Hierax Posted January 16, 2004 Report Share Posted January 16, 2004 Here's the first draft write-up of Goblins:Goblin (Standard 25 Point Warrior) Val Char Cost 8 STR -2 8 DEX -6 8 CON -4 8 BODY -4 6 INT -4 6 EGO -8 6 PRE -4 6 COM -2 3 PD 1 3 ED 1 2 SPD 2 4 REC 0 16 END 0 16 STUN 0 3" RUN-61" SWIM-11 1/2" LEAP0Characteristics Cost: -37Cost Power END 1 Tough Leathery Skin: Damage Resistance (1 PD/1 ED) 10 Small and Hard To Hit: +2 with DCV 6 Claws/Fangs: Killing Attack - Hand-To-Hand 1 point (0 1/2d6 w/STR), Reduced Endurance (0 END; +1/2) (7 Active Points); Reduced Penetration (-1/4) 5 Infravision 60': Infrared Perception (Sight Group) 2 Snout: +2 PER with Normal Smell 5 Snout: Tracking with Normal Smell 2 Tireless: Naked Modifier - on 10 STR, Reduced Endurance (1/2 END; +1/4) (2 Active Points) 8 Durable: Life Support (Immunity Viral Infections; Immunity Bacterial Infections; Immunity Zootoxins; Immunity Phytotoxins; Safe in Intense Cold; Safe in Intense Heat) (17 Active Points); Limited Power (Only 50% Effect From) (-1) 1 Deprived: Life Support (Custom Adder; Eating Character only has to eat twice per week (30% of Human); Sleeping Character only has to sleep 16 hours per week (30% of Human)) Powers Cost: 40Cost Skill 4 WF: Common Melee Weapons, Common Missile Weapons 0 Language: Goblin (Jebline) (idiomatic) (4 Active Points) 2 Language: Hobgoblin (Ho-Jebline) (fluent conversation) 1 Language: Orc (Euroz) (basic conversation) 1 Language: Bugbear (Buheer) (basic conversation) 1 Language: Kobold (Celbit) (basic conversation) 2 PS: Warrior 11- 2 Survival 10- 1 Stealth 8- 4 +2 with Stealth 1 Concealment 8- 3 +2 with Concealment (4 Active Points); Self Only (-1/2) Skills Cost: 22Val Disadvantages 20 Normal Characteristic Maxima - Goblin 5 Distinctive Features - Goblin: (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) 5 Physical Limitation - Short Lived (~50 years): (Infrequently, Slightly Impairing) 5 Physical Limitation: Small, down to half human size (1m, or 1/2"; +3" KB) Infrequently, Slightly Impairing 5 Physical Limitation: Reduced Leap, can only leap 1" Infrequently, Slightly Impairing 10 Physical Limitation: Poor Eyesight, suffers -2 to all Sight PER Rolls in sunlight or bright light (Infrequently, Greatly Impairing) 15 Psychological Limitation: Aversion to Sunlight (Common, Strong) 10 Psychological Limitation: Hatred of Dwarves and Gnomes (Uncommon, Strong) 10 Psychological Limitation: Timid Common, Moderate 5 Rivalry: Professional (Other Goblins and Tribes of Goblins; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 10 Susceptibility to Sunlight or Very Bright Light: , -1 to All Rolls Instant (Common) Disadvantage Points: 100Base Points: 0Experience Required: 0Total Experience Available: 0Experience Unspent: 0Total Character Cost: 25 Height: 1.07 m Hair: n/a Weight: 15.00 kg Eyes: Red Appearance: Goblins are a humaniod race, small (3.5' to 4.5' tall) and very ugly by human standards. They have pointed ears and misshapen teeth. Thier skin is tough and leathery and is a pale earthy color, such as chalky tan or livid gray. Their eyes are red or yellow, and glow when there is little light.Personality: Quote:Background: Goblins are basically a smaller version of Hobgoblins or Orcs. Goblins live underground in caves and caverns and have well-developed infravision, with a 60-90' range. In full daylight they fight with a penalties, so they normally send hunting parties out at night to scavenge food and attack poorly -defended groups of humans. Powers/Tactics: Outnumber and overwhelm.Campaign Use: Archtypical small sub-human monster race. Variants: - Leader = Orc (1/40); Assistants = Orc (4/40); Guards = Hobgoblin (1/50); Sub-Chief = Hobgoblin (1/200); Bodyguards = Gnoll (2-8/Chief). - Sub-Chief: 1+1 HD = 11 BODY, STUN figured +4. - Chief: 2+2 HD = 12 BODY, STUN figured +8. - King: 3+3 HD = 13 BODY, STUN figured +12, no penalties in daylight, all goblins +2 Morale. - Shaman: up to 7th level Cleric (up to 70 Active Points of Divine Spells) - Witchdoctor: up to 4th level Magic-User (up to 40 Points of Arcane Spells) Sources: - RC.180; 1e-MM.47, 1e-DMG.40; 2e-MM.163, 2e-CBoH.35-36; 3e-MM.107-108. - Roger E. Moore "The Half-Orc Point of View" and "The Gods of the Orcs" Dragon Magazine #62 (June 1982) Reprinted in Best of Dragon Magazine #3 (July 1983) p.28ff. - Tolkienesque Orcs, Goblins, Hobgoblins, and Uruk-Hai: tCGtME.304-306, 404-405; RM/MERP: LoME-V3.84ff. - Rolemaster Orcs: Races + Cultures: Underground Races (Goblins, Hobgoblins, Common Orcs, Greater Orcs, and Grey Orcs) (1996) - Hero: FH.118; 4e FH.172-173, FHC.72-74; 5e HSB.27, MMM.50. Quote Link to comment Share on other sites More sharing options...
Eosin Posted January 17, 2004 Report Share Posted January 17, 2004 I like but man are they slow. They don't want to get into any foot races Quote Link to comment Share on other sites More sharing options...
Hierax Posted February 8, 2004 Author Report Share Posted February 8, 2004 Hieraxian Goblins - 2nd Draft Write-Up Goblins Updated General Grey Hero Updates page: http://www.hierax.com/hero/fantasy/grey/updates.html Adobe Acrobat (.PDF): http://www.hierax.com/hero/fantasy/grey/monster/goblin.pdf Hero Designer Template (.HDT): http://www.hierax.com/hero/fantasy/grey/monster/goblin.hdt Quote Link to comment Share on other sites More sharing options...
Hierax Posted February 8, 2004 Author Report Share Posted February 8, 2004 Eosin, I upgraded the running from 3" to 4" since Goblins are an average of 4' tall (4/6 of human height = 4/6 of human movement rate). Quote Link to comment Share on other sites More sharing options...
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