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Adopt A Character


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Re: Adopt A Character

 

Aqua Queen

Player:

 

Val Char Cost
15 STR 5
15 DEX 15
15 CON 10
15 BODY 10
11 INT 1
10 EGO 0
20 PRE 10
20 COM 5
8 PD 5
8 ED 5
6 SPD 35
6 REC 0
30 END 0
30 STUN -1
6" RUN 0
2" SWIM 0
3" LEAP 0
Characteristics Cost: 100

 

Cost Power END
10 Water Control Powers: Elemental Control, 20-point powers
13 1) HydroBlast: Energy Blast 6d6 (30 Active Points); Activation Roll 14- (-1/2) 3
13 2) Water Spray: Sight Group Flash 6d6 (30 Active Points); Activation Roll 14- (-1/2) 3
11 3) Water Body: Desolidification (affected by Sonic Attacks) (40 Active Points); Activation Roll 13- (-3/4), Extra Time (Full Phase, -1/2), Cannot Pass Through Solid Objects (-1/2) 4
3 Watery Toughness: Damage Resistance (3 PD/3 ED)
Powers Cost: 50

 

Cost Skill
10 +2 with HTH Combat
5 High Society 14-
Skills Cost: 15

 

Cost Perk
15 Money: Filthy Rich
20 100pt Base (+100pt Disadvantages)
Perks Cost: 35

 

Total Character Cost: 200

 

Val Disadvantages
10 Distinctive Features: Mutant Aura (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses)
5 Hunted: F.B.I 8- (As Pow, NCI, Watching)
5 Hunted: Normal Police 11- (Less Pow, NCI, Watching)
20 Psychological Limitation: Code against killing (Common, Total)
20 Psychological Limitation: Honorable (Common, Total)
10 Psychological Limitation: Vengeful (Common, Moderate)
15 Social Limitation: Secret Identity (Frequently, Major)
5 Social Limitation: Teenager (Frequently, Minor, Not Limiting In Some Cultures)
10 Vulnerability: 2 x STUN Sonic Attacks (Uncommon)
Disadvantage Points: 100

Base Points: 100

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

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Re: Adopt A Character

 

Brittany McDonald (Fae)

Player:

 

 

 

Val Char Cost
12 STR 2
12 DEX 6
10 CON 0
10 BODY 0
10 INT 0
10 EGO 0
30 PRE 20
24 COM 7
3 PD 1
3 ED 1
3 SPD 8
4 REC 0
20 END 0
26 STUN 5
6" RUN 0
2" SWIM 0
2" LEAP 0
Characteristics Cost: 50

 

Cost Power END
15 Noble Protection: Change Environment 2" radius, -4 : OCV, Long-Lasting: 20 Minutes, Costs END Only To Activate (+1/4) (37 Active Points); Activation Roll 13- (-3/4), No Range (-1/2), Nonselective Target (-1/4) 3
20 Unearthly Beauty: Mind Control 8d6 ( Human class of minds), Telepathic (+1/4) (50 Active Points); Set Effect (Cause Target to fall in love with Brittany; -1), Limited Class Of Minds [straight Men/Gay Women] (-1/2) 5
12 Create Faerie Ring: Extra-Dimensional Movement (Fae Dimension), Usable By Others (+1/4), Area Of Effect (One Hex; +1/2), Persistent (+1/2) (45 Active Points); 2 Continuing Charges lasting 1 Turn each which Recover every 1 Month (-2), Activation Roll 12- (-3/4)
8 Life Support (Immunity: All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal) (25 Active Points); Limited Power Only works in the Fae Dimension (-2)
21 Fae Transmutation: Major Transform 2d6-1 (Human Into Fae Race, Body), Partial Transform (+1/2) (37 Active Points); Activation Roll 12- (-3/4) 4
10 Summon Fae: Multipower, 40-point reserve, (40 Active Points); all slots Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Gestures (Requires both hands; -1/2), Incantations (Complex; -1/2), Activation Roll 14- (-1/2)
1u 1) Summon 200-point Sidhe (Fae Noble) (40 Active Points); Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Gestures (Requires both hands; -1/2), Incantations (Complex; -1/2), Activation Roll 14- (-1/2) 4
1u 2) Summon 2 175-point Troll (40 Active Points); Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Gestures (Requires both hands; -1/2), Incantations (Complex; -1/2), Activation Roll 14- (-1/2) 4
1u 3) Summon 4 150-point Pooka (40 Active Points); Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Gestures (Requires both hands; -1/2), Incantations (Complex; -1/2), Activation Roll 14- (-1/2) 4
1u 4) Summon 8 125-point Knockers (40 Active Points); Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Gestures (Requires both hands; -1/2), Incantations (Complex; -1/2), Activation Roll 14- (-1/2) 4
1u 5) Summon 16 100-point Satyrs (40 Active Points); Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Gestures (Requires both hands; -1/2), Incantations (Complex; -1/2), Activation Roll 14- (-1/2) 4
1u 6) Summon 32 75-point Redcaps (40 Active Points); Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Gestures (Requires both hands; -1/2), Incantations (Complex; -1/2), Activation Roll 14- (-1/2) 4
1u 7) Summon 64 50-point Pixies (40 Active Points); Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Gestures (Requires both hands; -1/2), Incantations (Complex; -1/2), Activation Roll 14- (-1/2) 4
7 Faerie Ring Power: Endurance Reserve (40 END, 5 REC) Reserve: (9 Active Points); Limited Power Only works in Faerie Rings (-1)
Powers Cost: 100

