animemun001 Posted February 18, 2005 Report Share Posted February 18, 2005 Bare bones of characters. Feel free to use or add to more characters, But I'd to see others create histories for the characters they adopt. Quote Link to comment Share on other sites More sharing options...
animemun001 Posted February 18, 2005 Author Report Share Posted February 18, 2005 Re: Adopt A Character Aqua Queen Player: Val Char Cost 15 STR 5 15 DEX 15 15 CON 10 15 BODY 10 11 INT 1 10 EGO 0 20 PRE 10 20 COM 5 8 PD 5 8 ED 5 6 SPD 35 6 REC 0 30 END 0 30 STUN -1 6" RUN 0 2" SWIM 0 3" LEAP 0 Characteristics Cost: 100 Cost Power END 10 Water Control Powers: Elemental Control, 20-point powers 13 1) HydroBlast: Energy Blast 6d6 (30 Active Points); Activation Roll 14- (-1/2) 3 13 2) Water Spray: Sight Group Flash 6d6 (30 Active Points); Activation Roll 14- (-1/2) 3 11 3) Water Body: Desolidification (affected by Sonic Attacks) (40 Active Points); Activation Roll 13- (-3/4), Extra Time (Full Phase, -1/2), Cannot Pass Through Solid Objects (-1/2) 4 3 Watery Toughness: Damage Resistance (3 PD/3 ED) Powers Cost: 50 Cost Skill 10 +2 with HTH Combat 5 High Society 14- Skills Cost: 15 Cost Perk 15 Money: Filthy Rich 20 100pt Base (+100pt Disadvantages) Perks Cost: 35 Total Character Cost: 200 Val Disadvantages 10 Distinctive Features: Mutant Aura (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses) 5 Hunted: F.B.I 8- (As Pow, NCI, Watching) 5 Hunted: Normal Police 11- (Less Pow, NCI, Watching) 20 Psychological Limitation: Code against killing (Common, Total) 20 Psychological Limitation: Honorable (Common, Total) 10 Psychological Limitation: Vengeful (Common, Moderate) 15 Social Limitation: Secret Identity (Frequently, Major) 5 Social Limitation: Teenager (Frequently, Minor, Not Limiting In Some Cultures) 10 Vulnerability: 2 x STUN Sonic Attacks (Uncommon) Disadvantage Points: 100 Base Points: 100 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 Quote Link to comment Share on other sites More sharing options...
animemun001 Posted February 18, 2005 Author Report Share Posted February 18, 2005 Re: Adopt A Character Brittany McDonald (Fae) Player: Val Char Cost 12 STR 2 12 DEX 6 10 CON 0 10 BODY 0 10 INT 0 10 EGO 0 30 PRE 20 24 COM 7 3 PD 1 3 ED 1 3 SPD 8 4 REC 0 20 END 0 26 STUN 5 6" RUN 0 2" SWIM 0 2" LEAP 0 Characteristics Cost: 50 Cost Power END 15 Noble Protection: Change Environment 2" radius, -4 : OCV, Long-Lasting: 20 Minutes, Costs END Only To Activate (+1/4) (37 Active Points); Activation Roll 13- (-3/4), No Range (-1/2), Nonselective Target (-1/4) 3 20 Unearthly Beauty: Mind Control 8d6 ( Human class of minds), Telepathic (+1/4) (50 Active Points); Set Effect (Cause Target to fall in love with Brittany; -1), Limited Class Of Minds [straight Men/Gay Women] (-1/2) 5 12 Create Faerie Ring: Extra-Dimensional Movement (Fae Dimension), Usable By Others (+1/4), Area Of Effect (One Hex; +1/2), Persistent (+1/2) (45 Active Points); 2 Continuing Charges lasting 1 Turn each which Recover every 1 Month (-2), Activation Roll 12- (-3/4) 8 Life Support (Immunity: All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal) (25 Active Points); Limited Power Only works in the Fae Dimension (-2) 21 Fae Transmutation: Major Transform 2d6-1 (Human Into Fae Race, Body), Partial Transform (+1/2) (37 Active Points); Activation Roll 12- (-3/4) 4 10 Summon Fae: Multipower, 40-point reserve, (40 Active Points); all slots Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Gestures (Requires both hands; -1/2), Incantations (Complex; -1/2), Activation Roll 14- (-1/2) 1u 1) Summon 200-point Sidhe (Fae Noble) (40 Active Points); Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Gestures (Requires both hands; -1/2), Incantations (Complex; -1/2), Activation Roll 14- (-1/2) 4 1u 2) Summon 2 175-point Troll (40 Active Points); Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Gestures (Requires both hands; -1/2), Incantations (Complex; -1/2), Activation Roll 14- (-1/2) 4 1u 3) Summon 4 150-point Pooka (40 Active