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sargent_26

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Posts posted by sargent_26

  1. Re: Cool Guns for your Games

     

    The Automag V was chambered for .50 AE.

     

    I don't recall any of them being chambered for the .475, but that does bring up another cool gun that I don't remember being posted yet, the Wildey magnum.

     

    http://www.wildeyguns.com/index.html

     

    If you prefer a wheelgun the Linebaugh revolvers offer some monster rounds too.

     

    http://www.customsixguns.com/sixguns.htm

     

     

    thanks what i was asking about the wildey magnum, my friend was watching a movey that this chr had one and they said it was a .451 rifel round.

  2. Hi,

    How do the supper skills cost in the dc book pg 106. are they like a package or just what the game skills cost. it reads like a package sence it focus the skill down more then if you just buy those skills. thanks for any help.

  3. Re: Cool Guns for your Games

     

    hi, would anyone have or now how to state out the A.M.T. 451 willoct magnum. its a auto handgun that fires a 451 rifle round and an 8 clip mag. im not shore on what to use for the game states. they stoped making them in the 90's i think. its a real powerful gun but it could be consled. sorry for any misspellings.

  4. Re: Help With A setting up a char

     

    thanks for the help, im trying to get the most out of these piont, he is giveing me 10 piont brevet. so my total is 150 pionts. ? what will the Professional Skill: Navy SEAL 17- (thus, all the information from that organization is covered in one fell swoop). cover. would i still have to take stealth and parachuting or would all that be under professional navy seal. thanks for all the help

  5. Re: Help With A setting up a char

     

    i am truely sorry for all the spellint ereors i have 5 diffrent disorders that all afect my spell and stuff. i am trying to do better, just fond out the game is onely 105 points and 35 in disadds. any help. i don't know how to do that know with so les points then i thought. thanks for all the help

  6. Hi, A friend of mine is running a game of highly skilled char with a war of the world tipe fell to it. aleins are trying to change things so they can take over. I have a thought of a char that is ex nave sail, and hase true marshul art training. he is an american. his mom is japanise with ties to the yacosa. and his dad is italon with ties to the mob. he can speek both. and i don't realy know the system so any help with what tp pick i would thanks all.

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