Anaximander Posted April 27, 2017 Report Share Posted April 27, 2017 I have recently started reading some of the Dune prequel books. For those who have not read the books, the Dune universe includes personal field generators that have a specific weakness to slow attacks. How would a slow attack be modeled in the Hero System? Quote Link to comment Share on other sites More sharing options...
Cantriped Posted April 27, 2017 Report Share Posted April 27, 2017 I am only moderately familiar with Dune, having never actually read the books themselves, but... Considering that in that context "slow" meant "low-velocity". A Slow Attack might include any Constant Area Of Effect attacks (such as flames or poison gas), Crushing damage, specific custom martial maneuvers with the +1 segment element, or you could allow characters to take Extra Time (Extra Phase) on a hand-to-hand attack to bypass the shield as an optional rule. Specific weapons might also be designed to be effective against shielded targets. For example: A Ballistic Weapon whose projectiles tunnel slowly into the shield-space/target after impact.A Landmine that spews deadly toxins into the shield-space/target through a nozzle/needle the target steps on. A Surface the electrocutes targets in contact with it, (such as a keypanel or door they may have to operate through their shield). A Melee Weapon or projectile that emits an "anti-shield-space" allowing it to damage through shielded targets without concern for velocity. Mechanically, how you represent these weapons depends on how you represent the Shield Generator itself. If you use a form of Desolidification, you can use Affects Desolid to negate it. If you use Damage Negation, you can use Reduced Negation. If you use Resistant Protection you can use Armor-Piercing or Penetrating to reduce its effectiveness. If you use a Conditional modifier, you can use the appropriate special effects to negate it. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted April 27, 2017 Report Share Posted April 27, 2017 I think its jut the defenses only work against certain kinds of attacks. Anything with too much momentum gets slowed and stopped, but a slower attack the field doesn't interfere with. So its just defenses with a limitation on it. Quote Link to comment Share on other sites More sharing options...
Anaximander Posted April 29, 2017 Author Report Share Posted April 29, 2017 The way it works in the books is that if a HtH or hand held weapon attack is pushed in slowly it can enter inside the force shield. I would think that taking a full phase or two accomplish getting inside the shield, but where the damage comes from the force of the momentum, the damage should be reduced or eliminated. I figure I would have to play it by ear to decide how much damage is caused by the momentum, but I was wondering there are other fans of Dune who have built or considered the affect practically for there games that might offer better insights. Quote Link to comment Share on other sites More sharing options...
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