 1,860 steps from street level to the 102nd floor. It has a total floor area of approximately 254,000 m² (2,768,591 sq. ft.). The base of the Empire State Building is about 0.8 ha (2 acres). The building houses 1,000 businesses, and has its own zip code. As of 2007, approximately 20,000 employees work in the building each day, making the Empire State Building the second largest single office complex in America, after the Pentagon. The building was completed in one year and 45 days. Its original sixty-four elevators are located in a central core. Today, the Empire State Building has 73 elevators in all, including service elevators. It takes less than one minute by elevator to get to the 86th floor, where an observation deck is located. The building has 70 miles of pipe and 2,500,000 feet of electrical wire.[19] The building is heated by low pressure steam. Despite its height, the building only requires between two and three pounds per square inch (0.14 to 0.21 kg. per cm²) of steam pressure for heating. The building weighs approximately 330,000 Mg (370,000 tons). The Empire State Building cost $40,948,900 to build. At 9:40 a.m. on Saturday July 28, 1945, a B-25 Mitchell bomber, piloted by Lieutenant Colonel William F. Smith who was flying in a thick fog, accidentally crashed into the north side of the Empire State Building between the 79th and 80th floors, where the offices of the National Catholic Welfare Council were located. One engine shot through the side opposite the impact and another plummeted down an elevator shaft. The fire was extinguished in 40 minutes. Fourteen people were killed in the incident.[13] Elevator operator Betty Lou Oliver survived a plunge of 75 stories inside an elevator, which still stands as the Guinness World Record for the longest survived elevator fall recorded.[14] Despite the damage and loss of life, the building was open for business on many floors the following Monday. A B-25 weighs 9.58T empty and it’s slowest safe speed would be 230kph. According to GAC it has a SPD4. In Hero terms this would be a move through with base 9d6(mass) + 32d6 velocity (96”/phase) = 41d6. However according to GAC, a B-25 has a 3Def and 19Bod so only 22d6 damage could be done before the plane is destroyed. So now that we know how big it is and what kind of damage it can take, how would the ESB be written up? Size: 63,400 hexes -17DCV (39pts) Defense/Body: 9/8 (steel girder in FRed) The B25 was able to break through, so add another 3Body for a total 9Def and 11Body (30pts) Location: City (0 pts) Life Support: Heat & Cold (4pts) Radio Transmit: OAF Radio Tower (6pts) Disadvantage: Public ID (-10pts) Total Cost: 69/14
  3. Re: Real life powers... (Adv's vs Lim's) Balance? 1. Immortality, shape-change, and the ability to cure other's afflictions. Oh, and bullet-proof just in case. The rest would be a VPP. I can be anyone, anywhere, forever, and would be likely welcomed wherever I went. 2. A few minor limits on the VPP to give me more active points to play with. 3. Having gone through life being unbalanced so far, I see no reason to become balanced now. 4. Depends. If they're rich, rob them. If they're poor, just kick them to the curb. 5. Handle it diplomaticly. Turn the first fool who bothers me into a Lovecraftian horror for 24 hours, then say "Repeat after me. The gods are not mocked."
  4. RJB

