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Succor Question


Resartus

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Re: Succor Question

 

I'm pretty sure the points wouldn't fade like aid. You'd be maintaining the points every phase, even though you're not actually using endurance, so if you get knocked or stop, the points dissapear instantly.

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Re: Succor Question

 

I'm pretty sure the points wouldn't fade like aid. You'd be maintaining the points every phase' date=' even though you're not actually using endurance, so if you get knocked or stop, the points dissapear instantly.[/quote']

 

 

Ok, that's what I was hoping would happen but then why would anyone ever buy Aid?

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Re: Succor Question

 

Because Aid is an instant power with a continuous effect, and 0 End succor is a constant power.

 

EX: Succorman 0 End Succors Hero Man for 20 extra Strength. Succorman is then knocked out. Hero Man's extra strength goes "poof." Same thing for if Succorman goes around a corner, loses LOS due to darkness, etc.

 

Aidman Aids Hero Man for 15 extra strength. Aidman is knocked out, blinded, and tossed off a cliff into the water in a sack. However, Hero Man still gets the Aided Strength, which fades at the normal, slow rate.

 

Don't get me wrong, sometimes Succor is more effective. But not always, and certainly not enough to be broken.

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Re: Succor Question

 

Because Aid is an instant power with a continuous effect, and 0 End succor is a constant power.

 

EX: Succorman 0 End Succors Hero Man for 20 extra Strength. Succorman is then knocked out. Hero Man's extra strength goes "poof." Same thing for if Succorman goes around a corner, loses LOS due to darkness, etc.

 

Aidman Aids Hero Man for 15 extra strength. Aidman is knocked out, blinded, and tossed off a cliff into the water in a sack. However, Hero Man still gets the Aided Strength, which fades at the normal, slow rate.

 

Don't get me wrong, sometimes Succor is more effective. But not always, and certainly not enough to be broken.

 

Thank you, that is exactly what I needed to know, I appreciate the examples.

 

Quick followup question, I'd like to build a succor based power that boosts the pilot while he's in the vehicle and have it fade immediately after the pilot exits the vehicle. Sort of a "requires continuous contact" limitation, I was planning on making it a -1/2 limitation, does that sound right or is it too much?

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