Just for fun,
according to C:NM 2nd E, write up...
Behemoth (HERO System 5th Edition)
60/70 STR 59*
21 DEX 33
30/40 CON 51*
22 BODY 24
18 INT 08
12 EGO 04
20 PRE 10
16 COM 03
24 PD 12
24 ED 10
04 SPD 09
18 REC 00
60 END 00
67 STUN 00
Pts- POWERS-
07 Champions Communicator: High Range Radio Hearing (OIF)
12 Running: +6" (12" total) [1/5"]
15 Demon Skin: Damage Resistance 15 PD & 15 ED
05 Tail: Extra Limb
15 Massive Body: Knockback Resistance, -5"
05 Demon Sight: IR Vision
30 Claws: 2d6 HKA, 4d6 w/Str [3+]
10 Leaping: Superleap +10" (22 total) [1/5"]
10 Demon Sense: Danger Sense, 11-
Pts- SKILLS-
20 Skill Levels: +2 Levels Overall
05 Skill Levels: +1 w/ HtoH Combat
06 Skill Levels: +2 w/EGO rolls
03 Concealment (13-)
03 Cryptography (13-)
03 PS: Teacher (13-)
03 Driving (13-)
03 Pilot [Jets] (13-)
05 Bureacratics (15-)
03 High Society (13-)
03 Streetwise (13-)
03 Linguist
08 Arabic, Greek, Latin, Turkish (all Fluent w/ accent)
03 Conversation (13-)
03 SS: Archaeology (13-)
03 KS: Myths & Legends (13-)
03 KS: Mediterranean History (13-)
00 AK: The Middle East, Mediterranean, North Africa (all 13-)
03 Perk: Member of the Champions
201 Powers & Skills
231 Characteristics
432 Total
150+ Disadvantages
15 Secret Identity: Jacob Manning
10 Thrill Seeker (Com Mod)
10 DF: Demonic Appearance (Concealable)
10 *Demonic Form/Vulnerability: Stats. after slash are only in fully Demonic form, which also gives Behemoth an Enraged
(In combat, 11-, 11-)
15 Disadvantage: Accidental Change, (to Demonic Form, (when hurt, 11-)
50 Total Disadvantages