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error10

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  1. Okay...I made some changes you suggested, but I'm still confused how to handle the transformation. Here's what I've got so far. -E Rockslide Val Char Cost 12/40 STR 2 14 DEX 12 12/22 CON 4 14/24 BODY 8 13 INT 3 18 EGO 16 10/20 PRE 0 6/16 COM -2 5/21 PD 3 5/17 ED 3 4/6 SPD 16 8/14 REC 8 24/44 END 0 26/50 STUN 0 6"/10" RUN02" SWIM02"/18 1/2" LEAP0Characteristics Cost: 73 Cost Power END 16 +2 SPD (20 Active Points); Only In Heroic Identity (-1/4) (added to Secondary Value) 27 Armor (10 PD/8 ED), Hardened (+1/4) (34 Active Points); Only In Heroic Identity (-1/4) (added to Secondary Value) 16 +10 CON (20 Active Points); Only In Heroic Identity (-1/4) (added to Secondary Value) 16 +10 BODY (20 Active Points); Only In Heroic Identity (-1/4) (added to Secondary Value) 6 +10 PRE (10 Active Points); Only In Heroic Identity (-1/4) (Modifiers affect Base Characteristic) (added to Secondary Value) 10 Density Increase (400 kg mass, +10 STR, +2 PD/ED, -2" KB), Reduced Endurance (0 END; +1/2) (15 Active Points); Extra Time (Full Phase; -1/2) (added to Secondary Value) 14 +18 STR (18 Active Points); Only In Heroic Identity (-1/4) (added to Secondary Value) 2 13 Leaping +11" (2"/18 1/2" forward, 1"/9" upward) (Accurate) (16 Active Points); Only In Heroic Identity (-1/4) (added to Secondary Value) 2 6 Running +4" (8 Active Points); Only In Heroic Identity (-1/4) (added to Secondary Value) 1 4 +10 COM (5 Active Points); Only In Normal Identity (-1/4) (added to Secondary Value) Powers Cost: 128 Cost Martial Arts Maneuver 4 Crush: 1/2 Phase, +0 OCV, +0 DCV, STR +4d6 Crush, Must Follow Grab 3 Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on 3 Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +v/5, Target Falls 4 Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND 4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort Martial Arts Cost: 18 Cost Skill 3 Combat Driving 12- 3 Combat Piloting 12- 4 Gambling (Blackjack, Dice Games, Poker) 12- 3 Mechanics 12- 3 Streetwise 11- (13-) 2 Survival 12- 5 TF: Common Motorized Ground Vehicles, Combat Aircraft, Helicopters, Large Planes, Small Planes, Two-Wheeled Motorized Ground Vehicles 8 +2 with HTH Combat (10 Active Points); Only In Heroic Identity (-1/4) Skills Cost: 31 Total Character Cost: 250 Val Disadvantages 15 Psychological Limitation: Overconfident (Common; Strong) 5 Rivalry: Professional, Other bricks, Rival is As Powerful, Seek to Harm or Kill Rival, Rival Unaware of Rivalry 5 Accidental Change: When angry or hurt 8- (Uncommon) 10 Social Limitation: Mutant (Occasionally; Major) 15 Psychological Limitation: Never backs down from a fight (Common; Strong) Disadvantage Points: 50 Base Points: 200 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0
  2. I'm trying to hash out my latest character concept for an iron-age champions game. (think X-Men) The character I'm going to play is a cross between Thing and the Hulk. I'd like him to have a normal identity, but when angered or enraged he should transform into an earth elemental type. Basically built of rock and dirt with various forms of vegetation growing off of him. I'd like his attacks to be HTH mostly, with maybe 1/2d6 HKA to account for sharp rocks jutting out of his knuckles, etc. The problem I'm having is with the transform. I'm not sure how much it should cost, since I'm buying the density increase and stat increases as independant powers. The density increase I gave the 'extra time' limitation to, and the others are "only in hero ID". Help please! -E This is what I have thus far... Rockslide Val Char Cost 12/42 STR 2 14 DEX 12 12/20 CON 4 14/24 BODY 8 13 INT 3 18 EGO 16 10/20 PRE 0 6 COM -2 5/27 PD 3 5/27 ED 3 4/6 SPD 16 8 REC 8 24 END 0 26 STUN 0 6" RUN02" SWIM02"/8" LEAP0Characteristics Cost: 73 Cost Power END 13 +2 SPD (20 Active Points); Only In Heroic Identity (-1/4), Linked to Density Increase (-1/4) (added to Secondary Value) 40 Armor (20 PD/20 ED) (60 Active Points); Linked to Density Increase (-1/4), Only In Heroic Identity (-1/4) (added to Secondary Value) 8 +8 CON (16 Active Points); No Figured Characteristics (-1/2), Linked to Density Increase (-1/4), Only In Heroic Identity (-1/4) (added to Secondary Value) 11 +10 BODY (20 Active Points); No Figured Characteristics (-1/2), Linked to Density Increase (-1/4) (added to Secondary Value) 2 +10 PRE (10 Active Points); Linked to Density Increase (-1/2), Only In Heroic Identity (-1/4) (Modifiers affect Base Characteristic) (added to Secondary Value) 5 Rockslide - Hero ID - Earth: Elemental Control, 10-point powers 7 1) Density Increase (400 kg mass, +10 STR, +2 PD/ED, -2" KB), Reduced Endurance (0 END; +1/2) (15 Active Points); Extra Time (Full Phase; -1/2) (added to Secondary Value) 7 2) +20 STR (20 Active Points); No Figured Characteristics (-1/2), Only In Heroic Identity (-1/4), Linked to Density Increase (-1/4) (added to Secondary Value) 2 Powers Cost: 93 Total Character Cost: 166 Base Points: 200 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0
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