 

Cost Skill
30 +6 with DCV
1 Conversation 8-
10 KS: Faerie Legends 18-
1 Oratory 8-
1 Persuasion 8-
5 Seduction 16-
1 Tactics 8-
1 Teamwork 8-
Skills Cost: 50

 

Total Character Cost: 200

 

Val Disadvantages
20 Dependent NPC: Grandparents 8- (Normal; Unaware of character's adventuring career/Secret ID; Group DNPC: x2 DNPCs)
10 Distinctive Features: Mutant Aura (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Mutant Detection)
20 Distinctive Features: Unearthly Beauty (Concealable; Extreme Reaction (lust); Detectable By Commonly-Used Senses)
15 Psychological Limitation: Believes all Fae Mythology (Uncommon, Total)
15 Psychological Limitation: Curse Of Fiona (Hopeless Romantic) (Common, Strong)
15 Social Limitation: Secret Identity (Frequently, Major)
5 Social Limitation: Youth (Frequently, Minor, Not Limiting In Some Cultures)
Disadvantage Points: 100

Base Points: 100

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

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Re: Adopt A Character

 

Mei Ling

Player:

 

Val Char Cost
30 STR 0
18 DEX 24
15 CON 10
15 BODY 10
10 INT 0
10 EGO 0
20 PRE 10
24 COM 7
6 PD 0
7 ED 4
4 SPD 12
10 REC 2
30 END 0
40 STUN 2
6" RUN 0
2" SWIM 0
6" LEAP 0
Characteristics Cost: 81

 

Cost Power END
27 Dragon Strength: +20 STR, Reduced Endurance (1/2 END; +1/4) (27 Active Points) (Modifiers affect Base Characteristic) 1
6 Dragon Toughness: Damage Resistance (6 PD/6 ED)
25 Dragon Blast: Energy Blast 8d6, Explosion (+1/2), Nonselective Target (-1/4) (50 Active Points); Activation Roll 12- (-3/4), 12 Charges (-1/4)
12 Dragon Flight: Flight 6", Position Shift, x4 Noncombat (22 Active Points); Activation Roll 13- (-3/4) 2
Powers Cost: 70

 

Cost Martial Arts Maneuver
Dragon Fist
5 1) Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort
5 2) Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, 6d6 Strike
4 3) Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 8d6 Strike
5 4) Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 10d6 Strike
Martial Arts Cost: 19

 

Cost Skill
10 KS: Martial Art Forms 18-
18 +6 with Martial arts
1 Persuasion 8-
1 Seduction 8-
Skills Cost: 30

 

Total Character Cost: 200

 

