Killer Shrike Posted March 26, 2003 Report Share Posted March 26, 2003 Hey all, I wanted a powerful mystic antagonist as a Tier 2 NPC (not world-threatening, but formidable). I ended up lifting Talisman and adapting her by tacking on a couple of hundred points of extra powers. I renamed the character and her background is different to fit my storyline. I intend to use her as a sometimes-ally sometimes enemy Loki type character. Ultimately selfserving, but possibly helpful when it suits her ends. I wanted her to have more odd-ball and story driving powers so I tacked on a few 'allows-for-plausible-story-hooks' powers more than combat ability. I also wanted her to be an independent player to be reckoned with, so I upped her INT and EGO a tad to reflect her stature as a mover and shaker. So, here she is; how does she look? Incantrix Player: Val Char Cost 10 STR 0 20 DEX 30 20 CON 20 10 BODY 0 20 INT 10 30 EGO 40 25 PRE 15 20 COM 5 5/19 PD 3 7/21 ED 3 5 SPD 20 10 REC 8 56 END 8 30 STUN 5 6" RUN02" SWIM02" LEAP0Characteristics Cost: 167 Cost Power END 60 Mastery Of Hellfire: Multipower, 60-point reserve 6u 1) Hellfire: Energy Blast 12d6 (vs. ED) (60 Active Points) (uses END Reserve) 6 6u 2) Hellfire Gate: Energy Blast 8d6 (vs. ED), Explosion (Normal (Radius) -1 DC/1"; +1/2) (60 Active Points) (uses END Reserve) 6 6u 3) Agonizing Hellfire: Energy Blast 8d6 (vs. ED), Armor Piercing (+1/2) (60 Active Points) (uses END Reserve) 6 6u 4) Writhing Hellfire: Energy Blast 4d6 (vs. ED), Penetrating (+1/2), Uncontrolled (+1/2), Continuous (+1) (60 Active Points) (uses END Reserve) 6 40 Foul Sorcery: Multipower, 40-point reserve 4u 1) Warp and Wend: Teleportation 6" (Position Shift), Safe Blind Teleport (+1/4), Megascale (1" = 100 km; +3/4), Can Be Scaled Down: 1" = 1km (+1/4) (38 Active Points) (uses END Reserve) 4 2u 2) Cull the Weak: Transfer 2d6 -1 (max. Transfered Points: 13): END to STUN & BODY, Variable Effect (Two Powers Simultaneously; +1/2) (40 Active Points); Only Restores To Starting Values (-1/2), Beam (-1/4) (uses END Reserve) 4 4u 3) Domination: Mind Control 8d6 (40 Active Points) (uses END Reserve) 4 4u 4) Befuddlement: Mental Illusions 8d6 (40 Active Points) (uses END Reserve) 4 4u 5) Spell Of Torment: Ego Attack 4d6 (40 Active Points) (uses END Reserve) 4 4u 6) Touch Of Terror: Drain 4d6: PRE (40 Active Points) (uses END Reserve) 4 20 Helpful Witcheries: Elemental Control, 40-point Powers 22 1) Shield Of Sorcery: Force Field (14 PD / 14 ED), Reduced Endurance (0 END; +1/2) (42 Active Points) (added to Secondary Value) 20 2) Wings Of The Wind: Flight 20" (40 Active Points) (uses END Reserve) 4 20 3) Visions: Clairsentience (Sight Group; Additional Sense Group: Hearing Group, x4 Range) (40 Active Points) (uses END Reserve) 4 3 Magesense: Detect Magic 13- (5 Active Points); Concentration (0 DCV; -1/2) 10 Mystic Comprehension: Universal Translator (20 Active Points); Costs Endurance (Costs END Every Phase; -1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2) 13- 2 10 Mystic Wards: Power Defense (15 points) (15 Active Points); Activation Roll 14- (-1/2) 13 Mystic Will: +14 Mental Defense (20 points total), Hardened (+1/4) (19 Active Points); Activation Roll 14- (-1/2) 67 Mystic Doppelganger: Duplication (creates 5 625-point Duplicates) (Easy Recombination: 0 Phase Action (Full DCV)) (150 Active Points); Extra Time, Only to Activate Constant or Persistent Power (5 Minutes; -1), Character May Take No Other Actions (-1/4) 32 Mystic Channeling: Endurance Reserve (120 END, 30 REC) Reserve: (42 Active Points) REC: (30 Active Points); Personal REC (-1/2) Powers Cost: 363 Cost Skill 6 +2 with Master Of Hellfire Multipwer 3 High Society 14- 3 CK: Vibora Bay (INT-based) 13- 2 CK: Millennium City 11- 3 KS: Arcane & Occult Lore (INT-based) 13- 3 KS: Demonology (INT-based) 13- 3 KS: Necromancy (INT-based) 13- 3 KS: Witchcraft (INT-based) 13- 1 Language: Latin: Basic Conversation 7 Seduction 16- 3 Stealth 13- 3 Streetwise 14- Skills Cost: 40 Cost Perk 2 Contact: a member of the Circle Of The Scarlet Moon (11-) 4 Contact: a Morbanes of DEMON (11-) (Contact has: very useful Skills or resources) 4 Contact: Dark Seraph (8-) (Contact has: extremely useful Skills or resources) Perks Cost: 10 Cost Talent 44 Danger Sense (16-) (Area: General Area, Discriminatory, Function as a Sense, Sensitivity: Any Danger, Targeting Sense) (55 Active Points); IIF Unbreakable (-1/4) Talents Cost: 44 Total Character Cost: 624 Val Disadvantages 10 Distinctive Features: Mystic Aura, Not Concealable, Always Noticed and Causes Major Reaction, Detectable Only By Unusual Senses 20 Hunted: Trismegistus Council, More Powerful, 8- (Occasionally), Capture, Extensive Non-Combat Influence 15 Hunted: DEMON, As Powerful, 8- (Occasionally), Capture, Extensive Non-Combat Influence 20 Psychological Limitation: Corrupted Soul, Common, Total 15 Psychological Limitation: Utterly Self Centered; Cares Only For Herself, Common, Strong 15 Social Limitation: Secret Identity , Frequently (11-), Major Disadvantage Points: 95 Base Points: 200 Experience Required: 329 Total Experience Available: 330 Experience Unspent: 1 Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted March 26, 2003 Author Report Share Posted March 26, 2003 Heres a pic I found to use for the character. The character concept is vaguely similar to the Black Queen, Selena from the Hellfire club (inspired by the 'Hellfire' schtick of Talisman no doubt), and this pic seems to capture the hard hearted sluttiness of the character. Quote Link to comment Share on other sites More sharing options...
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