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jammer_smith

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  1. My group has just recently started using the Hero system. So there are some aspects to the rules we are still hazy on. One of our group decided to play a speedster, and after a few sessions it seems that his character is far more powerful than the rest of ours with the same number of points put into the build. He has put almost all his points into movment and damage reduction. He bought a large portion of his damage reduction with the disadvatage that it only protects him from damage dealt to himself by his move attacks. So with this build he is able to deal massive damage with his move bys and move through with no risk of hurting himself due to his damage reduction. It seems to me that we must be missing somthing. The only thing in my view that balanced the velocity based hero was that they hurt themselves with their attacks, but with this build there is no flaw. Maybe it is just a really good build, but I don't think a game this popular would be that unbalanced, becuase looking through the book, it seems to me that is you wanted to be a hard hitting character, there is no reason NOT to be a velocity based hero with damage reduction. The only shortcomming of the build is that he is easily damaged, but as long as he ends his move path a good distance away from the enemy, there is only a slim chance that he will be attacked unless the game master targets him directly. And we all know how lousey it feels as a Game Master to have to pick on one player becuase their build is too good and they unbalance the encounters.
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