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Further Entangle Questions


whitekeys

Question

If the special effect of my Entangle is a glue-bomb, spider web, melting someone's boots to the ground, or melting the ground under them so they sink and then solidifying it again, is it really necessary to purchase Clinging UAA Linked to the Entangle in order for the GM to rule that the character can't be moved without breaking the Entangle? Doesn't the special effect cover this game effect?

 

Regarding Knockback, the rules state that when attacking an Entangled Character, the Entangle takes damage first, up to its PD+BODY. Is it not a moot point whether the character takes Knockback while Entangled, since, once BODY damage "gets through" to the character in order for Knockback to be calculated, the Entangle has been destroyed at that point? Advantages aside, why would Clinging UAA Linked to Entangle be necessary to prevent characters from taking Knockback?

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1.  No, the special effect doesn't cover the game effect -- just the opposite. Things don't come for free like that in the HERO System. You have to pay for anything your character can do (or anything the GM makes you pay for -- different GMs often tweak the rules to suit themselves or their campaigns), based on what the special effect of a power or ability dictates. This ensures, as close as possible, that all characters are equally effective and that no one is getting a useful ability "for free."

 

2.  I'm sorry, but I don't answer game design/philosophy questions like that.

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