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Monster/Race: Goblin


Hierax

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Here's the first draft write-up of Goblins:Goblin (Standard 25 Point Warrior)

Val Char Cost
8 STR -2
8 DEX -6
8 CON -4
8 BODY -4
6 INT -4
6 EGO -8
6 PRE -4
6 COM -2
3 PD 1
3 ED 1
2 SPD 2
4 REC 0
16 END 0
16 STUN 0
3" RUN-61" SWIM-11 1/2" LEAP0Characteristics Cost: -37
Cost Power END
1 Tough Leathery Skin: Damage Resistance (1 PD/1 ED)
10 Small and Hard To Hit: +2 with DCV
6 Claws/Fangs: Killing Attack - Hand-To-Hand 1 point (0 1/2d6 w/STR), Reduced Endurance (0 END; +1/2) (7 Active Points); Reduced Penetration (-1/4)
5 Infravision 60': Infrared Perception (Sight Group)
2 Snout: +2 PER with Normal Smell
5 Snout: Tracking with Normal Smell
2 Tireless: Naked Modifier - on 10 STR, Reduced Endurance (1/2 END; +1/4) (2 Active Points)
8 Durable: Life Support (Immunity Viral Infections; Immunity Bacterial Infections; Immunity Zootoxins; Immunity Phytotoxins; Safe in Intense Cold; Safe in Intense Heat) (17 Active Points); Limited Power (Only 50% Effect From) (-1)
1 Deprived: Life Support (Custom Adder; Eating Character only has to eat twice per week (30% of Human); Sleeping Character only has to sleep 16 hours per week (30% of Human))
Powers Cost: 40
Cost Skill
4 WF: Common Melee Weapons, Common Missile Weapons
0 Language: Goblin (Jebline) (idiomatic) (4 Active Points)
2 Language: Hobgoblin (Ho-Jebline) (fluent conversation)
1 Language: Orc (Euroz) (basic conversation)
1 Language: Bugbear (Buheer) (basic conversation)
1 Language: Kobold (Celbit) (basic conversation)
2 PS: Warrior 11-
2 Survival 10-
1 Stealth 8-
4 +2 with Stealth
1 Concealment 8-
3 +2 with Concealment (4 Active Points); Self Only (-1/2)
Skills Cost: 22
Val Disadvantages
20 Normal Characteristic Maxima - Goblin
5 Distinctive Features - Goblin: (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
5 Physical Limitation - Short Lived (~50 years): (Infrequently, Slightly Impairing)
5 Physical Limitation: Small, down to half human size (1m, or 1/2"; +3" KB) Infrequently, Slightly Impairing
5 Physical Limitation: Reduced Leap, can only leap 1" Infrequently, Slightly Impairing
10 Physical Limitation: Poor Eyesight, suffers -2 to all Sight PER Rolls in sunlight or bright light (Infrequently, Greatly Impairing)
15 Psychological Limitation: Aversion to Sunlight (Common, Strong)
10 Psychological Limitation: Hatred of Dwarves and Gnomes (Uncommon, Strong)
10 Psychological Limitation: Timid Common, Moderate
5 Rivalry: Professional (Other Goblins and Tribes of Goblins; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
10 Susceptibility to Sunlight or Very Bright Light: , -1 to All Rolls Instant (Common)
Disadvantage Points: 100

Base Points: 0Experience Required: 0Total Experience Available: 0Experience Unspent: 0Total Character Cost: 25

Height: 1.07 m Hair: n/a
Weight: 15.00 kg Eyes: Red
Appearance: Goblins are a humaniod race, small (3.5' to 4.5' tall) and very ugly by human standards. They have pointed ears and misshapen teeth. Thier skin is tough and leathery and is a pale earthy color, such as chalky tan or livid gray. Their eyes are red or yellow, and glow when there is little light.Personality: Quote:Background: Goblins are basically a smaller version of Hobgoblins or Orcs. Goblins live underground in caves and caverns and have well-developed infravision, with a 60-90' range. In full daylight they fight with a penalties, so they normally send hunting parties out at night to scavenge food and attack poorly -defended groups of humans. Powers/Tactics: Outnumber and overwhelm.Campaign Use: Archtypical small sub-human monster race.

 

Variants:

- Leader = Orc (1/40); Assistants = Orc (4/40); Guards = Hobgoblin (1/50); Sub-Chief = Hobgoblin (1/200); Bodyguards = Gnoll (2-8/Chief).

- Sub-Chief: 1+1 HD = 11 BODY, STUN figured +4.

- Chief: 2+2 HD = 12 BODY, STUN figured +8.

- King: 3+3 HD = 13 BODY, STUN figured +12, no penalties in daylight, all goblins +2 Morale.

- Shaman: up to 7th level Cleric (up to 70 Active Points of Divine Spells)

- Witchdoctor: up to 4th level Magic-User (up to 40 Points of Arcane Spells)

 

Sources:

- RC.180; 1e-MM.47, 1e-DMG.40; 2e-MM.163, 2e-CBoH.35-36; 3e-MM.107-108.

- Roger E. Moore "The Half-Orc Point of View" and "The Gods of the Orcs" Dragon Magazine #62 (June 1982) Reprinted in Best of Dragon Magazine #3 (July 1983) p.28ff.

- Tolkienesque Orcs, Goblins, Hobgoblins, and Uruk-Hai: tCGtME.304-306, 404-405; RM/MERP: LoME-V3.84ff.

- Rolemaster Orcs: Races + Cultures: Underground Races (Goblins, Hobgoblins, Common Orcs, Greater Orcs, and Grey Orcs) (1996)

- Hero: FH.118; 4e FH.172-173, FHC.72-74; 5e HSB.27, MMM.50.

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