Resartus Posted May 20, 2004 Report Share Posted May 20, 2004 If you add the Reduced Endurance +1/2 advantage to Succor what happens to the boosted points? Do they fade like Aid now that there isn't any endurance required? Would you set a trigger to stop the aid? Quote Link to comment Share on other sites More sharing options...
Snarf Posted May 21, 2004 Report Share Posted May 21, 2004 Re: Succor Question I'm pretty sure the points wouldn't fade like aid. You'd be maintaining the points every phase, even though you're not actually using endurance, so if you get knocked or stop, the points dissapear instantly. Quote Link to comment Share on other sites More sharing options...
Resartus Posted May 21, 2004 Author Report Share Posted May 21, 2004 Re: Succor Question I'm pretty sure the points wouldn't fade like aid. You'd be maintaining the points every phase' date=' even though you're not actually using endurance, so if you get knocked or stop, the points dissapear instantly.[/quote'] Ok, that's what I was hoping would happen but then why would anyone ever buy Aid? Quote Link to comment Share on other sites More sharing options...
Fireg0lem Posted May 21, 2004 Report Share Posted May 21, 2004 Re: Succor Question Because Aid is an instant power with a continuous effect, and 0 End succor is a constant power. EX: Succorman 0 End Succors Hero Man for 20 extra Strength. Succorman is then knocked out. Hero Man's extra strength goes "poof." Same thing for if Succorman goes around a corner, loses LOS due to darkness, etc. Aidman Aids Hero Man for 15 extra strength. Aidman is knocked out, blinded, and tossed off a cliff into the water in a sack. However, Hero Man still gets the Aided Strength, which fades at the normal, slow rate. Don't get me wrong, sometimes Succor is more effective. But not always, and certainly not enough to be broken. Quote Link to comment Share on other sites More sharing options...
Resartus Posted May 21, 2004 Author Report Share Posted May 21, 2004 Re: Succor Question Because Aid is an instant power with a continuous effect, and 0 End succor is a constant power. EX: Succorman 0 End Succors Hero Man for 20 extra Strength. Succorman is then knocked out. Hero Man's extra strength goes "poof." Same thing for if Succorman goes around a corner, loses LOS due to darkness, etc. Aidman Aids Hero Man for 15 extra strength. Aidman is knocked out, blinded, and tossed off a cliff into the water in a sack. However, Hero Man still gets the Aided Strength, which fades at the normal, slow rate. Don't get me wrong, sometimes Succor is more effective. But not always, and certainly not enough to be broken. Thank you, that is exactly what I needed to know, I appreciate the examples. Quick followup question, I'd like to build a succor based power that boosts the pilot while he's in the vehicle and have it fade immediately after the pilot exits the vehicle. Sort of a "requires continuous contact" limitation, I was planning on making it a -1/2 limitation, does that sound right or is it too much? Quote Link to comment Share on other sites More sharing options...
Snarf Posted May 21, 2004 Report Share Posted May 21, 2004 Re: Succor Question No Range is worth -1/2, so that sounds good to me. Quote Link to comment Share on other sites More sharing options...
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