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ThealaSildorian

HERO Member
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  1. Re: Unexpected Collisions? It does. I just looked it up. If a Speedster collides with anything during combat, such as a Force Wall, he is essentially doing a Move Through on the object--which means if he does not do Knockbak he takes full damage from the Move Through--and since Speedsters tend to have a lot of velocity that can add up to a lot of dice. Add X2 STUN from a Disad, and you have a recipe for disaster. I play a Speedster, and I would not choose this Disad for her. The Disad is certainly worth the 20 points--it would probably knock him out in one blow. Theala
  2. Re: Converting 4th Edition I haven't found that to be true. Most of my characters required major work, especially because of changes in how things like Contacts are bought, Change Environment, Images, Instant Change, Transform, Flash and more. In many ways 5th is a different game. I'm still getting tripped up by the subtle changes. Fortunately, Sidekick with 4th should help to prevent the obvious rules changes (like buying Light with Images instead of CE). Theala
  3. Re: Unexpected Collisions? Can you give an example of a specific speedster, and what book he's in? I'm drawing a blank and would need to look it up. Theala
  4. Re: How do you Keep from having your Mind Read? The problem with this analogy is that when you "attack" with Telepathy, you have to roll vs a table and overcome EGO to achieve an effect. Not so with energy blast. You roll OCV vs DCV and if you hit you roll damage. If you get past their defenses they take the damage. With Telepathy, you roll your damage, and if you get past their mental defense you compare it to a table and you still might not achieve any effect. Theala
  5. Re: How do you Keep from having your Mind Read? It's page 355 in 5ER. Hero System treats Telepathy as a mental "voice." If Mental Senses are Flashed, the Telepath's ability to hear those voices is "deafened." Ironically, his ability to communicate with others is not affected: just like someone who is deaf is still able to speak (Steve's example). It's one of those "it is, but it isn't" situations. For example, Hearing is a Sense, we can buy it in a variety of forms. We can buy a variety of forms of communication, like HRRH. But Speech is not a sense, although I would argue you could buy levels to increase the Perception Rolls of others (Loud Voice). Theala
  6. Re: How do you Keep from having your Mind Read? The discussion was, IIRC, how Invisibilty could be used to simulate a truth drug. My answer is, in the way way as the Power I'm attempting to build. What changes is the SFX. Say, the truth drug interacts with a medication the player is already on, or has an unanticipated side effect that clouds the mind rather than opens it. This was often the case with Sodium Pentothal, which is why it is in disrepute in the medical community for its ability to "extract" the truth (it was often used by psychiatrists in the 1940's-50's to help patients recall events central to their mental trauma). Whether spy agencies still rely on it, I don't know--they don't always pay attention to medical science if they think something is useful. Theala
  7. Re: How do you Keep from having your Mind Read? Well, yes and no. Yes, you don't get a PER roll if the Invisibility is bought No Fringe. But in Combat, you still get a chance to hit, just with a whopping big modifier to OCV/DCV (5ER, p 422). Since in the case of the Power I'm building that sort of "combat" isn't going to take place, I need to modify the mechanic to account--the "combat" is the struggle to get past the spells SFX. Instead of trying to get past ECV, the attacker needs to score high enough on the Telepathy Table, and the No Fringe affects his ability to do so through a Perception Roll. Theala
  8. Re: How do you Keep from having your Mind Read? So here's a draft of the Power as I'm thinking of constructing it for my NPC: Permanent Mind Blank: Invisibility to Telepathy, no fringe, 0 END Persistent (+1), always on (-1/4), does not affect OCV/ECV for purposes of being targeted by a Mental Power (-1/2), target still able to be affected by telepathic commands (-1/2), only to read uninteresting or trivial thoughts (-1/4). BC 20, AP 40, RC 16. The character has had the spell Permanent Mind Blank cast upon him. Anyone attempting to read the mind of this character reads only uninteresting or trivial thoughts. A telepath attempting to read this character's mind is still able to "get in", but cannot read more than the trivial or uninteresting without a successful Perception Roll modified as follows: +1 to PER for every 10 points greater than EGO scored on the Telepathy Table, after Mental Defenses. The character cannot shut the Power off to allow himself to be willingly read, and can still be targeted by a telepathic command. His ECV is unaffected by this Power for purposes of being hit. Theala
  9. Re: How do you Keep from having your Mind Read? You just need to make a successful PER roll. The Invisibility just adds a big bonus to hiding ones true thoughts. The player needs to define a good SFX, like the mind blank spell I'm working on to explain it. Theala
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