Points); Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Gestures (Requires both hands; -1/2), Incantations (Complex; -1/2), Activation Roll 14- (-1/2) 4 1u 4) Summon 8 125-point Knockers (40 Active Points); Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Gestures (Requires both hands; -1/2), Incantations (Complex; -1/2), Activation Roll 14- (-1/2) 4 1u 5) Summon 16 100-point Satyrs (40 Active Points); Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Gestures (Requires both hands; -1/2), Incantations (Complex; -1/2), Activation Roll 14- (-1/2) 4 1u 6) Summon 32 75-point Redcaps (40 Active Points); Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Gestures (Requires both hands; -1/2), Incantations (Complex; -1/2), Activation Roll 14- (-1/2) 4 1u 7) Summon 64 50-point Pixies (40 Active Points); Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Gestures (Requires both hands; -1/2), Incantations (Complex; -1/2), Activation Roll 14- (-1/2) 4 7 Faerie Ring Power: Endurance Reserve (40 END, 5 REC) Reserve: (9 Active Points); Limited Power Only works in Faerie Rings (-1) Powers Cost: 100 Cost Skill 30 +6 with DCV 1 Conversation 8- 10 KS: Faerie Legends 18- 1 Oratory 8- 1 Persuasion 8- 5 Seduction 16- 1 Tactics 8- 1 Teamwork 8- Skills Cost: 50 Total Character Cost: 200 Val Disadvantages 20 Dependent NPC: Grandparents 8- (Normal; Unaware of character's adventuring career/Secret ID; Group DNPC: x2 DNPCs) 10 Distinctive Features: Mutant Aura (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Mutant Detection) 20 Distinctive Features: Unearthly Beauty (Concealable; Extreme Reaction (lust); Detectable By Commonly-Used Senses) 15 Psychological Limitation: Believes all Fae Mythology (Uncommon, Total) 15 Psychological Limitation: Curse Of Fiona (Hopeless Romantic) (Common, Strong) 15 Social Limitation: Secret Identity (Frequently, Major) 5 Social Limitation: Youth (Frequently, Minor, Not Limiting In Some Cultures) Disadvantage Points: 100 Base Points: 100 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 Quote Link to comment Share on other sites More sharing options...
animemun001 Posted February 18, 2005 Author Report Share Posted February 18, 2005 Re: Adopt A Character Mei Ling Player: Val Char Cost 30 STR 0 18 DEX 24 15 CON 10 15 BODY 10 10 INT 0 10 EGO 0 20 PRE 10 24 COM 7 6 PD 0 7 ED 4 4 SPD 12 10 REC 2 30 END 0 40 STUN 2 6" RUN 0 2" SWIM 0 6" LEAP 0 Characteristics Cost: 81 Cost Power END 27 Dragon Strength: +20 STR, Reduced Endurance (1/2 END; +1/4) (27 Active Points) (Modifiers affect Base Characteristic) 1 6 Dragon Toughness: Damage Resistance (6 PD/6 ED) 25 Dragon Blast: Energy Blast 8d6, Explosion (+1/2), Nonselective Target (-1/4) (50 Active Points); Activation Roll 12- (-3/4), 12 Charges (-1/4) 12 Dragon Flight: Flight 6", Position Shift, x4 Noncombat (22 Active Points); Activation Roll 13- (-3/4) 2 Powers Cost: 70 Cost Martial Arts Maneuver Dragon Fist 5 1) Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort 5 2) Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, 6d6 Strike 4 3) Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 8d6 Strike 5 4) Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 10d6 Strike Martial Arts Cost: 19 Cost Skill 10 KS: Martial Art Forms 18- 18 +6 with Martial arts 1 Persuasion 8- 1 Seduction 8- Skills Cost: 30 Total Character Cost: 200 Val Disadvantages 10 Distinctive Features: Beautiful Asian Girl (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) 10 Distinctive Features: Mutant Aura (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Mutant Detection) 20 Hunted: Older Brother 11- (Mo Pow, NCI, Limited Geographical Area, Harshly Punish) 20 Psychological Limitation: Casual Killer (Very Common, Strong) 20 Psychological Limitation: Overconfidence (Common, Total) 15 Social Limitation: Secret Identity (Frequently, Major) 5 Social Limitation: Youth (Frequently, Minor, Not Limiting In Some Cultures) Disadvantage Points: 100 Base Points: 100 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 Quote Link to comment Share on other sites More sharing options...
