I'm modeling NPC's for my first Hero campaign; a Fantasy setting. I'm having trouble, however, wrapping my brain around CV's (OCV, DCV). Most other systems I've played model combat effectiveness through a Characteristic (innate talent for combat) + Skill (training/learning) approach. So I assumed in Hero, CV's were the innate part and skills were learned.
So take an average town citizen who volunteers in their town militia. I'd model him with a CV of 3, with a few combat skill levels representing training in a narrow area (spear or something). When I look 6th edition material for "combat progression" across the range of possibilities, I was surprised to see that CSL's don't seem to matter that much. Combat modeling seems mostly about CV's & maneuvers which surprised me.
Take Yeung Li, the Kung Fu character in from the back of 6th edition v2. He's got serious MA ability, which is modeled as OCV/DCV=6, cool maneuvers, and a combat skill level of "+1 with Kung Fu." That's it, a +1 Kung Fu skill??? Maybe CSL's aren't designed to matter that much, just a small "swing factor" for folks to allocate on top of their core CV effectiveness + maneuvers. Is that a better way to approach it?
Let me end with a specific question. If a person with average natural ability (OCV & DCV = 3) goes to a monastery and dedicates their life to the study of Kung Fu, what increases? Clearly they will build up a menu of maneuvers. But in addition to that, do their CV's grow significantly with one level boost in CSL OR is it the other way around? Remember, in this case I'm modeling a fighter who's bringing mostly training to the equation rather innate lethality.
Any advice/perspective is greatly appreciated!