    Pietrie's Dish

    Re: Pietrie's Dish I agree with you, headhunters/cannibals would be fun. However, in order to survive, the players must be inducted into the tribe and then see the golden dish ceremony. If they just massacre the natives and steal the dish, they won't know to polish it with ikikliki fruit and will probably die as a result. So the natives have to be friendly. Otherwise I go with the standard formula: The Chief wants to have you killed for being outsiders, the Chief's Daughter wants to have your baby, and the Witchdoctor wants to have you for lunch.
  5. Re: Name for a Pulp Hero group? My two cents? A group name is comic book, not pulp. Something more pulp like would be: Mary Smith was desperate. She had to be desperate, or she never would have come to a part of town that was known more for kicking people to the curb than helping those in need. She looked again at the now grimy business card she clutched in her hand like a straw of hope. K. Night Detective Agency 1313 Wrongsideoftracks Ave. Unique Problems, Uniquely Solved It was a grubby building with a grimy flight of stairs that led to a door that hadn't been washed since it was painted. Judging by the peeling paint, that had been a long time indeed. But everyone Mary knew only said she was a candidate for the funny farm, and she had to know. She had to know! So she climbed the stairs, opened the door, and stepped into the incredible...
  6. Re: Tell us about you Pulp game! An interesting question. The only campaign I have going currently is on HeroCentral. It's set in the 20's (so far) and could basicly be described as 'globe-trotting adventure'. As I only have one player so far (the campaign is about a week old) I tend to cater to the type of adventures suitable for that character. He's a sailor, so he gets washed up on an island with a mad scientist, simple as that. Had I more players, or a local group who all wanted the same theme, I suppose I would try to create a campaign centered around that theme. As it is, all I really have is a timeframe and character creation guidelines. Personally, I don't really care what genre I'm doing, just as long as I have a chance to indulge in some seriously purplish prose;) As far as influences go, Im a big Doc Savage fan, really enjoyed the League of Extraordinary Gentlemen, read a heckuva lot of Weird Tales and some Victorian gaslight fiction, and am currently trying to get a hard-bolied detective short story published by Ellery Queen Magazine. It's only been six weeks, so Im still waiting.
  7. RJB

    Blastolene B-702

    Re: Blastolene B-702 Here's some more information: The Blastolene B-702 blends America’s passion of high-powered, large displacement engines with refined European design cues, especially those of 1930s French classics. The hand-formed aluminum body flows effortlessly from end to end, accented by a dramatic separation from the pod-style fenders, glass grille bars, Woodlight headlights and hand-blown glass taillights. The sensuous body rides on a custom chassis that is entirely nickel-plated or powder-coated, giving the B-702 a glamorous touch to complement its commanding stature. The roadster’s 702cid V12 engine, originally produced by GMC from 1960-1965 for their 2.5-ton medium duty trucks, produces 650 ft/lbs of torque at 850 rpm on regular gasoline. A modern Allison 4-speed transmission sends power to the 9-inch Ford Currie rear end, while 4-wheel power disc brakes and power steering make the 4,800-pound beast drive like a dream. The exterior is a mesmerizing midnight blue and the interior is finished in maroon leather Couldn’t find stats for the blastolene, but here are the stats for a Ferrari with a similar sized engine: The 599's Enzo-sourced Tipo F133F 6.0 L (5999 cc) V12 engine produces a maximum 620 CV (620 hp/456 kW), making it the most-powerful series production Ferrari road car. Its 448 ft·lbf (608 N·m) of torque will also be a high for Ferrari's GT cars. Most of the modifications to the engine were done to allow it to fit in the Fiorano's engine bay (the original Enzo version could be taller since the mid-mounted position allowed it to be so). The company claims a top speed in excess of 330 km/h (205 mph), 3.7 second sprint to 100 km/h (62 mph), and 11.0 to 200 km/h (124 mph).[2] So lets build this puppy! Size: 3”x1.25” DCV: -3 Mass: 2.2 metric tons (-4KB) STR: 40 (according to FRed, that’s the str of a 3T truck) Def: 2 (it’s made of aluminum and wood) Body: 15 Dex: 23 (FRed says that’s the Dex for a sports car) Spd: 4 Mve: 0-200kph in one turn, max 330kph = 21” x7ncm At 21” x4spd, the car will hit 84” by the end of a turn. (84”/phase= .168km/phase= 201.6kph) Its maximum of 588”/turn= 352.8kph What do you think?
  8. Re: ideas/name for my character? Machman Dan. ... Ok, Milkman Mechanon told me to say that. Seriously, how about Mach Powers Hero (MPH for short) or Kinetic Powers Hero (KPH for short)
  9. RJB

    WWI Battleship

    Re: WWI Battleship Then I would definitely keep the speed at 1 and put a limitation on the guns: one phase to load and one to fire. That would give an average fire rate of 2.5/minute.
  10. Re: Latest info regarding Tunguska See that's the way to run a pulp campaign! Give the players something they weren't thinking about. The way I would run it, you would go in having every reason to expect that it's some kind of spaceship crash, until you meet the locals. They're friendly and helpful (those that survived the explosion) but they have this disturbing habit of beginning and ending conversations with "That is not dead which can eternal lie." Then you find the tunnel. Who wants to enter first?
  11. RJB