animemun001 Posted February 18, 2005 Author Report Share Posted February 18, 2005 Re: Adopt A Character Sci-Fi Player: Val Char Cost 10 STR 0 12/22 DEX 6 14 CON 8 12 BODY 4 20 INT 10 18 EGO 16 15 PRE 5 10 COM 0 3/18 PD 1 3/10 ED 0 2/3 SPD 0 5 REC 0 28 END 0 24 STUN 0 6" RUN 0 2" SWIM 0 2" LEAP 0 Characteristics Cost: 50 Cost Power END 15 Power Armor: Armor (15 PD/7 ED) (33 Active Points); OIF Durable Expendable (Difficult to obtain new Focus; Power Armor; -3/4), Ablative BODY Only (-1/2) 20 Power Armor Battery: Endurance Reserve (100 END, 10 REC) (20 Active Points) 13 Power Armor Enhancement: +10 DEX (30 Active Points); OIF Durable Expendable (Difficult to obtain new Focus; -3/4), Costs Endurance (-1/2) 3 12 Well Made Power Armor: Lack Of Weakness (-22) for Resistant Defenses (22 Active Points); OIF Durable Expendable (Difficult to obtain new Focus; -3/4) 20 Flight Wings: Flight 10", Position Shift, x4 Noncombat (30 Active Points); OIF (Armor; -1/2) 3 15 Modulating Plasma Blasts: Multipower, 30-point reserve, (30 Active Points); all slots OIF (Armor; -1/2), Activation Roll 14- (-1/2) 1u 1) Standard: Energy Blast 6d6 (30 Active Points); OIF (Armor; -1/2), Activation Roll 14- (-1/2) 3 1u 2) AP Blast: Energy Blast 4d6, Armor Piercing (+1/2) (30 Active Points); OIF (Armor; -1/2), Activation Roll 14- (-1/2) 3 1u 3) Explosive Blast: Energy Blast 4d6, Explosion (-1 DC/2"; +3/4), Nonselective Target (-1/4) (30 Active Points); OIF (Armor; -1/2), Activation Roll 14- (-1/2) 3 1u 4) Focused Blast: Energy Blast 4d6, Penetrating (+1/2) (30 Active Points); OIF (Armor; -1/2), Activation Roll 14- (-1/2) 3 1u 5) Deadly Blast: Killing Attack - Ranged 2d6 (30 Active Points); OIF (Armor; -1/2), Activation Roll 14- (-1/2) 3 Powers Cost: 100 Cost Skill 3 Electronics 13- 3 Mechanics 13- 3 Inventor 13- 3 SS: Chemistry 13- 3 SS: Physics 13- 15 Weaponsmith (Biological Weapons, Chemical Weapons, Energy Weapons, Firearms, Incendiary Weapons, Missiles & Rockets, Muscle-Powered HTH, Muscle-Powered Ranged) 16- 20 WF: Beam Weapons, Common Martial Arts Melee Weapons, Common Melee Weapons, Common Missile Weapons, Early Firearms, Emplaced Weapons, Energy Weapons, Small Arms, Energy Blades, Flamethrowers, Grenade Launchers, Staffs Skills Cost: 50 Total Character Cost: 200 Val Disadvantages 20 Hunted: U.S. Government 14- (Mo Pow, NCI, Watching) 20 Psychological Limitation: Code Against Killing (Common, Total) 15 Psychological Limitation: Glory Hound (Common, Strong) 15 Psychological Limitation: Super-Patriot (Common, Strong) 5 Reputation: School Nerd, 11- (Known Only To A Small Group) 15 Social Limitation: Secret Identity (Frequently, Major) 10 Unluck: 2d6 Disadvantage Points: 100 Base Points: 100 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 Quote Link to comment Share on other sites More sharing options...
