Other Software & Online Resources
60 topics in this forum
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- 3 replies
- 190 views
Gemini Studio is the companion app for the Gemini game system. This app is available for iOS and Android via the app stores. I’m happy to announce that the app has finally entered an open beta. Open beta means anyone can use the app now. The beta will be running until the new year. Features of the app include: Build characters in the genre of your choice Use the built-in tools to play your character in a game Print characters using the built-in print templates Export your characters to Roll20® Share characters with other players or GMs by exporting them Use the help system to reference game rules Check…
Last reply by HeroGM, -
- 15 followers
- 113 replies
- 4.5k views
Howdy folks! I've been anxious to share this news with you until I had more than just promises to share. I am developing the Hero System for FoundryVTT, under license with Hero Games, and I am just wrapping up on the foundation before moving into automation. My goal is to keep this as simple as possible, focus on automating the things that have greatest impact (e.g., using/tracking END), and allow others to build on it. Hero for Foundry will take 2 forms: Hero 6E Basic will be a FREE ($0) system for FoundryVTT that will only include content from the Hero System 6E Basic Rulebook. You will be able to add skills, maneuvers, talents, pow…
Last reply by Legendsmiths, -
- 6 replies
- 171 views
I recently started running a Hero campaign for the first time in maybe 20 years. I picked up the 6e books, Hero Designer and Hero Combat Manager. But... I find HCM hard to use. I get that it does a lot but it requires a lot of clicks for every action and doesn't automate things like actually determining if an attack hits. This makes it very hard to use to simulate combat, like testing in advance if the party's opponents are too powerful or too weak. So I decided to try my hand at this and would like to get feedback on it. I've created a proof-of-concept here: https://deity-online.com/app/combat-tool To try it out: …
Last reply by Chris Goodwin, -
- 1 follower
- 33 replies
- 1.7k views
Hello everyone, I’d like to announce the availability of a new Hero System character sheet for Roll20 intended for heroic-level campaigns. “Hero System 6e Heroic” is available alongside Darren’s “Hero System 6e” in Roll20’s game options. This is an entirely new character sheet that uses no code from the earlier sheet. HS6e Heroic has a different design philosophy motivated by the needs of heroic settings such as Fantasy Hero and Star Hero. Over the last year or so I worked on a Star Hero campaign, but felt stymied because the existing character sheet was inappropriate for the setting. Eventually I decided I would either have to drop the idea or lea…
Last reply by Villain In Glasses, -
- 1 follower
- 7 replies
- 302 views
I'm slowly working on creating some html templates using paged.js as a parser. Will allow for easier PDF creation with actual page breaks, page numbers, headers etc. I'm going to try and comment the files well enough as well so they of anyone wants to do any changes, or uses it as a based for other sheets may as well and not get lost. Attached is a few pages I did, all html. Yeah I know it needs work but wanted to make sure the script worked in Firefox, Edge and Chrome.
Last reply by HeroGM, -
- 0 replies
- 46 views
If you didn't see my earlier post, I've been working on a new "combat tool" for managing combat under the HERO rule system; things have come a long way. Today I used it for the first time in a real campaign, importing characters from Hero Designer, and am happy with how it's progressing. Though it doesn't yet have support for things like Aid or Drain, it managed normal combat just fine with full BODY, STUN, and END tracking. And it's free! You can reach the tool here and I've created some instructions here. I'd love to get some feedback on it.
Last reply by bcwhite, -
- 1 reply
- 97 views
My wife found this online graph paper generator: https://incompetech.com/graphpaper/ Appears to be completely free at the moment. If you scroll down to the Patterns section, there's a Hex Grid option.
Last reply by ultrium, -
- 1 follower
- 5 replies
- 631 views
Are there any dice rolling apps or online dice rollers that can generate Hero style rolls? I know aobut the Hero phone app and Hero TTS, but anything else?
Last reply by Doc Democracy, -
- 7 replies
- 333 views
I'm still determining where I'm going with this post, but I've been diving into the HSM code again, fixing some bugs, and it has me reflecting on the app itself. The app is coming up on its 5th anniversary, which is cool. Five years is a long time in development years, though, and a lot has changed in the React Native (React Native is a mobile app development framework, which HSM is built on) world in that time. Things continue to change in that world rapidly. When I built the app, I followed the suggested best practices at the time, which were then replaced by different best practices. Time has gone by, and I have built a few apps in that time…
Last reply by Ndreare, -
- 1 follower
- 4 replies
- 509 views
Stuck it here just cause. Lately I've been printing the smaller hero books as booklet size 8.5x5.5 (11" on its side). Next up is the Pulp Hero adventures by Steve L. Along with some of the older modules.
Last reply by otudor, -
- 1 follower
- 4 replies
- 367 views
does anyone have this, especially from the BbB deluxe edition? Found my copy (along with Hero Creator) finally.
