Corven_Ren Posted April 26, 2005 Report Share Posted April 26, 2005 Ok guys due to the popularity of Pinky, wiht both you and my daugther's 8 year old borther. I created a HD pic for him and then deicded to stat him out as well. So here for your comments is TornadoTornadoPlayer: Val Char Cost 15 STR 5 23 DEX 39 15 CON 10 15 BODY 10 15 INT 5 10 EGO 0 20 PRE 10 14 COM 2 3/23 PD 0 3/23 ED 0 5 SPD 17 15 REC 18 44 END 7 45 STUN 14 6" RUN02" SWIM03" LEAP0Characteristics Cost: 137Cost Power END 60 Tornado Zone: Multipower, 75-point reserve, (75 Active Points); all slots Conditional Power Power Does Not Work In Water (-1/4) 6u 1) Tornado Blast: EB 15d6 (75 Active Points); Conditional Power Power Does Not Work In Water (-1/4) 7 6u 2) Concentrated Tornado Blast: EB 8 1/2d6, Double Knockback (+3/4) (75 Active Points); Conditional Power Power Does Not Work In Water (-1/4) 7 6u 3) HAving Trouble Breathing?: EB 7d6, NND (Self Contained Breathing; +1) (70 Active Points); Conditional Power Power Does Not Work In Water (-1/4) 7 6u 4) Mini Tornado: EB 10d6, Area Of Effect (One Hex; +1/2) (75 Active Points); Conditional Power Power Does Not Work In Water (-1/4) 7 6u 5) Lifting Tornado: Telekinesis (50 STR) (75 Active Points); Conditional Power Power Does Not Work In Water (-1/4) 7 6u 6) Going For A Spin: Drain DEX 5d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Conditional Power Power Does Not Work In Water (-1/4) 0 6u 7) Wind Wall: FW (10 PD/10 ED; 5" long and 2" tall), Reduced Endurance (1/2 END; +1/4) (75 Active Points); Conditional Power Power Does Not Work In Water (-1/4) 3 24 Wind Control: Elemental Control, 60-point powers, (30 Active Points); all slots Conditional Power Power Does Not Work In Water (-1/4) 24 1) Wind Shield: FF (20 PD/20 ED), Reduced Endurance (0 END; +1/2) (60 Active Points); Conditional Power Power Does Not Work In Water (-1/4) 0 24 2) Ride the Wind: Flight 15", x8 Noncombat, Reduced Endurance (0 END; +1/2) (60 Active Points); Conditional Power Power Does Not Work In Water (-1/4) 0 8 Wind Shield II: Missile Deflection (Bullets & Shrapnel) (15 Active Points); Linked (Wind Shield; Lesser Instant Power can be used in any Phase in which greater Constant Power is in use; Lesser Power can only be used when character uses greater Power at full value; -1/2), Conditional Power Power Does Not Work In Water (-1/4) 0 Powers Cost: 182Cost Skill 5 +1 with DCV 6 +2 with Tornado Zone MP 3 Electronics 12- Everyman Skills (Cost: 0 Points) 0 1) Language: English (idiomatic) (4 Active Points) 0 2) AK: Chicago 11- 0 3) Acting 8- 0 4) Climbing 8- 0 5) Computer Programming 8- 0 6) Concealment 8- 0 7) Conversation 8- 0 8) Deduction 8- 0 9) PS: Construction Worker 11- 0 10) Paramedics 8- 0 11) Persuasion 8- 0 12) Shadowing 8- 0 13) Stealth 8- 0 14) TF: Custom Adder, Small Motorized Ground Vehicles 2 KS: Carpentry 11- 2 KS: Plumbing 11- 3 Mechanics 12- Skills Cost: 21Cost Perk 10 Contact: Gary Folsworth, Reporter for the Chicago Tribune (Contact has significant Contacts of his own, Contact has very useful Skills or resources, Very Good relationship with Contact) 14- Perks Cost: 10Val Disadvantages 20 DNPC: Jack & Harriet Carson (Parents) 8- (Normal; Unaware of character's adventuring career/Secret ID; Group DNPC: x2 DNPCs) 15 Hunted: Chicago P.D. 14- (Mo Pow, NCI, Limited Geographical Area, Watching) 20 Hunted: Viper 8- (Mo Pow, NCI, Harshly Punish) 15 Physical Limitation: Weird Bio Chemistry Requires Specialt Medical Attention (Frequently, Greatly Impairing) 20 Psychological Limitation: Code Vs Killing (Common, Total) 15 Psychological Limitation: Shameless Flirt (Common, Strong) 15 Psychological Limitation: Swashbuckler Attitude (Common, Strong) 15 Social Limitation: Secret Identity (Chad Carson) (Frequently, Major) 10 Social Limitation: Smoker (Frequently, Minor) 5 Unluck: 1d6 Disadvantage Points: 150Base Points: 200Experience Required: 0Total Experience Available: 0Experience Unspent: 0Total Character Cost: 350 Height: 1.89 m Hair: Blonde Weight: 98.00 kg Eyes: Blue Appearance: Chad Carson is in his mid 20's and is excellent physical shape. He has blond hair and blue eyes. As Tornado he wears a blue and white costume.Quote:"Bad news Pal, you jist stirred up an ill wind."Background: Chad Carson sat on the top of the skeleton of the new hi-rise to join the Chicago sky line. His lunch box sat open next to him and he munched on a cold slice of pizza. His mind drifted back as he ate as to how much this build has changed his life. Two months ago Chad had been working on, what was at that time, the highest floor of the superstucture when a freak storm occured, he watched in horror as a tornado headed his way and he was unable to do anything but pray. The tornado had picked up a chemical truck that had been transpoting a newly created radioactive isotope.The truck slammed into the steel girders of the building, shattering the containment and bathing both the superstructure and Chad with the isotope. Chad's body began to glow as the isotope was absorbed into his skin it also seemed to absorb the very wind itself. Chad slowly rose into the air and as he opened his eyes he discovered that the tornado was gone and he was flying. Over the next few weeks he learned to use and control his power. Dubbing himself Tornado he soon beacme one of the more popular supers in the Windy city.Powers/Tactics: Tornado possess the ability to create tornadoes to use in various ways, He can also manipulsate the air around him that it both protects him and allows him to fly.Campaign Use: Quote Link to comment Share on other sites More sharing options...
Corven_Ren Posted April 27, 2005 Author Report Share Posted April 27, 2005 Re: Character for Review: Tornado One thing I forgot to mention is that my 8 year old that I had done the picture for has an obsession with tornados. One of his favorite parts of the Incredibles is when the one hero gets sucked into the tornado. Quote Link to comment Share on other sites More sharing options...
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