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Teleport, Stunning, and Default to Teleport


Jeghis

Question

i have a character who has both TP (Delayed Phase) in a multipower and a Susceptibility to TP, 3d6 STUN.

 

whenever i use my TP, i always roll those 3d6. fine.

 

if i am TP'ed UAA/UAO and try to resist with my TP, can i, since it's Dealyed Phase?

 

my CON is 14. as above, if i take 16 STUN, can i default to my TP to resist or am i stunned at the beginning of the segment?

 

if i am TP'ed UAA/UAO and try to resist with my TP, do i take 3d6 or 6d6 STUN?

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Re: Teleport, Stunning, and Default to Teleport

 

There is no rule for "resisting" a UAA power with the same power. A UAA power has to have defined conditions against which it will not work, which prevent it from taking effect, or the like. If the condition is "target has Teleportation," then just having Teleportation is enough to cancel out the UAA power -- it's not a matter of having to actively "resist," so the Limitations on the target's Teleportation don't matter.

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