animemun001 Posted February 18, 2005 Author Report Share Posted February 18, 2005 Re: Adopt A Character Stone Player: Val Char Cost 10/50 STR 0 18 DEX 24 18 CON 16 13 BODY 6 14 INT 4 20 EGO 20 20 PRE 10 18 COM 4 4/6 PD 2 4/6 ED 0 3 SPD 2 6 REC 0 38 END 1 27 STUN 0 6" RUN 0 2" SWIM 0 2"/10" LEAP 0 Characteristics Cost: 89 Cost Power END 9 Stone Body form: Density Increase (400 kg mass, +10 STR, +2 PD/ED, -2" KB), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Extra Time (Full Phase, -1/2), Activation Roll 14- (-1/2), Visible (-1/4) 4 Stone Body II: Damage Resistance (6 PD/6 ED) (6 Active Points); Linked (Stone Body form; -1/2) 21 Strength of Stone: +30 STR, Reduced Endurance (1/2 END; +1/4) (37 Active Points); No Figured Characteristics (-1/2), Linked (Stone Body form; -1/4) 1 17 Hands Of Granite: Hand-To-Hand Attack +3d6, Double Knockback (+3/4) (26 Active Points); Hand-To-Hand Attack (-1/2) 3 Powers Cost: 51 Cost Skill 30 +6 with HTH Combat 0 Language: Spanish (fluent conversation; literate) (3 Active Points) 3 Language: English (fluent conversation; literate) 3 Streetwise 13- 3 WF: Common Melee Weapons, Handguns 1 Seduction 8- Skills Cost: 40 Cost Perk 10 Base Of Operations 50pt's 10 Money: Wealthy Perks Cost: 20 Total Character Cost: 200 Val Disadvantages 15 Accidental Change: High Stress 14- (Uncommon) 10 Distinctive Features: Mutant Aura (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses) 5 Hunted: Normal Police 8- (Mo Pow, NCI, Limited Geographical Area, Watching) 20 Psychological Limitation: Code Against Killing (Common, Total) 20 Psychological Limitation: Code Of The Hero (Very Common, Strong) 15 Social Limitation: Secret Identity (Frequently, Major) 5 Social Limitation: Teenager (Frequently, Minor, Not Limiting In Some Cultures) 10 Unluck: 2d6 Disadvantage Points: 100 Base Points: 100 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 Quote Link to comment Share on other sites More sharing options...
animemun001 Posted February 18, 2005 Author Report Share Posted February 18, 2005 Re: Adopt A Character Velocity Player: Val Char Cost 10 STR 0 30 DEX 60 15 CON 10 15 BODY 10 10 INT 0 10 EGO 0 18 PRE 8 14 COM 2 2 PD 0 3 ED 0 4/6 SPD 0 10 REC 10 30 END 0 28 STUN 0 6"/20" RUN 0 2" SWIM 0 2" LEAP 0 Characteristics Cost: 100 Cost Power END 10 Velocity Powers: Elemental Control, 20-point powers 7 1) Speed Boost: +2 SPD (20 Active Points); Costs Endurance (-1/2) 2 7 2) Speed Boost: +4 with Dex-Based Skills (20 Active Points); Costs Endurance (-1/2) 2 10 3) Sonic Punch: Killing Attack - Hand-To-Hand 2d6-1 (2d6+1 w/STR) (25 Active Points); Increased Endurance Cost (x2 END; -1/2) 4 15 4) Super-Speed: Running +14" (6"/20" total), x4 Noncombat (33 Active Points); Activation Roll 14- (-1/2) 3 1 Strong Willed: Mental Defense (4 points total) (2 Active Points); Activation Roll 14- (-1/2), Costs Endurance (-1/2) 1 Powers Cost: 50 Cost Skill 30 +6 with HTH Combat 3 Acrobatics 15- 3 Breakfall 15- 3 Contortionist 15- 3 Sleight Of Hand 15- 3 Stealth 15- Skills Cost: 45 Cost Perk 5 Money: Well Off Perks Cost: 5 Total Character Cost: 200 Val Disadvantages 30 Dependent NPC: Aunt Hilda 14- (Incompetent; Unaware of character's adventuring career/Secret ID) 10 Distinctive Features: Blond Bombshell (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) 20 Psychological Limitation: Code Against Killing (Common, Total) 15 Psychological Limitation: Glory Hound (Common, Strong) 10 Psychological Limitation: Lecherous (Common, Moderate) 15 Social Limitation: Secret Identity (Frequently, Major) Disadvantage Points: 100 Base Points: 100 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 Quote Link to comment Share on other sites More sharing options...