    WWI Battleship

    Re: WWI Battleship I based the 1SPD on the notion that firing a broadside every 12 seconds is a pretty good rate for back then. The x8ncm means that it takes a battleship 96 seconds to go from dead in the water to full speed. Not sure if that's accurate... About the guns? I based the damage off my old copy of Golden Age Champions. It had a 37mm gun do 3 1/2 d6 and a 75mm gun do 4d6+1. From this I extrapolated that every 20mm = +1DC Im not exactly a huge fan of warships, but I needed one for a scenario Im working on and I was disappointed to find that neither FRed, GAC, or Pulp Hero had a proper write-up for one. I suppose if you want something done right...
  12. RJB

    WWI Battleship

    FROM WIKIPEDIA: SMS Markgraf was built at the AG Weser shipyard in Bremen. Her keel was laid in November of 1911 and she was launched on 4 June 1913. After completion she was commissioned on 1 October 1914, and cost Germany 45 million Goldmarks. She was the third of four ships in her class, the others being the SMS König, the SMS Großer Kurfürst, and the SMS Kronprinz. The Markgraf displaced 28,600 tons fully loaded, with a length of 175.4 m, a beam of 29.5 m and a draft of 9.19 m. She was powered by three Bergmann turbines developing 41,400 hp (30.8 MW) each, yielding a maximum speed of 21 knots. She was armed with ten 30.5 cm (12-inch) guns arranged in five double gun turrets: two superfiring turrets fore and aft with one turret amidships between the two funnels. Like the earlier Kaiser class battleships, the Markgraf and her sisters could deliver a full broadside using all of her main guns. Her secondary armament were fourteen 15 cm (5.9-inch) guns, six 88 mm guns and five 50 cm underwater torpedo tubes, one in the bow and two on each beam. On commissioning she carried a crew of 41 officers and 1,095 enlisted men. Hero Games writeup: Size 86” x 15” 100pts DCV -13 Mass(KB) 29KT(-18) STR100 Def 24 66pts BOD 30 + 15 (400mm armor)= 45 15pts DEX 10 SPD 1 -10pts Move 7” swim x8ncm (surface only, limit maneuver -½) 10pts Total of 35 weapons broken down as follows: 12” gun x10 +2ocv +6rng (8 ½ d6K 500chg, OIF) 6” gun x14 +2ocv +4rng (6d6K 500chg, OIF) 3” gun x6 +2ocv +2rng (4 ½ d6K 500chg, OIF) Torpedoes x5 (9d6K, 16chg, OIF, limit arc, ships only, mv112”/turn) Total Weapon Cost 185pts Total Ship Cost 366/73
  13. RJB

    Malloy Syndrome

    Re: Malloy Syndrome I leave it to the individual GM, though I was thinking of -2 myself. There is something to consider, namely do the players have any other way to heal? If yes, then make this cheap enough to be cost effective. If no, then make it expensive. Nobody is going to balk at a 20+ pt talent that can save their life. In fact, you might want to make it the same cost as the talent "Nobody Could Survive That!" as they both perform the same function, namely keeping the character alive.
  14. Re: The Super Darwin Awards From a 'young mutants' campaign, where the players have to discover their powers, the following quote: "Nobody stop me! I'm gonna find out if I'm bullet proof or not!" Nobody did, and he wasn't. And I wasn't feeling the least bit merciful, inasmuch as it was the cops he was attacking.
  15. RJB

    Malloy Syndrome

    Re: Malloy Syndrome Wow! You're right. I had completely forgotten about Blackbeard. And if memory serves, he liked to get roaring drunk too. I wouldn't be at all surprised if these were inspirations for unbreakable.
  16. RJB

