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zornwil

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zornwil last won the day on February 7 2006

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About zornwil

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    Prime Minister - GCA

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    http://www.realschluss.org/x-champions/

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  1. Re: When your superhero group became powerful enough to rule the world?
  2. Re: When your superhero group became powerful enough to rule the world? That's really neat.
  3. Re: When your superhero group became powerful enough to rule the world? As the Hawk God says, it's relative. Essentially, two players had brainiac characters to start and they engaged in an INT war. In-game it could be said to be the two intellects feeding off of each other. It's made for interesting ideas/storeis. I pretty rarely put limits on characters; when players want to put so many points into INT, it's also hard to complain as the effectiveness is, er, limited one could say compared to putting those points into STR, especially given the point of marginal returns on skill
  4. Re: When your superhero group became powerful enough to rule the world? Thanks, Chromatic, glad you added. I should have pointed out as well that there was, in the end phase, a deliberate "how do we end worrying about Earth" metagaming so that did prompt some of this at least in timing, though as Chromatic mentions it all seems a natural progression in particular for Laughton and his desires.
  5. Re: When your superhero group became powerful enough to rule the world? Yeah, I hate giving the wrong signals and/or not reading the signals correctly. I accidentally did that to Lamrok in a game, improperly communicating the tone I was looking for and compounding that by somewhat misunderstanding his character. Although fortunately it wasn't intended as long-running but rather as a lmiited run thing to both test M&M and run a different sort of supers game than we had been running.
  6. Re: When your superhero group became powerful enough to rule the world?
  7. Re: When your superhero group became powerful enough to rule the world? I'm surprised if going supervillain that he didn't or the group didn't sort of force that to NPCism. Or was the player looking for an angst-and-redemption arc? Or just not really focused beyond the next moment?
  8. Re: When your superhero group became powerful enough to rule the world?
  9. Re: When your superhero group became powerful enough to rule the world? PS - while it could not have been thus without the GM/play group allowing for it, as a GM I am not about to EVER stop the players from wherever they want their characters to go. And I think it's an interesting exercise in seeing PCs have godlike powers, what do they do? Of course, if the players wanted to go in some direction I hated, I'd stop playing, but I wouldn't try to point them in any one way or another.
  10. Re: When your superhero group became powerful enough to rule the world? The focus of the game has shifted off-planet, it's not about ruling the world per se, that was mainly the last of the on-world stuff that matters. I don't see them as supervillains though neither I nor the players agree with them politiically (PS - for this real world - for a world filled with super badguys and so on, opinions may be more mixed in the group). But we know why they do what they do and we don't dislike those characters for it.
  11. What happened? Mine (the group I GM, the superteam being the Justice Squad) does rule the world, prmiarily one of the team (Laughton) being the one driving and caring about doing so, another on the team who could possibly object the most strongly (Nexus, the one of two brainiacs along with Laughton, each 250+ INT level in HERO terms) being generally okay with that as the least of all evils and so long as Laughton allows for the appearance of free will. Laughton has basically infiltrated all the world's conspiracies towards power and all the world's governments. After the group di
  12. Re: If You Draw It...They Will Come And ditto.
  13. Re: If You Draw It...They Will Come Very nice, and a good drawing especially, somehow, in B&W.
  14. Re: Cotu! Coming back to this, I hope/wish HERO would reconsider its stance re games packaged as "Built using HERO" and, albeit requiring some proving with playtesting, this game is really a great approach to that. To me, this is what shouldi be the artistic and systemic future of HERO, building games using it as a toolkit, building the HERO system to be a toolkit useful for that.
  15. Re: The Mavericks & 9-11 Wow, welcome back RDU Neil! Nice to see this thread and glad you're back to enjoying gaming again!
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