Val Disadvantages
10 Distinctive Features: Beautiful Asian Girl (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
10 Distinctive Features: Mutant Aura (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Mutant Detection)
20 Hunted: Older Brother 11- (Mo Pow, NCI, Limited Geographical Area, Harshly Punish)
20 Psychological Limitation: Casual Killer (Very Common, Strong)
20 Psychological Limitation: Overconfidence (Common, Total)
15 Social Limitation: Secret Identity (Frequently, Major)
5 Social Limitation: Youth (Frequently, Minor, Not Limiting In Some Cultures)
Disadvantage Points: 100

Base Points: 100

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

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Re: Adopt A Character

 

Sci-Fi

Player:

 

Val Char Cost
10 STR 0
12/22 DEX 6
14 CON 8
12 BODY 4
20 INT 10
18 EGO 16
15 PRE 5
10 COM 0
3/18 PD 1
3/10 ED 0
2/3 SPD 0
5 REC 0
28 END 0
24 STUN 0
6" RUN 0
2" SWIM 0
2" LEAP 0
Characteristics Cost: 50

 

Cost Power END
15 Power Armor: Armor (15 PD/7 ED) (33 Active Points); OIF Durable Expendable (Difficult to obtain new Focus; Power Armor; -3/4), Ablative BODY Only (-1/2)
20 Power Armor Battery: Endurance Reserve (100 END, 10 REC) (20 Active Points)
13 Power Armor Enhancement: +10 DEX (30 Active Points); OIF Durable Expendable (Difficult to obtain new Focus; -3/4), Costs Endurance (-1/2) 3
12 Well Made Power Armor: Lack Of Weakness (-22) for Resistant Defenses (22 Active Points); OIF Durable Expendable (Difficult to obtain new Focus; -3/4)
20 Flight Wings: Flight 10", Position Shift, x4 Noncombat (30 Active Points); OIF (Armor; -1/2) 3
15 Modulating Plasma Blasts: Multipower, 30-point reserve, (30 Active Points); all slots OIF (Armor; -1/2), Activation Roll 14- (-1/2)
1u 1) Standard: Energy Blast 6d6 (30 Active Points); OIF (Armor; -1/2), Activation Roll 14- (-1/2) 3
1u 2) AP Blast: Energy Blast 4d6, Armor Piercing (+1/2) (30 Active Points); OIF (Armor; -1/2), Activation Roll 14- (-1/2) 3
1u 3) Explosive Blast: Energy Blast 4d6, Explosion (-1 DC/2"; +3/4), Nonselective Target (-1/4) (30 Active Points); OIF (Armor; -1/2), Activation Roll 14- (-1/2) 3
1u 4) Focused Blast: Energy Blast 4d6, Penetrating (+1/2) (30 Active Points); OIF (Armor; -1/2), Activation Roll 14- (-1/2) 3
1u 5) Deadly Blast: Killing Attack - Ranged 2d6 (30 Active Points); OIF (Armor; -1/2), Activation Roll 14- (-1/2) 3
Powers Cost: 100

 

Cost Skill
3 Electronics 13-
3 Mechanics 13-
3 Inventor 13-
3 SS: Chemistry 13-
3 SS: Physics 13-
15 Weaponsmith (Biological Weapons, Chemical Weapons, Energy Weapons, Firearms, Incendiary Weapons, Missiles & Rockets, Muscle-Powered HTH, Muscle-Powered Ranged) 16-
20 WF: Beam Weapons, Common Martial Arts Melee Weapons, Common Melee Weapons, Common Missile Weapons, Early Firearms, Emplaced Weapons, Energy Weapons, Small Arms, Energy Blades, Flamethrowers, Grenade Launchers, Staffs
Skills Cost: 50

 

Total Character Cost: 200

 

Val Disadvantages
20 Hunted: U.S. Government 14- (Mo Pow, NCI, Watching)
20 Psychological Limitation: Code Against Killing (Common, Total)
15 Psychological Limitation: Glory Hound (Common, Strong)
15 Psychological Limitation: Super-Patriot (Common, Strong)
5 Reputation: School Nerd, 11- (Known Only To A Small Group)
15 Social Limitation: Secret Identity (Frequently, Major)
10 Unluck: 2d6
Disadvantage Points: 100

Base Points: 100

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

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Re: Adopt A Character

 

Stone

Player:

 

