segerge Posted August 26, 2016 Report Share Posted August 26, 2016 Apologies in advance for the alliteration in the following question, but... Can a character with Telekinesis buy the advantage "Cannot be escaped with Teleportation" for it so they can telekinetically grab teleporters to keep them from escaping? Link to comment Share on other sites More sharing options...
Steve Long Posted August 26, 2016 Report Share Posted August 26, 2016 With the GM’s permission, a character can buy the Advantage Cannot Be Escaped With Teleportation (+¼) for Telekinesis to prevent targets from using Teleportation to escape from Telekinetic Grabs. However, given that Teleportation, a.k.a. “the GM’s Friend,” is often used to give villains a last-ditch way to escape from Our Heroes, many GMs are likely to forbid this — or at least to load their most important villains’ Teleportation powers with multiple levels of Armor Piercing. Link to comment Share on other sites More sharing options...
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segerge
Apologies in advance for the alliteration in the following question, but... Can a character with Telekinesis buy the advantage "Cannot be escaped with Teleportation" for it so they can telekinetically grab teleporters to keep them from escaping?
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