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Knockback and falling


paul_runstedler

Question

Searched the FAQ and this group and didn't find this question/answer.

 

If you're say 10 hexes in the air and get hit with an attack that knocks you back 22 hexes (and stuns you), what damage do you take? Falling damage would be 10d6, knockback would be 11d6 (half because you're flying horizontal, and hit the ground instead of an object). Would it be 11d6

 

What would happen in the reverse situation. I.e. 10 hexes in the air (10d6 damage), and 12 hexes knockback (6d6 damage)?

 

I guess I'm asking if in the air, and you take knockback (and end up hitting the ground because you're stunned or the like), do you take damage equal to the max of fall damage/knockback damage?

 

Thanks Steve!

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Hmmm, good question. I'm surprised no one's ever asked this before.

 

A character who’s in the air and takes Knockback damage ordinarily takes the Knockback damage, not falling damage. However, the GM may, in the interest of common sense and dramatic sense, apply falling damage instead. This makes the most sense when the character is falls a long way (particularly if he’s also Stunned or Knocked Out).

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