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About segerge

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    Standard Hero

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    Richardson, TX
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    Senior Software Developer

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  1. If you're using 6th Edition, don't forget about the Absolute Effect rule (basic discussion in Volume 1, page 133; a more detailed explanation plus some creative uses of it in Steve Long's "Control Powers" supplement). This might be helpful in a basic stat-out of a "Mutant Cure" power.
  2. This was my approach to writing this war for its first few days in the TASK FORCE universe, though somewhat inverted. She started with the message broadcast through the Phobos Portal, which displayed on every communications method throughout the Milky Way Galaxy in whatever language its percievers spoke (The War Room in the Varanyi Imperial Palace, a council chamber on Mandaar, the Phazarian Arena on Malva, the Chamber of Overseers on Odrugar, and Camden Yards in Baltimore as I finally wrote it). As for the initial assault on Earth, I tried to keep the first few days as close as possible to what was presented in "The Book of the Empress," which more or less goes as Lord Liaden describes in his quote. Also keep in mind for future Dimensional Wars that V'Han will be much less reluctant to use her powers of time travel to achieve a strategic advantage (which is the basic plot for the TASK FORCE story "V'Han Returns").
  3. If you take your opponent high enough before release and let God, Isaac Newton, and ballistics take their courses, the ultimate damage cap the sudden stop at the opponent's landing would be terminal velocity. According to the "Falling" table (6th Ed Book 2, p. 141), that's 60 meters/segment on Earth. That's, what, 20d6 in 6th edition for deceleration trauma? Edit: after a double-check with Move-Through rules, the damage would be 10d6, not 20d6 as I originally assumed. That's what I get for re-choreographing a written fight using FRed rules over the weekend...
  4. I can help with editing.
  5. In the TASK FORCE universe, I've connected Starforce and Ladyhawk's youngest child Jillian (a superherhoic computer hacker) with the supervillain Utility (disabled by the Qularr invasion in 2009 in-universe). Also, the former in-universe supervillain Biomaster is the sponsor for the 2010's era DFW superhero team "Texas Guard:." Mostly because he is the in-universe doctor on record for the birth of Starforce and Ladyhawk's children....
  6. After reading the last two posts, I find myself plotting an alternate timeline for TASK FORCE which diverges from the VIPER-initiated coup in the story "Coup d'Etat." And I thought the alternate timeline I wrote in "V'Han Returns" was dark... 😮
  7. Tonight's project was a combat-based analysis of my design for Speedball, originally presented two weeks ago. The Hero Designer file attached to this post contains my optimizations to his design based on this analysis. The most important changes to the initial design were to 1. Make his Super-Running and 'Speedster Tricks' multipower the same size since they shared a Unified Power 2. Adding LS; Extreme Heat to the suit given him by SavCo in anticipation of him eventually being able to run at supersonic speeds 3. Boosting REC and STUN to make him last a little longer on combat
  8. Which I used to have back in the day. 4th edition, if memory serves.
  9. Revisions to Torque since he has some attention now... A little bit of a power boost, plus some explanation of why he thinks the way he does. Torque.hdc
  10. Never had the privilege. Confession time here: I spent more time working up a believable background for Speedball than with Torque. I'm now going to have to remedy that and flesh him out more...
  11. My second character is Torque: Works for SavCo in the Metro City campaign as a mid-level project manager in secret identity. He built his suit to amplify his latent mutant powers of telekinesis. As Torque, Edward is a vocal and prominent mutant rights advocate. He believes that mutants should use their powers to protect modern civilization from those who would wish to destroy it. Torque.hdc
  12. My first character is Speedball: Marco Salerno was the original Speedball around San Jose and the Silicon Valley, running a firm that made advanced high-tech machine tools after he retired as an independent superhero. His nephew Steve was a junior sysadmin just out of college, hired by his uncle after graduating from Stanford in Software Engineering. Supervillains from Marco's past finally discovered the original Speedball's secret identity and attacked MarcoTech one afternoon. They succeeded in inflicting mortal damage on Marco, which resulted in him transferring his speed-based powers to his nephew as he was dying from his wounds. In spite of not comprehending what his uncle gave him while he was dying, Steve defeated the supervillains. As the attack was taking place, representatives from SavCo were present negotiating the purchase of equipment in which they were interested. The lead representative was their CEO, Wayne 'Huntsman' Savage. He observed the transfer of speed force energy from uncle to nephew during the battle, and what happened afterwards. The next night, Wayne called Steve and offered SavCo's support to his potential superheroic career. This support included a protective suit which offered some protection from both attacks and atmospheric friction. Speedball.hdc
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