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Nemesis character?


Vanguard00

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Has anyone ever put together a character that's essentially a "nemesis" of whomever s/he may be fighting?

 

I was wondering what the feasibility of this would be from a GM's point of view, as well as how to actually construct it.

 

For the first part, having a character (hero or villain) who can adapt to the person s/he is facing could be highly unbalancing, but it'd be a decent idea for a team-oriented encounter. I'm not sure if I'd let such a character into my campaign as a PC, but I'm interested in trying to play one :)

 

The second part is what throws me. How to construct it? I thought about making a decent "super norm" type character, good stats but nothing truly "super", and then giving that person a VPP to represent the powers s/he can have.

 

Each power in the VPP would have "No conscious control", "1 continuous charge (character must keep power during fight)", and similar limitations, but I can't seem to wrap my mind around how to do it.

 

The key to it would be an Analyse ability that allowed the character (instinctively, no conscious control) to develop the power necessary to defending against or defeating his opponent. That might mean developing a power that the opponent has a vulnerability to, or developing a good defense against whatever is being used against him.

 

All the powers would fade within a minute or so of the fight ending. It only works against a person (or maybe people, if that's doable), so it won't help the guy if he falls off a building or sinks to the bottom of the ocean.

 

It just occured to me this morning and I've been kicking it around without a book handy, so I thought I'd drop it here for y'all to mull or null as appropriate.

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Guest WhammeWhamme

Re: Nemesis character?

 

Sense "How to be their nemesis" with high roll.

 

+VPP, limited clase of powers: Nemesis powers only.

 

The tricky part is the GM figuring out what the heck the Nemesis powers SHOULD be...

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Re: Nemesis character?

 

Well, at a minimum Nemesis should detect all a hero's vulnerabilities and susceptibilites and exploit them. Not to mention psychological limits. (How about a little fire, Scarecrow?)

 

Nemesis should adapt to the hero's NND and ALD attacks, developing just the power required to stop them. The other attacks and powers should have their disadvantages examined for fatal weaknesses. (Restrainable wings, whotta pity)

 

Any omissions in the hero's defenses should be exploited as well. (What? Poor Ego Defense, tsk, tsk....)

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