Jump to content

morgann

HERO Member
  • Posts

    7
  • Joined

  • Last visited

Contact Methods

  • Website URL
    http://

morgann's Achievements

  1. Those are all wonderful a can already imagine a way to work sevelar of them in successfully without even looking at the numbers involved. Thanks a lot exactly what I needed.
  2. Sorry if this coumes across wrong, but maybe I misworded my original post. Im not looking for advice on what other systems to use. I know whats out there. I have the newest print of Feng Shui. I have the BBB kicking around still. I have Tri-Stat. I have at least 15 systems and their respective settings. Im not using them. Im using Fuzion. Specifically, Im using Fuzion basically as written in the C:tNM sourcebook. I wasnt really looking for advice on what other system to use, or what books to buy. I figured this would be a good place to come to get other peoples ideas on powers or even multipowers that would emulate the effects Im looking for. Sorry if I was unclear about that, and again, sorry if that came out wrong. I would hate for people to waste their time digging around for other systems or books or settings to help me out when thats not what Im looking for though.
  3. I definetly agree with Bullet Time being more of a SFX then its own power or power set. But I feel like it would be over used by the PCs if it wasnt attached to a specific manuver/power/action. They would want everything they did heavy detailed and slo-mo'd. Im of the mind that its mostly a SFX for moving reeeeeaally fast though. Thats why I think it will be pretty well covered with extra actions. After reviewing the original movie many many times, and both the Revisited DVD and trailers for Reloaded, I feel its confirmed. My main "see!" reference is the rooftop scene, after which Trinity says "How did you do that? You moved like them. Ive never seen anyone move that fast." And the Dojo scene, where the frame decay during Neos flurry of blows is what it looks like from the wrong end. As written right now, every extra action effectively doubles the speed at which a character appears to move to the outside world. I was thinking of altering the way Dodge actions work to represent this as well. I was thinking that instead of the normal bonus, a character would add one of their relevant scores. Im not sure if I would use thier Speed, Perception, Focus (equivilant of Power) or what. Id have to playtest it. Tell me what you think.
  4. Im the only one in the group that has used BBB at all. The others wouldnt touch it. It certianly wouldnt be the fast paced, action oriented, fight fest im looking for having to hold all of their respective hands each turn. I also havent had all that much exposure to 5e. But I cant imagine that they took out much of the math, or the accounting.
  5. Ok, you guys are the experts . Until I manage to get my hands on the Ninja HERO book, anyone have any ideas?
  6. I would rather do 3 peoples taxes then use HERO 5e, though. It would be a lot less math, and the government is a lot more friendly when you short change them then your average HERO player. Nothing against everyone here. I played with the BBB for years. I have just realised that for me personally, sometimes less is more. Especially when "less" is less downtime debating rules, creating powers, and teaching the spreadsheet that is a HERO CS to 5 other people.
  7. After ending the most recent campaign with my group, in which only 1 of them died in the "Final Showdown", we have decided to do something a bit different with the next game. We are going to keep it in the C:tNM timeline, and use the rules in the C:tNM book. We may inclue a power or two of our own creation, depending on what we can come up with using the book first. We are all very big fans of Yuen Woo Ping's films, and they have decided they would like to play a game with the same sort of style/power level. So we are setting the game in an unnamed island nation in asia, and the characters will be low level supers with powers stemming from kung fu ability. The three movies that we would like to emulate specifically are: Crouching Tiger, the Matrix, and Fist of Legend. I know the timeframes are fairly different, but we are willing to ignore that. We arent trying to play the movies, jsut emulate their characters. Here is a list of powers Ive come up with so far, after (many) multiple viewings of the named films. Any additions would be welcome. note: I havent really worked out Bullet Time yet. Im thinking it can easily be achieved with both Extra Actions for the most part, with a beefed up Dodge Action added to replicate the Rooftop Bullet Dodge scene. Wirework (Clinging + Surface Float): Allows a character to move along any surface as if it were level and solid. Moving while using this power is always at your normal Running movement. Super leap: This power supplements a characters natural Jumping distance. Aid (Strength): Allows a character to raise their Physical for the purpose of performing feats of strength. Aid (Reflex): Allows a character to raise their Mental for the purpose of Initiative, etc. Extra Actions: Allows a character to perform extra actions in a Phase. (New)
×
×
  • Create New...