Jump to content

ArthurFronz

HERO Member
  • Posts

    11
  • Joined

  • Last visited

Profile Information

  • Biography
    Originally from California, moved to Washington D.C. for graduate school. Studied and worked there for 6 years, then ended up moving to Boston where I've lived and worked for the past 12 years.
  • Occupation
    Technology Project Management

ArthurFronz's Achievements

  1. Rules are presented in "the Ultimate Base" (6th Edition) for the creation and play of kingdoms. I've haven't tried these yet, nor seen them discussed much in the forum. They seem extremely cool to me. The ability to "zoom out" into a broader level of play, complete with character to kingdom interactions is awesome. Provides a whole new dimension to metaplots. An entire set of player adventures could therefore impact one "turn" at the kingdom level with modifiers based on the player's success (or failure) at the tactical level. Anyway I'm using the Kingdom rules to define a Fantasy genre campaign setting and was looking for any examples published by others. Anyone know of any supplements that contain them? Some writers for the "Kamarathin: Kingdom of Tursh" supplement published by D3 have mentioned Kingdom rules online. I'm wondering if they actually use them in that book or any others. Any "Kingdom Rule" sitings would be appreciated. Thanks.
  2. I'm modeling NPC's for my first Hero campaign; a Fantasy setting. I'm having trouble, however, wrapping my brain around CV's (OCV, DCV). Most other systems I've played model combat effectiveness through a Characteristic (innate talent for combat) + Skill (training/learning) approach. So I assumed in Hero, CV's were the innate part and skills were learned. So take an average town citizen who volunteers in their town militia. I'd model him with a CV of 3, with a few combat skill levels representing training in a narrow area (spear or something). When I look 6th edition material for "combat progression" across the range of possibilities, I was surprised to see that CSL's don't seem to matter that much. Combat modeling seems mostly about CV's & maneuvers which surprised me. Take Yeung Li, the Kung Fu character in from the back of 6th edition v2. He's got serious MA ability, which is modeled as OCV/DCV=6, cool maneuvers, and a combat skill level of "+1 with Kung Fu." That's it, a +1 Kung Fu skill??? Maybe CSL's aren't designed to matter that much, just a small "swing factor" for folks to allocate on top of their core CV effectiveness + maneuvers. Is that a better way to approach it? Let me end with a specific question. If a person with average natural ability (OCV & DCV = 3) goes to a monastery and dedicates their life to the study of Kung Fu, what increases? Clearly they will build up a menu of maneuvers. But in addition to that, do their CV's grow significantly with one level boost in CSL OR is it the other way around? Remember, in this case I'm modeling a fighter who's bringing mostly training to the equation rather innate lethality. Any advice/perspective is greatly appreciated!
  3. Re: For you mathematically able out there I've just begin building a new Fantasy campaign based on Hero 6e. This will be my first Hero campaign and I'm VERY interested in getting any info you'd be willing to share about your 3d10 conversion. I was studying the "average/normal human" baselines (6E1 437) and probability distribution (6E2 280) as prelude to large scale NPC construction. But because my campaign is Heroic (rather than supers) I'd like a bit more granularity in the middle of the bell curve than 3d6 provides. Folks mentioned some 3d12 posts, but I wasn't able to find anything solid using the forum search. Because I'm so new any guidance would be greatly appreciated (e.g. what formula do you use for base CHAR rolls, skill rolls; do published skill/situational modifiers stay the same, does xp spending still yield the same published modifier progressions ... its just a longer path now that your dice are larger?). Very curious.
×
×
  • Create New...