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Terenac

HERO Member
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Posts posted by Terenac

  1. Re: Shadow Soul

     

    Really? I'd be curious to see what you came up with. As for this character, I like the feel of the abilities, but I think it needs an overhaul to be effective as a PC, at least for the style of campaign Manic is running. Though I might be able to give this a shot as an NPC if I ever try my hand at being the GM. Guess I'll need to step back and think about what's central to the character and what I should change. Thanks a lot for the advice everyone!

  2. Re: Shadow Soul

     

    Yeah I can see how there might be some confusion over that part of the skill list. I've been trying to get a history for the character together and while I have some of the pieces I haven't been able to put them together into a coherent, detailed history yet.

     

    In brief: At some point the the character's past he was involved an an occult ritual that, at the time, seemed to have been a failure, years later the actual effects begin to manifest and he freaks out trying to figure out what's going on. When he finally starts to figure why things are happening he realizes he lacks the knowledge to go any further. Ultimately I had pictured him actually going and getting involved in the occult scene for a period of time to get a grasp on what is going on and what exactly he is now capable of.

     

    The KS were intended to represent what he had learned from the experience and the acting was intended to be something he would have picked up blending in with groups he was trying to get information on/from.

  3. Re: Shadow Soul

     

    Ah, sorry about the difficulties opening the file. I'll try to remember that in the future.

     

    To answer what's been posted:

     

    Yes the Everyman discount is a house rule, a small discount in cost if the skill is from the Everyman list for the campaign. The Everyman discount is a -1 to the cost of the skill. I will try to make sure I specifically note things like that in the future.

     

    I have talked a bit to the GM, but we both have been rather busy and I am currently studying in another country so finding time for a discussion is a bit more difficult. What he has told me seems to mirror what has been said here. He would probably need to be able to act more directly to be effective in the campaign as a PC. Perhaps more to the point it would likely be overlapping too much into the other PC's shticks, something I know Manic has been trying to avoid.

     

    I had not considered doing it as a transform. I will have to ask Manic when I get the chance. As for spotlights, I wanted to specifically avoid him being able to do this to big, bright lights. Part of the character's disads center around problems with bright light so I tried to keep that as a significant problem even at night.

    I had intended the extra presence to be used for presence attacks against opponents using the images abilities.

    Thanks for the advice on the skills. The Skill Levels are intended to go with the all the skills in the same list. It helps me keep track of what goes where to break it up that way. I will have to be more careful about that in the future.

     

    And thank you kindly sir for the rep. It has been a very educational and enjoyable experience learning about the Hero System from Manic.

  4. Hello all! I get into the Hero System about a year ago and have finally reached that point that I'm ready to start trying to build characters myself. I picked up Hero Designer recently to aid in my attempts and have recently hit on an idea that I liked enough to make it my first genuine attempt at building a character from scratch.

     

    I am going to be a player in Manic Typist's Secret Wars campaign starting in the Spring so I designed this character to try and fit into that kind of setting. Not my planned character but I thought it would be nice to have something in reserve in case I end up needing it.

     

    Since this is my first attempt at making a character myself I'm hoping to here the what thoughts those with greater experience might have on the character build. One thing I was specifically curious about was the dispel. It is intended to shut down lights that would normally be used to light a building and flashlights, but I wasn't really sure just how many dice would be appropriate to get this effect consistently. Sorry if I'm rambling....public speaking makes me just a bit nervous. :help:

     

    Oh I've also added a sort of scene I wrote for the character to give a bit better idea of the personality.

  5. Re: Secret Wars Campaign Log

     

    I do know that WRAS only had 1 BODY left after the gunshot' date=' which probably meant it was stunned (gone offline? can machines be stunned?).[/quote']

     

    It depends on how it was built. I know that there are powers in the rules for Automatons for Takes No Stun and Cannot Be Stunned. It depends on what the final write-up was.

  6. Re: Norse Hero PC builds- feedback welcome

     

    Wouldn't armor interfear with casting anyway? I only know Jax from what you guys have said, so an armored caster just seems unessiary if he does his job right. (with 2 other Melee charcters does he really need it) seems like the quick draw question earlier on the forem.

     

    I'm gonna have to throw in with the others on this one. I played the caster in our last game. From the impression I've gotten from ragnarok, magic will be something rare enough in this campaign that having it will practically be drawing a target on Jax in combat and though we might be able to block for him to a certain degree he's gonna need at least some protection.

     

    As for the stacking defences, rather than saying that armor interferes with magic it could be that wearing armor gets in the way of that particular spell. I don't know how exactly you plan to model it in game but on possibility could be that the field forms close to the body of the user. Hence if they are wearing armor it is in the way and prevents the field from forming. I could be wrong but I don't believe there is anything that goes against putting a disadvantage on an individual spell within the pool. Again it all depend on how exactly it ends up working.

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