Val Char Cost
10/50 STR 0
18 DEX 24
18 CON 16
13 BODY 6
14 INT 4
20 EGO 20
20 PRE 10
18 COM 4
4/6 PD 2
4/6 ED 0
3 SPD 2
6 REC 0
38 END 1
27 STUN 0
6" RUN 0
2" SWIM 0
2"/10" LEAP 0
Characteristics Cost: 89

 

Cost Power END
9 Stone Body form: Density Increase (400 kg mass, +10 STR, +2 PD/ED, -2" KB), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Extra Time (Full Phase, -1/2), Activation Roll 14- (-1/2), Visible (-1/4)
4 Stone Body II: Damage Resistance (6 PD/6 ED) (6 Active Points); Linked (Stone Body form; -1/2)
21 Strength of Stone: +30 STR, Reduced Endurance (1/2 END; +1/4) (37 Active Points); No Figured Characteristics (-1/2), Linked (Stone Body form; -1/4) 1
17 Hands Of Granite: Hand-To-Hand Attack +3d6, Double Knockback (+3/4) (26 Active Points); Hand-To-Hand Attack (-1/2) 3
Powers Cost: 51

 

Cost Skill
30 +6 with HTH Combat
0 Language: Spanish (fluent conversation; literate) (3 Active Points)
3 Language: English (fluent conversation; literate)
3 Streetwise 13-
3 WF: Common Melee Weapons, Handguns
1 Seduction 8-
Skills Cost: 40

 

Cost Perk
10 Base Of Operations 50pt's
10 Money: Wealthy
Perks Cost: 20

 

Total Character Cost: 200

 

Val Disadvantages
15 Accidental Change: High Stress 14- (Uncommon)
10 Distinctive Features: Mutant Aura (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses)
5 Hunted: Normal Police 8- (Mo Pow, NCI, Limited Geographical Area, Watching)
20 Psychological Limitation: Code Against Killing (Common, Total)
20 Psychological Limitation: Code Of The Hero (Very Common, Strong)
15 Social Limitation: Secret Identity (Frequently, Major)
5 Social Limitation: Teenager (Frequently, Minor, Not Limiting In Some Cultures)
10 Unluck: 2d6
Disadvantage Points: 100

Base Points: 100

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

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Re: Adopt A Character

 

Velocity

Player:

 

Val Char Cost
10 STR 0
30 DEX 60
15 CON 10
15 BODY 10
10 INT 0
10 EGO 0
18 PRE 8
14 COM 2
2 PD 0
3 ED 0
4/6 SPD 0
10 REC 10
30 END 0
28 STUN 0
6"/20" RUN 0
2" SWIM 0
2" LEAP 0
Characteristics Cost: 100

 

Cost Power END
10 Velocity Powers: Elemental Control, 20-point powers
7 1) Speed Boost: +2 SPD (20 Active Points); Costs Endurance (-1/2) 2
7 2) Speed Boost: +4 with Dex-Based Skills (20 Active Points); Costs Endurance (-1/2) 2
10 3) Sonic Punch: Killing Attack - Hand-To-Hand 2d6-1 (2d6+1 w/STR) (25 Active Points); Increased Endurance Cost (x2 END; -1/2) 4
15 4) Super-Speed: Running +14" (6"/20" total), x4 Noncombat (33 Active Points); Activation Roll 14- (-1/2) 3
1 Strong Willed: Mental Defense (4 points total) (2 Active Points); Activation Roll 14- (-1/2), Costs Endurance (-1/2) 1
Powers Cost: 50

 

Cost Skill
30 +6 with HTH Combat
3 Acrobatics 15-
3 Breakfall 15-
3 Contortionist 15-
3 Sleight Of Hand 15-
3 Stealth 15-
Skills Cost: 45

 

Cost Perk
5 Money: Well Off
Perks Cost: 5

 

Total Character Cost: 200

 

Val Disadvantages
30 Dependent NPC: Aunt Hilda 14- (Incompetent; Unaware of character's adventuring career/Secret ID)
10 Distinctive Features: Blond Bombshell (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
20 Psychological Limitation: Code Against Killing (Common, Total)
15 Psychological Limitation: Glory Hound (Common, Strong)
10 Psychological Limitation: Lecherous (Common, Moderate)
15 Social Limitation: Secret Identity (Frequently, Major)
Disadvantage Points: 100