Last reply by HeroGM, -
- 4 followers
- 10 replies
- 884 views
Hi there everyone. I've been working on a module for playing 6e Hero in Foundry for a bit now, and it's finally ready enough, I feel, to be used publicly. I've submitted it for approval to Foundry itself, but in the meantime, I've made the repository containing it public and if you're interested, you can check it out here: https://github.com/jared-l-vine/hero6e-foundryvtt Fair warning, it's pretty feature-light at the moment. There's a lot more I want to do with it, but it's taken some time getting these basics up and running and learning how you even develop a Foundry module in the first place. Feel free to take a look and submit and bugs you come…
Last reply by Legendsmiths, -
- 2 followers
- 2 replies
- 152 views
I have a quick question that is computer related. I do not want to post this to the Hero Designer forum because this is a computer issue not a HD issue. When I load HD6 on the laptop I carry around the font is simply too small to see. The solution is to launch HD from the command line (or create a batch script) with the following: javaw -jar HD6.jar [font size] for example, the following would set the default font size throughout the application to 18pt: javaw -jar HD6.jar 18 Full thread here: https://www.herogames.com/forums/topic/94648-hd6-issues-under-windows-high-resolution-screens/ My problem is I cannot …
Last reply by Spence, -
Anyone else playing or just messing around with Talespire? I love the thing and I'm currently using to run a Star Wars game (Hero6th). I still use roll20 for Space combat but I love the system for 3D encounter environments.
Last reply by C.R.Ryan, -
Midjourney
by Steve- 12 replies
- 434 views
I recently came across an article for an AI-created art program called Midjourney and wondered if anyone on here had ever used it. The online art that it generated was pretty impressive.
Last reply by Pattern Ghost, -
- 0 replies
- 472 views
Another cool way to use emerging AI is to help with adventure plots. You can use Chat-GPT to do this. You need to create an account to use it. For years I have been using Inspiration Pad Pro (free tool) to create adventure outlines like this. Tigger: Apparition Major Goal: Solve Mystery - Disappearance Of Person(s) Obstacle to Goal: Race Against Antagonist(s) Location: A church steeple rises above a swampy pool. The waters around the ruin are shallow, except in the graveyard, where open and empty graves create deep, submerged pits. Location Feature: Chapel Phenomena: Strange Weather Villain Goal/Reason: Revenge Artifact: Exotic Item Theme: Power Ke…
Last reply by bluesguy, -
- 3 followers
- 23 replies
- 1.3k views
There’s a new Roll20 project in the works with a Q4 2022 targeted release. The Champions Complete Bundle will include a combined Compendium of Champions Complete and Champions Begins, plus the Champions Begins tutorial adventure and an additional set of maps and tokens. If you’re unfamiliar with Roll20 Compendiums, they provide simple rules and content access with filtering and search capabilities. Additionally, Compendiums allow users to drag and drop character tokens directly into maps and access their character sheets. For example, a GM could drop a villain into a map and access the villain’s character sheet in seconds. The Compendium will use the currently…
Last reply by ccastan, -
- 1 follower
- 6 replies
- 544 views
I am to the point on my Roll20 character import for 6e that I would like some alpha testers. If you are interested, send me a PM. To be able to help you need to: 1. Own Hero Designer. 2. Have a PRO subscription to Roll20. 3. Use the HS6e character sheet in your Roll20 campaign. At this point I have the basic characteristics along with running, swimming and horizontal leap, continuing to work on other things. Skills are probably up next. - E
Last reply by darkutopia, -
- 0 replies
- 176 views
I stumbled on an updated version of the HERO system module for FoundryVTT! Still for FoundryVTT v9, but it will be updated to v10 soon! A new developer has taken over the project. https://github.com/dmdorman/hero6e-foundryvtt
Last reply by techogre, -
- 0 replies
- 135 views
OK, I bought it as soon as I saw the news it was live. Not used it though? Anyone given it a road-test? What are the high and low lights? Doc PS: Why isn't there notifications on the site to tout it?
Last reply by Doc Democracy, -
- 2 followers
- 12 replies
- 1.6k views
We were able to get a lot accomplished this week for the Champions Begins GM Book & Adventure. We completed editing of Chapters 1 through 4, and added the content to the Roll20 Adventure that'll be included in the bundle. The work done this week concentrated on editing and proofreading the adventure, and formatting it for Roll20. It's just the copy text and art for now. The maps, characters, and tokens are planned for after the text content for the adventure is complete. The plan for next week is to complete Chapter 5 by editing and formatting for Roll20 (making sure all the headers are consistent, another proofreading pass and such). Then doing a final e…
Last reply by ccastan, -
Scale - 3D
by HeroGM- 1 follower
- 0 replies
- 176 views
I was playing around with Daz Studio today and did this. Each hex is 2m, with a 1/2 scale, Normal (2m) and Large (4m).
Last reply by HeroGM, -
- 8 replies
- 648 views
I am trying to launch a "Play-by-Post" HERO 5th Pulp game and need a site where my players/I can share maps, discuss "In Character" and "Out-Of-Character" topics, roll dice, essentially game in an asynchronous fashion. Just to be clear, I do not need a VTT... I attempted to use "World Anvil" but everything there makes me feel like I spend FAR more time fighting their overly convoluted interface than creating my game content. At one point, I attempted to generate a link to join my campaign that sent my player to a TOTALLY different campaign! Argh!!!! Does anyone have any suggestions for a low cost place to host a "Play-by-Post" HERO 5th game? …
Last reply by Ndreare, -
- 2 replies
- 384 views
For those who know, Alter Ego Software closed shop. They took everything off Drivethrurpg and everything. You may still get updates if you have MetaCreator, but support is minimal.
Last reply by HeroGM, -
- 1 follower
- 5 replies
- 360 views
This is a free pdf on drivethrurpg. The author basically reversed engineered the books from the ODD (Little Brown Books), D&D B/X, BECMI and AD&D 1st. Margins, table strokes, layout, etc along with what fonts were originally used as well as alternatives. Included is the PDF of his findings as well as InDesign files setting up Master Pages for the different layouts.
Last reply by Duke Bushido,
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