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Villain Concept


Killer Shrike

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Hey all, I wanted a powerful mystic antagonist as a Tier 2 NPC (not world-threatening, but formidable). I ended up lifting Talisman and adapting her by tacking on a couple of hundred points of extra powers.

 

I renamed the character and her background is different to fit my storyline. I intend to use her as a sometimes-ally sometimes enemy Loki type character. Ultimately selfserving, but possibly helpful when it suits her ends.

 

I wanted her to have more odd-ball and story driving powers so I tacked on a few 'allows-for-plausible-story-hooks' powers more than combat ability. I also wanted her to be an independent player to be reckoned with, so I upped her INT and EGO a tad to reflect her stature as a mover and shaker.

 

 

So, here she is; how does she look?

 

Incantrix

 

Player:

 

Val Char Cost
10 STR 0
20 DEX 30
20 CON 20
10 BODY 0
20 INT 10
30 EGO 40
25 PRE 15
20 COM 5
5/19 PD 3
7/21 ED 3
5 SPD 20
10 REC 8
56 END 8
30 STUN 5
6" RUN02" SWIM02" LEAP0Characteristics Cost: 167

 

Cost Power END
60 Mastery Of Hellfire: Multipower, 60-point reserve
6u 1) Hellfire: Energy Blast 12d6 (vs. ED) (60 Active Points) (uses END Reserve) 6
6u 2) Hellfire Gate: Energy Blast 8d6 (vs. ED), Explosion (Normal (Radius) -1 DC/1"; +1/2) (60 Active Points) (uses END Reserve) 6
6u 3) Agonizing Hellfire: Energy Blast 8d6 (vs. ED), Armor Piercing (+1/2) (60 Active Points) (uses END Reserve) 6
6u 4) Writhing Hellfire: Energy Blast 4d6 (vs. ED), Penetrating (+1/2), Uncontrolled (+1/2), Continuous (+1) (60 Active Points) (uses END Reserve) 6
40 Foul Sorcery: Multipower, 40-point reserve
4u 1) Warp and Wend: Teleportation 6" (Position Shift), Safe Blind Teleport (+1/4), Megascale (1" = 100 km; +3/4), Can Be Scaled Down: 1" = 1km (+1/4) (38 Active Points) (uses END Reserve) 4
2u 2) Cull the Weak: Transfer 2d6 -1 (max. Transfered Points: 13): END to STUN & BODY, Variable Effect (Two Powers Simultaneously; +1/2) (40 Active Points); Only Restores To Starting Values (-1/2), Beam (-1/4) (uses END Reserve) 4
4u 3) Domination: Mind Control 8d6 (40 Active Points) (uses END Reserve) 4
4u 4) Befuddlement: Mental Illusions 8d6 (40 Active Points) (uses END Reserve) 4
4u 5) Spell Of Torment: Ego Attack 4d6 (40 Active Points) (uses END Reserve) 4
4u 6) Touch Of Terror: Drain 4d6: PRE (40 Active Points) (uses END Reserve) 4
20 Helpful Witcheries: Elemental Control, 40-point Powers
22 1) Shield Of Sorcery: Force Field (14 PD / 14 ED), Reduced Endurance (0 END; +1/2) (42 Active Points) (added to Secondary Value)
20 2) Wings Of The Wind: Flight 20" (40 Active Points) (uses END Reserve) 4
20 3) Visions: Clairsentience (Sight Group; Additional Sense Group: Hearing Group, x4 Range) (40 Active Points) (uses END Reserve) 4
3 Magesense: Detect Magic 13- (5 Active Points); Concentration (0 DCV; -1/2)
10 Mystic Comprehension: Universal Translator (20 Active Points); Costs Endurance (Costs END Every Phase; -1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2) 13- 2
10 Mystic Wards: Power Defense (15 points) (15 Active Points); Activation Roll 14- (-1/2)
13 Mystic Will: +14 Mental Defense (20 points total), Hardened (+1/4) (19 Active Points); Activation Roll 14- (-1/2)
67 Mystic Doppelganger: Duplication (creates 5 625-point Duplicates) (Easy Recombination: 0 Phase Action (Full DCV)) (150 Active Points); Extra Time, Only to Activate Constant or Persistent Power (5 Minutes; -1), Character May Take No Other Actions (-1/4)
32 Mystic Channeling: Endurance Reserve (120 END, 30 REC) Reserve: (42 Active Points) REC: (30 Active Points); Personal REC (-1/2)
Powers Cost: 363

 

 

Cost Skill
6 +2 with Master Of Hellfire Multipwer
3 High Society 14-
3 CK: Vibora Bay (INT-based) 13-
2 CK: Millennium City 11-
3 KS: Arcane & Occult Lore (INT-based) 13-
3 KS: Demonology (INT-based) 13-
3 KS: Necromancy (INT-based) 13-
3 KS: Witchcraft (INT-based) 13-
1 Language: Latin: Basic Conversation
7 Seduction 16-
3 Stealth 13-
3 Streetwise 14-
Skills Cost: 40

 

Cost Perk
2 Contact: a member of the Circle Of The Scarlet Moon (11-)
4 Contact: a Morbanes of DEMON (11-) (Contact has: very useful Skills or resources)
4 Contact: Dark Seraph (8-) (Contact has: extremely useful Skills or resources)
Perks Cost: 10

 

Cost Talent
44 Danger Sense (16-) (Area: General Area, Discriminatory, Function as a Sense, Sensitivity: Any Danger, Targeting Sense) (55 Active Points); IIF Unbreakable (-1/4)
Talents Cost: 44

 

 

Total Character Cost: 624

 

Val Disadvantages
10 Distinctive Features: Mystic Aura, Not Concealable, Always Noticed and Causes Major Reaction, Detectable Only By Unusual Senses
20 Hunted: Trismegistus Council, More Powerful, 8- (Occasionally), Capture, Extensive Non-Combat Influence
15 Hunted: DEMON, As Powerful, 8- (Occasionally), Capture, Extensive Non-Combat Influence
20 Psychological Limitation: Corrupted Soul, Common, Total
15 Psychological Limitation: Utterly Self Centered; Cares Only For Herself, Common, Strong
15 Social Limitation: Secret Identity , Frequently (11-), Major

Disadvantage Points: 95

 

Base Points: 200

Experience Required: 329

Total Experience Available: 330

Experience Unspent: 1

 

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