animemun001 Posted February 18, 2005 Author Report Share Posted February 18, 2005 Re: Adopt A Character Headmaster Player: Villian Leader Val Char Cost 15 STR 5 15 DEX 15 20 CON 20 20 BODY 20 20 INT 10 20 EGO 20 20 PRE 10 10 COM 0 3 PD 0 4 ED 0 2 SPD 0 7 REC 0 40 END 0 38 STUN 0 6" RUN 0 2" SWIM 0 3" LEAP 0 Characteristics Cost: 100 Cost Power END 60 Genetic Manipulation Powers: Multipower, 60-point reserve 4u 1) Cellular Disruption: Killing Attack - Ranged 1d6, No Normal Defense (+1), Does BODY (+1) (45 Active Points); No Knockback (-1/4) 4 6u 2) Genetically Empowered: Major Transform 1d6 (Normal To SuperHuman, Healing), Reduced Endurance (1/2 END; +1/4), Partial Transform (+1/2), Uncontrolled (+1/2), Difficult To Dispel (x3 Active Points; +3/4), Continuous (+1) (60 Active Points) 3 3u 3) Inflict Pain: Ego Attack 4d6 ( Human, Alien, Animals, Additional Class of Minds and Additional Class of Minds classes of minds) (60 Active Points); Concentration (0 DCV; -1/2), Activation Roll 14- (-1/2) 6 6u 4) Nullification Power: Major Transform 1d6 (SuperBeing into Regular Being, Healing), Reduced Endurance (1/2 END; +1/4), Uncontrolled (+1/2), Partial Transform (+1/2), Difficult To Dispel (x3 Active Points; +3/4), Continuous (+1) (60 Active Points) 3 3u 5) Seizure Induction: Entangle 2d6, 3 DEF, Cannot Be Escaped With Teleportation (+1/4), Takes No Damage From Attacks All Attacks (+1/2), Indirect ( Any origin, always fired away from attacker; +1/2) (56 Active Points); Vulnerable (Mental Attacks; -1/2), Cannot Form Barriers (-1/4), Vulnerable (Biomanipulation Attacks; -1/4) 6 25 Immortality: Life Support (Immunity: All terrestrial diseases and biowarfare agents; Immunity: All terrestrial poisons and chemical warfare agents; Longevity: Immortal) 36 Cellular Recovery: Healing 5 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (100 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) 7 Power Defense (7 points) Powers Cost: 150 Cost Martial Arts Maneuver Dark Art Fighting 5 1) Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort 4 2) Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 4 1/2d6 NND 5 3) Defensive Punch: 1/2 Phase, +1 OCV, +3 DCV, 8d6 Strike 5 4) Offensive Punch: 1/2 Phase, -2 OCV, +1 DCV, 12d6 Strike 4 5) Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 55 STR vs. Grabs 3 6) Sweep Kick: 1/2 Phase, +2 OCV, -1 DCV, 9d6 Strike, Target Falls 4 7) Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 50 STR to Disarm 20 8) +5 HTH Damage Class(es) Martial Arts Cost: 50 Cost Skill 3 Conversation 13- 3 High Society 13- 3 Deduction 13- 3 Criminology 13- 3 Interrogation 13- Skills Cost: 15 Cost Perk 15 Money: Filthy Rich 20 Base [100pts] Perks Cost: 35 Total Character Cost: 350 Val Disadvantages 10 Dependent NPC: Girlfriend Of The Week 8- (Normal) 30 Hunted: Interpol 14- (Mo Pow, NCI, Harshly Punish) 30 Hunted: U.S. Government 14- (Mo Pow, NCI, Harshly Punish) 20 Psychological Limitation: Overconfidence (Very Common, Strong) 20 Psychological Limitation: Show Off (Very Common, Strong) 10 Social Limitation: Secret Identity (Occasionally, Major) 15 Vulnerability: 1 1/2 x BODY Bullets (Very Common) 15 Vulnerability: 1 1/2 x STUN Bullets (Very Common) Disadvantage Points: 150 Base Points: 200 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 Quote Link to comment Share on other sites More sharing options...
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