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whitekeys

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  1. Just wondering if anyone has heard of Legend Keeper, a new personal wiki-style world-building tool for Game Masters that's in beta right now and being developed by a guy named Braeden. I just read on his patreon page that he quit his full time job to continue development of the tool. I'm very excited about it and considering supporting the project. I'm pretty sure it's not system-specific in anyway (though a lot of the promotional material seems geared towards fantasy settings) so it would be of interest to the HERO community.
  2. What's better... having a gaming group that fell apart as a result of pandemic, or not having one at all? lol
  3. I'm in this class, but I hate classes. Funny I should find this thread, I was just thinking I would post about personal GM bios, curious how other people see their own roleplaying game style and philosophy. Should I post here or start a new thread?
  4. Hey y'all. Didn't really bother reading the whole thread but it seems to have got slightly off topic. I wanted to respond to the original topic, apologies if that's jarring. Have there been many responses from Canada? I live in Winnipeg, Manitoba. Things here are pretty good, I'd have to say. Most of the known cases for Canada come from the province of Quebec (for whatever reason, it really spread quickly there at the beginning of April) and the other big cities, Toronto and Vancouver. In Winnipeg, a city of ~750,000, greater metro, we've only had 250 total cases, and I heard recently we only have 10 people in the hospital seeking care right now. Other are most likely quarantined somewhere else. There is talk of lifting some of the restrictions soon. Standard emergency medical orders have been put in place, limiting the number of people that can gather in a public place to 5 or 10, and non-critical businesses have been shut down, which is a whole lot of services and retail. I still get together with some of my friends who aren't taking social distancing too seriously, and getting out and about. I have bee playing boardgames weekly, and would really really love a roleplaying game group, but alas, no such luck.
  5. Hey Folks, Just was reading through a bit of the GURPS Fourth Edition. I'm not familiar with it at all. In the first few parts, it appears to be an exact copy of HERO. I was hoping someone with more familiarity could describe exactly how its different mechanically, and philosophically, from HERO, so I don't have to read through its larger-even-than-HERO rulebooks. Thanks!
  6. Just saw this after coming back to the forums a few days ago, and I'm very sad to hear the news. Thank you for your contributions to the forums, hyper-man! I always appreciated the conversation, helpful hints, and thoughtful analysis. Bye.
  7. I'd go one further and get rid of Growth altogether. Buy the other powers that being large typically gets you, reach, KB resistance, etc., and consider your actual size to be a special effect.
  8. Grab is a maneuver available to any and all characters, no cost. Your vehicle should be able to do it if it has a STR score and an arm/hand.
  9. One thing comes to mind would be Uncontrolled, No Conscious Control, Area of Effect, Trigger. So whoever makes the disease sets up the specific amount of time it's transferable for, as per Uncontrolled, by paying the required amount of endurance. From there, there's No Conscious Control of how it might be transferred via Trigger and Area of Effect. But the questions unclevlad brings up need to be answered to have a specific build.
  10. /sigh Orkzkool drop we got here. Look, just pay attention to Lucius. He'll get you some help. =P
  11. Was it resent? Or restab? The ORKZ I know are familiar with those words.
  12. Ya! I'm pretty sure things like claws, or whether your vehicle has wheels or legs for example, are special effects of the vehicle. Vehicles start with basic characteristics, which can be found on 6E2 186, and movement modes, 6E2 188, but how they work exactly are special effects. I'd say the same thing about STR. Your vehicle could be a mech with arms and hands, couldn't it? A combat maneuvre should be decent, unless you envision the arm being extremely long, since what you get for free would be reach equivalent to a character's reach.
  13. Fair enough, mallet, haven't read that one! I'd direct the OP to read the entry on Complimentary Skills, which I think is the most practical use of Background Skills. There's also the last paragraph in the entry of the Knowledge Skill, which describes something I was trying to get at, but didn't do a good job of.
  14. Teleportation Circle: Teleportation 5m, No Relative Velocity, Area Of Effect (4m Radius; Circle denoted on the ground with Gestures; +1/4), Safe Blind Teleport (+1/4), Limited Range (Teleportation Circle must be cenetered on a point no more than 5m from Character; +1/4), Constant (+1/2), Uncontrolled (+1/2), Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates, Character does not control activation of personal Trigger; Teleportation Triggered when any Character enteres the Teleportation Circle; +3/4), Usable As Attack (+1), Grantor pays the END whenever the power is used, MegaScale (1m = 100 km; +1 1/2) (90 Active Points); Extra Time (5 Minutes, Only to Activate, -1), Gestures (Requires both hands; -1/2), Incantations (-1/4) 33 That's what I came up with. How close am I? One trouble with giving Teleportation AoE and changing its range from Self to Ranged, is that power has two different ranges. A range at which a gate can be created and a distance one can be teleported.
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