Okay...I made some changes you suggested, but I'm still confused how to handle the transformation.
Here's what I've got so far.
-E
Rockslide
Val
Char
Cost
12/40
STR
2
14
DEX
12
12/22
CON
4
14/24
BODY
8
13
INT
3
18
EGO
16
10/20
PRE
0
6/16
COM
-2
5/21
PD
3
5/17
ED
3
4/6
SPD
16
8/14
REC
8
24/44
END
0
26/50
STUN
0
6"/10" RUN02" SWIM02"/18 1/2" LEAP0Characteristics Cost: 73
Cost
Power
END
16
+2 SPD (20 Active Points); Only In Heroic Identity (-1/4) (added to Secondary Value)
27
Armor (10 PD/8 ED), Hardened (+1/4) (34 Active Points); Only In Heroic Identity (-1/4) (added to Secondary Value)
16
+10 CON (20 Active Points); Only In Heroic Identity (-1/4) (added to Secondary Value)
16
+10 BODY (20 Active Points); Only In Heroic Identity (-1/4) (added to Secondary Value)
6
+10 PRE (10 Active Points); Only In Heroic Identity (-1/4) (Modifiers affect Base Characteristic) (added to Secondary Value)
10
Density Increase (400 kg mass, +10 STR, +2 PD/ED, -2" KB), Reduced Endurance (0 END; +1/2) (15 Active Points); Extra Time (Full Phase; -1/2) (added to Secondary Value)
14
+18 STR (18 Active Points); Only In Heroic Identity (-1/4) (added to Secondary Value)
2
13
Leaping +11" (2"/18 1/2" forward, 1"/9" upward) (Accurate) (16 Active Points); Only In Heroic Identity (-1/4) (added to Secondary Value)
2
6
Running +4" (8 Active Points); Only In Heroic Identity (-1/4) (added to Secondary Value)
1
4
+10 COM (5 Active Points); Only In Normal Identity (-1/4) (added to Secondary Value)
Powers Cost: 128
Cost
Martial Arts Maneuver
4
Crush: 1/2 Phase, +0 OCV, +0 DCV, STR +4d6 Crush, Must Follow Grab
3
Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on
3
Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +v/5, Target Falls
4
Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND
4
Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
Martial Arts Cost: 18
Cost
Skill
3
Combat Driving 12-
3
Combat Piloting 12-
4
Gambling (Blackjack, Dice Games, Poker) 12-
3
Mechanics 12-
3
Streetwise 11- (13-)
2
Survival 12-
5
TF: Common Motorized Ground Vehicles, Combat Aircraft, Helicopters, Large Planes, Small Planes, Two-Wheeled Motorized Ground Vehicles
8
+2 with HTH Combat (10 Active Points); Only In Heroic Identity (-1/4)
Skills Cost: 31
Total Character Cost: 250
Val
Disadvantages
15
Psychological Limitation: Overconfident (Common; Strong)
5
Rivalry: Professional, Other bricks, Rival is As Powerful, Seek to Harm or Kill Rival, Rival Unaware of Rivalry
5
Accidental Change: When angry or hurt 8- (Uncommon)
10
Social Limitation: Mutant (Occasionally; Major)
15
Psychological Limitation: Never backs down from a fight (Common; Strong)
Disadvantage Points: 50
Base Points: 200
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0