    Malloy Syndrome

    Also known as Rasputinism, this extremely rare medical condition makes those who aquire it virtually impossible to kill by normal means. It is named after the two best know cases, Michael Malloy and Gregory Rasputin. Michael Malloy was a drunk who survived six murder attempts by the 'Murder Trust', a gang that killed drunks for insurance money. These attempts included: alcohol laced with antifreeze, horse linement, and rat poison oysters soaked in wood alcohol rotton sardines laced with metal shavings being soaked in water and left unconscious to freeze on a winter night of -20F being hit by a taxicab at 40mph and, finally, asphyxiated with a hose attached to a gas line. Rasputin's case is well known, and although it has been claimed that the manner of his death was merely exaggeration, no one has ever explained why it was neccessary to chain him up before throwing him in the river. It should be noted that this is not neccessarily a desirable condition to have, as it only seems to afflict a small percentage of severe alcoholics. Hero Terms: +10 Bod (only for determining death. That is, someone with 10 body and this would die at -20bod not -10) Regeneration 1bod/5min if at negative body, otherwise 1bod/day Immunity to alcohol and toxins Limits: Power doesn't work against suffocation, drowning. Requires disadvantage Dependence- Alcohol (severe, 5 hours)
  17. RJB

    Pietrie's Dish

    Re: Pietrie's Dish
  18. RJB

    Pietrie's Dish

    Re: Pietrie's Dish The players are being asked by the french embassy. Therefore, they're not in France. The whole thing is really just an excuse to get them on a boat in the middle of the atlantic so that you can sink it:eg: Yes! Yes! And then make them spend all their HAP on not drowning, which you never intended for them to in the first place!! HAHAHAHAHA!!! God, Im evil.
  19. RJB

    Pietrie's Dish

    A short adventure for anyone who needs ideas: Your players are asked by the French embassy to deliver a wooden chair by ship to North Africa and hand it over to the Foreign Legion to help resolve some trifling tribal dispute. Enroute, the ship goes down in an Atlantic storm with all hands. If for some reason the ship can't be sunk in this way, have Geist Kapitan torpedo it during the storm and then leave. In any case your players come to, having been miraculously saved, in a large basement room. There is only one exit from the room, and that way is blocked by bars. The characters have no equipment, the bars are too strong to break, and lock pick attempts fail. After a few hours, they begin to notice that they are all suffering from the same symptoms: fever, nausea, joint pain. It is then that Dr. Petrie shows up, holding a gun. “Gentlemen, welcome to the island of Wango-Bango! I cannot begin to express my joy at the fortuitousness of your arrival, for you are about to help me advance the cause of medical science. Each of you has been infected with a virus unique to this island, a virus that I shall name ‘Pietrie’s Pox’. Ha Ha! That’s a nice name, don’t you think? All scientific discoveries should be named after their discoverer after all!” Pietrie will allow the players a moment to respond before continuing. “The disease is fatal in three days, but do not despair! There is a cure! Yes! A golden panacea! Let me tell you my story. Like you, I too was shipwrecked on this island, a former British colony that was abandoned due to the virulence of the local disease. All that is left is this small fort, and a remarkable diary. The diary claims that the locals have a cure for the disease (Yes, there are natives here!). This cure is remarkable, incredible! They merely drink from a dish made of solid gold and they are cured of any and all afflictions! Gentlemen, I must have that dish! Bring it to me, and you will live. Yes, live, and what is more, escape from this place, for you are not the only things to wash up on shore. I have a large lifeboat, well stocked and hidden. Bring me the dish and we shall return to civilization together. What do you say?” WHAT’S REALLY GOING ON The players are not infected with a virus, but with an amoebic parasite present in the local water. Pietrie doesn’t know this, as he has no lab to investigate with, but he does know that people who drink the water tend to get sick. He naturally boils any water before he drinks it. The gold dish exists, but it has no special curative abilities. When someone gets sick, the dish is ritually polished with ikiliki fruit before being filled with water and given to the sick person. The ikiliki fruit is so sour as to be inedible, but it is excellent for polishing metal and the juice from it is absolutely lethal to the local amoeba. It is otherwise not a curative for anything. Pietrie hasn’t figured this out as he is blinded by his own greed and ambition. The natives are friendly enough, but they recognized at once that Pietrie is a scoundrel, so they wont let him anywhere near the dish. The players can get the dish by either stealing it or enduring some suitable ritual of worthiness, such as wrestling some wild animal. It’s up to the GM as to whether Pietrie keeps his word or not. Once the players find his hidden boat (-3 concealment roll) he won’t have a leg to stand on.
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