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Super Vehicle: Bonaparte T-1


Susano

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[Well, I've read through TUV, and started putting it to good use. My inital offering is Leona Ozaki's mini-tank from the anime/manga Dominion. Although an SF/Comedy series, I'm posting it here as it makes for a good super-villian vehicle. In fact, all my vehicle updates will go here, as most make good superhero gaming vehicles. Comments welcome.]

 

BONAPARTE T-1

Val	CHA	Cost	Notes
4	SIZE	20	2.5" x 1.25"; -4" KB; -2 DCV
45	STR	15	Lift 12.5 tons; 9d6 HTH Damage
18	DEX	24	OCV: 6/DCV: 6
17	BODY	4
17	DEF	45
4	SPD	12	Phases: 3, 6, 9, 12
Total Characteristics Cost: 120

Movement:	Ground: 16"/38"
Swimming: 0"

Cost	Abilities and Equipment
Propulsion Systems
16	Motorized Tracked Para-Military Police Vehicle: Running: +10" (16" total); Only On 
Appropriate Terrain (-1/4), 1 Continuing Fuel Charge (easily obtained fuel; 6-hours; -0)
4	Motorized Tracked Para-Military Police Vehicle: Clinging (normal STR); Cannot Resist 
Knockback Or Throws (-1/4), Requires Closely-Spaced Walls (-1)
-2	Too Heavy To Float: Swimming -2"

Tactical Systems
116	75 mm Main Gun: Multipower, 262-Point Reserve; all OIF Bulky (-1), Real Weapon (-1/4)
10	1) u APFSDS: RKA 7d6, Indirect (can be arced over some intervening obstacles; +1/4), 
Armor Piercing (x2; +1), Increased Maximum Range (2000"; +1/4); 9 Charges (-1/4)
7	2) HE: RKA 7d6, Indirect (can be arced over some intervening obstacles; +1/4), +1 Increased 
STUN Multiplier (+1/4), Increased Maximum Range (2000; +1/4); 9 Charges (-1/4)
4	3) Glue: Entangle 6d6, 6 DEF, Stops Sight Group, Explosive (+1/2), Indirect (can be arced over 
some intervening obstacles; +1/4); 9 Charges (-1/4), Cannot Form Walls (-1/4)
3	4) Stun: EB 14d6, Indirect (can be arced over some intervening obstacles; +1/4); 7d6 Of 
EB Is STUN-Only (-0); 9 Charges (-1/4)

54	12.5 mm Mini-Gun: Multipower, 175-Point Reserve; all OAF Bulky (-1 1/2), Limited Arc Of 
Fire (180 degrees; -1/4), Real Weapon (-1/4), Requires One Full Phase To Switch Slots (-1/4)
5	1) u Solid Rounds: RKA 3d6, Autofire (20 shots +1 1/2), +1 Increased STUN Multiplier (+1/4), 
2000 Charges (+1)
5	2) Rubber: EB 10d6, Autofire (20 shots +1 1/2), 2000 charges (+1); 5d6 Of EB Is 
STUN-Only (-0)

11	Taser: EB 8d6; 4 Charges (-1), OIF Bulky (-1), No Knockback (-1/4), Reduced by Range, (-1/4),
16	Smoke Projector: Darkness to Sight Group, 4" radius; OAF Bulky (-1 1/2), Real Weapon (-1/4), 
6 Continuing Charges lasting 1 Turn Each (-1/4)
13	Armored Hull: Hardened for 17 DEF
4	Armored Hull: Knockback Resistance -2"

