If the special effect of my Entangle is a glue-bomb, spider web, melting someone's boots to the ground, or melting the ground under them so they sink and then solidifying it again, is it really necessary to purchase Clinging UAA Linked to the Entangle in order for the GM to rule that the character can't be moved without breaking the Entangle? Doesn't the special effect cover this game effect?
Regarding Knockback, the rules state that when attacking an Entangled Character, the Entangle takes damage first, up to its PD+BODY. Is it not a moot point whether the character takes Knockback while Entangled, since, once BODY damage "gets through" to the character in order for Knockback to be calculated, the Entangle has been destroyed at that point? Advantages aside, why would Clinging UAA Linked to Entangle be necessary to prevent characters from taking Knockback?
Question
whitekeys
If the special effect of my Entangle is a glue-bomb, spider web, melting someone's boots to the ground, or melting the ground under them so they sink and then solidifying it again, is it really necessary to purchase Clinging UAA Linked to the Entangle in order for the GM to rule that the character can't be moved without breaking the Entangle? Doesn't the special effect cover this game effect?
Regarding Knockback, the rules state that when attacking an Entangled Character, the Entangle takes damage first, up to its PD+BODY. Is it not a moot point whether the character takes Knockback while Entangled, since, once BODY damage "gets through" to the character in order for Knockback to be calculated, the Entangle has been destroyed at that point? Advantages aside, why would Clinging UAA Linked to Entangle be necessary to prevent characters from taking Knockback?
Link to comment
Share on other sites
1 answer to this question
Recommended Posts