Super Squirrel Posted April 4, 2003 Report Share Posted April 4, 2003 Demo Player: Val Char Cost 15 STR 5 24 DEX 42 22 CON 24 8 BODY -4 15 INT 5 10 EGO 0 15 PRE 5 10 COM 0 5 PD 2 6 ED 2 8 SPD 0 17 REC 0 64 END 10 39 STUN 12 10" RUN82" SWIM04" LEAP1Characteristics Cost: 112 Cost Power END 11 Death Recovery: Healing 1 BODY (Resurrection), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (60 Active Points); Extra Time, Only to Activate Constant or Persistent Power (1 Day; -2), Extra Time (Regeneration-Only) (1 Turn (Post-Segment 12); -1 1/4), Resurrection Only (-1/2), Always On (-1/2) 50 Accelerated Synopsis: +5 SPD (added to Primary Value) 20 Accelerated Stablization: +10 REC (added to Primary Value) 37 Demolition Expert: VPP (Explosive Pool), 30 base + 7 control cost (45 Active Points); OAF Fragile (-1 1/4) Powers Cost: 118 Cost Skill 9 Demolitions 15- 2 KS: Military Background 11- 3 Electronics 12- 3 Mechanics 12- 3 SS: Chemestry (INT-based) 12- Skills Cost: 20 Total Character Cost: 250 Val Disadvantages 20 Hunted: A.C.T., As Powerful, 14- (Very Frequently), Harshly Punish, Extensive Non-Combat Influence, Limited Geographical Area 10 Psychological Limitation: Likes to Blow Stuff Up, Uncommon, Strong 5 Distinctive Features: Various Old Scars, Easily Concealed, Noticed and Recognizable, Detectable By Commonly-Used Senses 10 Social Limitation: Mutant, Occasionally (8-), Severe, Not Limiting In Some Cultures 25 Psychological Limitation: Hates Society, Very Common, Total 15 Psychological Limitation: Kills Anti-Mutant Supporters on Sight, Uncommon, Total 15 Hunted: Various Anti-Mutant Organizations, More Powerful, 8- (Occasionally), Harshly Punish, Limited Geographical Area, Extensive Non-Combat Influence Disadvantage Points: 100 Base Points: 150 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 Quote Link to comment Share on other sites More sharing options...
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