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Why not partially advantaged?


TucsonTom66

Question

Partially limited powers are an excellent feature of the hero system rules. Why isn't there a similar feature for partially advantaged powers? For example, couldn't half of an energy blast be armor piercing, or half of some armor be hardened? This would also be particularly effective with regard to ncm adders on movement. If we buy reduced endurance on flight with ncm adders, why do we pay the advantage on the adders, which don't in any way cost endurance? It would seem that the advantage should only apply to the base flight cost and NOT the ncm adders. Perhaps a partially advantaged power ruling could facilitate this?

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There's no rule that I'm aware of offhand that specifically prohibits partially Advantaged powers. However, given the difficulties posed by most such constructs, I don't think it's something that should be encouraged, and it's something that has to be left to each GM to judge on a case-by-case basis.

 

Adders, whether for Noncombat Movement or otherwise, do cost END. A character with Teleportation 10", x8 Noncombat (30 Active Points) pays 3 END when using the power, even if he doesn't use the Adder.

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