Operations Systems
17	Aerial Video Link: Clairsentience (Sight Group), 32x Range (3200"), Reduced Endurance 
(0 END; +1/2); Activation Roll 11- (can see into areas only if aerial video link is available; -1), 
OIF Bulky (-1), Extra Time (1 Turn; -1/2), Limited Viewing (can be obscured by bad weather or 
heavy clouds; -1/2), Requires A Systems Operation roll (with no Active Point modifier; -0)
5	Internal Radio: Radio Perception/Transmission; OIF Bulky (-1)
13	Audio Sensor Array: 360-Degree Perception, Discriminatory, Targeting, Tracking for Normal 
Hearing; OIF Bulky (-1)
5	Visual Scanner Array: N-Ray Perception (blocked by dense materials; lead, gold, force fields, 
and so on); OIF Bulky (-1)
10	Emergency Lights & Siren: Sight and Hearing Group Images, +4 to PER Rolls, 1" Radius, 
Reduced Endurance (0 END; +1/2); OAF Bulky (-1), No Range (1/2), Set Effect (-1)
5	Public Address System: Hearing Group Images, +3 to PER Rolls, 1" Radius, 
Reduced Endurance (0 END; +1/2); OAF Bulky (-1), No Range (1/2), Set Effect (only 
amplifies what's said into it; -1)
5	Manipulator Arms: Extra Limbs (2 -- two arms mounted on rear of tank)

Talents
3	Internal Clock: Absolute Time Sense
3	Internal Locator: Bump of Direction

Skills
15	12.5 mm Mini-Gun: +6 OCV, +4 RMod; OAF Bulky (-1 1/2), Real Weapon (-1/4)
15	Target Acquisition And Tracking: +3 with Ranged Combat 
362	Total Abilities and Equipment Cost
372	Total Vehicle Cost

Disadvantages
25	Distinctive Features: Newport Police Mini-Tank (NC, Extreme [fear])
10	Hunted: Newport Police Dept. (MoPow, NCI, Lim Geo, Watching) 11-
35	Total Disadvantage Points
67	Total Cost (337/5)

 

Description:

Bonaparte is Leona's mini police tank. In the "Dominion" anime it is constructed from the remains of Captain Brenten's all-steel patrol tank, while in the "Dominion" manga and "Crusher Police Dominion" Leona just has it. In "Dominion: Conflict 1", the Tank Police *all* use tanks like Bonaparte (and Leona's is called Napoleon).

 

Bonaparte is a tiny little tank about the size of a station wagon. It has a blocky, rectangular lower body, and a large, spherical front turret. At the back of the tank is a secondary turret containing a vulcan machine gun. Between the two turrets is a set of manipulator arms, smoke launchers, air intakes, light bar, siren, and so on. The tank has four sets of tracks, two in the rear and two in the front. The lower half of the tank is gray, while the two turrets and upper body is white.

 

Bonaparte is very fast, capable of keeping up with a speeding motorcycle. It is also well armored, withstanding a dead-on barrage of 30 mm cannon shells with no ill effects (well, to the tank, the crew's hearing is another matter...). The main gun looks to be about 75 mm (based on the size of the shell when Leona picks one up). It can fire the standard assortment of HE, HEAT, HEAP, and APFSDS rounds, as well as a "glue" shell and some sort of rubber "stun" round. Shirow also mentions firefighting rounds as well as radio tracking shells.

 

The rear turret contains a multi barreled 12.7 mm minigun ("Dominion") or 22 mm rotary cannon ("Dominion: Conflict 1"). This is called the wide-angle gun in "Dominion: Conflict 1", and fires either "live" rounds or rubber "stun" rounds. Mounted on top of the main gun is a coaxial taser, capable of firing a powerful, short-ranged, electrical discharge.

 

Aside from all its weapons, Bonaparte also packs some serious sensory hardware. It has an aerial video link that it can use to connect to any observation blimps in the area. Naturally, this feed requires a blimp be present, as well as clear weather. It also has an audio tracking system that can be used to trace someone by analyzing their movement echoes. There is also some sort of optical scanner system that can be used to look *through* certain objects (at one point it is used to look inside the trunk of a car). There are also two manipulator limb mounted behind the main turret. These limbs look to be limited to a maximum of 20 STR, and have a range of about one hex. The rest of Bonaparte's systems are pretty standard for both a tank and a police car.

 

Note: GMs can go wild adding equipment to Bonaparte. At the very least it should have some sort of computer system (like in modern police cars) loaded with data on vehicle registrations, criminal records and so on.

 

(Bonaparte created by Masamune Shirow, character sheet created by Michael Surbrook)

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