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Help me with a "radiation accident"


Solomon

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Hi all,

 

I need help with a character who's going through a major reconstruction.

 

I'm running a standard Champions campaign (200+150 points). One of the characters (Bjorn) is a wimpy human with a powerful beast-form (Fenrir). The two forms have different personalities and have a Banner-Hulk kind of relationship. This has been built as a Multiform into a 400-points form. Bjorn is a 150 points character. Yes, he didn't spend most of his points.

 

I can hear what you're thinking - no, the player is not abusing this power. He spends most of his time in his human form and he's very loathe to transform. Most of the time he enters combat in human form and turns to beast-form only after having been injured - which might as well be fatal for him, since he's really weak. He's really roleplaying this to the hilt. Plus, the beast-form still falls within my campaign caps.

 

Due to a recent turn of events, Bjorn might be able to "steal" part of Fenrir's power. This would basically turn Bjorn into a full-blown superhero and remove the need for the Multiform. But Fenrir would feel "betrayed" and get even more angry and destructive. So occasionally Bjorn might still change into a berserk Fenrir.

 

How would you build this? Instead of being a useful Multiform, the Fenrir form would be a serious drawback. I don't feel it's fair forcing the character to keep a costly powers so that he can Accidentally Change into a berserk brick who's likely to attack his friends.

 

Suggestions?

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In a case like this, I would permit him to take Accidental Change without having a paid-for multiform. If you don't want to handwave the rules, maybe just give him the Berserk disadvantage, and then a few extra powers that are only useable when he is berserked. That should be far cheaper than multiform.

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