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Bases and Duplication


Bleys

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Im working on a character who is ,essentialy, the spiret of a castle.

The mechanics of Duplication seem to work well for this(Duplication Castle, feedback, 100% diferent, Trigger Sundown)

 

This in itself is weird enough and i would love some feedback on it.

I would prefer that if the power were dispelled that it would cause the Spiret to disapear, not the base.but i dont think its kosher to designate the primary character as the castle.

 

So, im wondering if a +-0 modifier that causes the secondary character(the Castle) to be treated as though it was the character who payed for the duplication is appropriate?

 

I know this is strange construction but the effects of this build seem to be much cooler than just buying a base and the physical lim version of feedback.

 

Thanks alot.

Bleys

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well, the effects of duplication pan out in some realy Interesting ways. For example, When the spiret "slumbers" it does so by simply recombining with the base. This is a lot less clunky then buying Desolid( 0end ,persistent,Only while asleep)

Other cool effects are related to the feedback drawback, like the spiret is away on a mission and starts taking body.

"well i guess the base is under attack" :)

Ive Been talking to my group about this, we run a troupe style superheroic game, And they are suggesting that i just build the castle as my base character and the spiret as the duplicate. I think there agreeing to it just to get out of spending points on the Base :)

Anyway im trying a couple of diferent builds before i play it or just scrap the whole thing.

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