Jump to content
  • 0

Indirect for artillery?


Scott Destroyer

Question

Hi again,

 

Would indirect-fire artillery require any level of the "Indirect" Advantage? (Been kicking around some ideas with the Warlord recently...heh heh heh...:D) Long-range cruise missiles, with waypoints that you can set to allow attack from any direction, would certainly seem to need it. But would ordinary tube artillery, mortars, and free-flight rockets? They can certainly fire over obstacles at targets not in their line of sight, but they can't actually fire through obstacles without penetrating their defenses, and ordinary OAF grenades can be lobbed over walls and through windows at unseen hexes without buying the Advantage.

 

So, what's the verdict here?

Link to comment
Share on other sites

1 answer to this question

Recommended Posts

That's ultimately up to the GM, of course. I, personally, would build artillery with +1/4 Indirect, for use in firing over hills, buildings, and so forth.

 

As for grenades, I think everyone's willing to stretch things a bit there in the interest of simple common sense. After all, the Range Based On STR Limitation that thrown grenades have indicates they're thrown, and throwing implies at least some ability to arc the tossed object over, say, a wall. ;) And they'd certainly suffer an OCV penalty for targeting an unseen hex.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...