CrosshairCollie Posted November 13, 2004 Report Share Posted November 13, 2004 While working on something for my wife, I came up with this conundrum. She's interested in a character with Astral Projection ... so the character has something to do besides scouting, I'm raiding the online USPD for Spirit Projection Powers (as well as rooting through some Yu Yu Hakusho info online). I kind of like the idea of the character having a Spirit Energy reserve, so I gave the character an Endurance Reserve for the Spirit powers. For the Astral Projection itself, I did the Duplication-leaves-body-behind stunt; however, it seems that the Duplicate should draw its powers from the same Spirit Energy reserve ... if the base character only has, say, 45 END left in the reserve when she duplicates, the duplicate should start with 45 END. I'm thinking of two ways to do this: 1. Give the Duplicate an END Reserve with the same numbers, with the limitation 'mirrors Base Character's reserve upon duplication', or 2. Giving the main body's END Reserve 'Useable By Others at Range, only useable by Duplicate'. Which is more 'correct', do you think? Quote Link to comment Share on other sites More sharing options...
Cybernaut Posted November 13, 2004 Report Share Posted November 13, 2004 Re: Duplication - Shared END Reserve Option #1 sounds good. At most, I'd allow a -1/4 for the limitation (a -0 may be more appropriate since it's not really that limiting). Quote Link to comment Share on other sites More sharing options...
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