So, I want to make someone that is a power suppressor -- someone who takes inherent super powers and disables them or weakens them greatly. Here's the Powers I've come up with based on some of what I've seen on the forums and my own thoughts. This is the first time I've done this, so I'm concerned I may be missing something obvious or doing something wrong. Can you check the powers out and let me know what you think? My GM did not specify an Active Point power limit. I'm not sure if he/we will regret that.
My 3 main powers are selective stopping the use of super powers in radius around me, selective suppressing of super hero level primary characteristics around me, and Sensing others powers as a sight like enhanced sense. Also as a part of this reduction in others powers abilities I took some defenses.
For my AOE powers I took a lot of range increasing modifiers, because it seemed like a relatively cheap energy blast or other range affecting power/ability would very easily be unaffected since it's range increases so rapidly.
57 Stop Using your Powers AOE field: Mind Control 6d6 (Human class of minds), Personal Immunity (+¼), Reduced Endurance (0 END; +½), Cumulative (+½), Armor Piercing (+½), Continuous (+1), Area Of Effect (352" Radius; +2 ¼), Selective (+¼) (187 Active Points); Mandatory Effect EGO +30 or Greater (Must Always Achieve [Particular Effect]; -1), No Range (-½), Set Effect (Turn your powers off; -½), Does Not Provide Mental Awareness (-¼)
20 Sense other's Powers: Detect A Large Class Of Things: Other's Super Powers 13- (Sight Group), Discriminatory, Analyze
55 Suppress SuperHero level Primary characteristics: Suppress Primary Characteristics 3d6, four characteristics simultaneously simultaneously (+1), Reduced Endurance (½ END; +¼), Personal Immunity (+¼), Armor Piercing (+½), Continuous (+1), Area Of Effect (192" Radius; +2 ¼), Selective (+¼) (97 Active Points); No Range (-½), Limited Power Power loses about a fourth of its effectiveness (cannot reduce characteristics below 20; -¼) END: 4
15 That didn't seem very powerful: Power Defense (15 points)
10 That didn't seem very mental: Mental Defense (15 points total)
15 That didn't seem very bright: Sight Group Flash Defense (15 points)
30 That tickles!: Combat Luck (15 PD/15 ED)