Base Points: 100

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

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Re: Adopt A Character

 

Headmaster

Player: Villian Leader

 

Val Char Cost
15 STR 5
15 DEX 15
20 CON 20
20 BODY 20
20 INT 10
20 EGO 20
20 PRE 10
10 COM 0
3 PD 0
4 ED 0
2 SPD 0
7 REC 0
40 END 0
38 STUN 0
6" RUN 0
2" SWIM 0
3" LEAP 0
Characteristics Cost: 100

 

Cost Power END
60 Genetic Manipulation Powers: Multipower, 60-point reserve
4u 1) Cellular Disruption: Killing Attack - Ranged 1d6, No Normal Defense (+1), Does BODY (+1) (45 Active Points); No Knockback (-1/4) 4
6u 2) Genetically Empowered: Major Transform 1d6 (Normal To SuperHuman, Healing), Reduced Endurance (1/2 END; +1/4), Partial Transform (+1/2), Uncontrolled (+1/2), Difficult To Dispel (x3 Active Points; +3/4), Continuous (+1) (60 Active Points) 3
3u 3) Inflict Pain: Ego Attack 4d6 ( Human, Alien, Animals, Additional Class of Minds and Additional Class of Minds classes of minds) (60 Active Points); Concentration (0 DCV; -1/2), Activation Roll 14- (-1/2) 6
6u 4) Nullification Power: Major Transform 1d6 (SuperBeing into Regular Being, Healing), Reduced Endurance (1/2 END; +1/4), Uncontrolled (+1/2), Partial Transform (+1/2), Difficult To Dispel (x3 Active Points; +3/4), Continuous (+1) (60 Active Points) 3
3u 5) Seizure Induction: Entangle 2d6, 3 DEF, Cannot Be Escaped With Teleportation (+1/4), Takes No Damage From Attacks All Attacks (+1/2), Indirect ( Any origin, always fired away from attacker; +1/2) (56 Active Points); Vulnerable (Mental Attacks; -1/2), Cannot Form Barriers (-1/4), Vulnerable (Biomanipulation Attacks; -1/4) 6
25 Immortality: Life Support (Immunity: All terrestrial diseases and biowarfare agents; Immunity: All terrestrial poisons and chemical warfare agents; Longevity: Immortal)
36 Cellular Recovery: Healing 5 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (100 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)
7 Power Defense (7 points)
Powers Cost: 150

 

Cost Martial Arts Maneuver
Dark Art Fighting
5 1) Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort
4 2) Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 4 1/2d6 NND
5 3) Defensive Punch: 1/2 Phase, +1 OCV, +3 DCV, 8d6 Strike
5 4) Offensive Punch: 1/2 Phase, -2 OCV, +1 DCV, 12d6 Strike
4 5) Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 55 STR vs. Grabs
3 6) Sweep Kick: 1/2 Phase, +2 OCV, -1 DCV, 9d6 Strike, Target Falls
4 7) Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 50 STR to Disarm
20 8) +5 HTH Damage Class(es)
Martial Arts Cost: 50

 

Cost Skill
3 Conversation 13-
3 High Society 13-
3 Deduction 13-
3 Criminology 13-
3 Interrogation 13-
Skills Cost: 15

 

Cost Perk
15 Money: Filthy Rich
20 Base [100pts]
Perks Cost: 35

 

Total Character Cost: 350

 

Val Disadvantages
10 Dependent NPC: Girlfriend Of The Week 8- (Normal)
30 Hunted: Interpol 14- (Mo Pow, NCI, Harshly Punish)
30 Hunted: U.S. Government 14- (Mo Pow, NCI, Harshly Punish)
20 Psychological Limitation: Overconfidence (Very Common, Strong)
20 Psychological Limitation: Show Off (Very Common, Strong)
10 Social Limitation: Secret Identity (Occasionally, Major)
15 Vulnerability: 1 1/2 x BODY Bullets (Very Common)
15 Vulnerability: 1 1/2 x STUN Bullets (Very Common)
Disadvantage Points: 150

Base Points: 200

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

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