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Deity Runs Its First Actual-Game Combat


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If you didn't see my earlier post, I've been working on a new "combat tool" for managing combat under the HERO rule system; things have come a long way.  Today I used it for the first time in a real campaign, importing characters from Hero Designer, and am happy with how it's progressing.  Though it doesn't yet have support for things like Aid or Drain, it managed normal combat just fine with full BODY, STUN, and END tracking.

 

And it's free!  You can reach the tool here and I've created some instructions here.  I'd love to get some feedback on it.

 

image.thumb.png.eaef1f1c9606ee0ff8eb56d3f95ac0c8.png

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